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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackMtl.h:
// Defines the class interface for TransformFeedbackMtl, implementing TransformFeedbackImpl.
//
#ifndef LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_
#define LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_
#include "libANGLE/renderer/TransformFeedbackImpl.h"
namespace rx
{
class ContextMtl;
class TransformFeedbackMtl : public TransformFeedbackImpl
{
public:
TransformFeedbackMtl(const gl::TransformFeedbackState &state);
~TransformFeedbackMtl() override;
angle::Result begin(const gl::Context *context, gl::PrimitiveMode primitiveMode) override;
angle::Result end(const gl::Context *context) override;
angle::Result pause(const gl::Context *context) override;
angle::Result resume(const gl::Context *context) override;
angle::Result bindIndexedBuffer(const gl::Context *context,
size_t index,
const gl::OffsetBindingPointer<gl::Buffer> &binding) override;
// Params:
// - drawCallFirstVertex is first vertex used by glDrawArrays*. This is important because
// gl_VertexIndex is starting from this.
// - skippedVertices is number of skipped vertices (useful for multiple metal draws per GL draw
// call).
angle::Result getBufferOffsets(ContextMtl *contextMtl,
GLint drawCallFirstVertex,
uint32_t skippedVertices,
int32_t *offsetsOut);
private:
};
} // namespace rx
#endif // LIBANGLE_RENDERER_METAL_TRANSFORMFEEDBACKMTL_H_