blob: 2090ac7355f4db8ace1ff8d783fbb5c861c1c0a0 [file] [log] [blame]
//
// Copyright 2021 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageMtl.cpp:
// Implements the class methods for ImageMtl.
//
#include "libANGLE/renderer/metal/ImageMtl.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
#include "libANGLE/Display.h"
#include "libANGLE/renderer/metal/ContextMtl.h"
#include "libANGLE/renderer/metal/DisplayMtl.h"
#include "libANGLE/renderer/metal/RenderBufferMtl.h"
#include "libANGLE/renderer/metal/TextureMtl.h"
namespace rx
{
// TextureImageSiblingMtl implementation
TextureImageSiblingMtl::TextureImageSiblingMtl(EGLClientBuffer buffer)
: mBuffer(buffer), mGLFormat(GL_NONE)
{}
TextureImageSiblingMtl::~TextureImageSiblingMtl() {}
// Static
bool TextureImageSiblingMtl::ValidateClientBuffer(const DisplayMtl *display, EGLClientBuffer buffer)
{
id<MTLTexture> texture = (__bridge id<MTLTexture>)(buffer);
if (!texture || texture.device != display->getMetalDevice())
{
return false;
}
if (texture.textureType != MTLTextureType2D && texture.textureType != MTLTextureTypeCube)
{
return false;
}
angle::FormatID angleFormatId = mtl::Format::MetalToAngleFormatID(texture.pixelFormat);
const mtl::Format &format = display->getPixelFormat(angleFormatId);
if (!format.valid())
{
ERR() << "Unrecognized format";
// Not supported
return false;
}
return true;
}
egl::Error TextureImageSiblingMtl::initialize(const egl::Display *display)
{
DisplayMtl *displayMtl = mtl::GetImpl(display);
if (initImpl(displayMtl) != angle::Result::Continue)
{
return egl::EglBadParameter();
}
return egl::NoError();
}
angle::Result TextureImageSiblingMtl::initImpl(DisplayMtl *displayMtl)
{
mNativeTexture = mtl::Texture::MakeFromMetal((__bridge id<MTLTexture>)(mBuffer));
angle::FormatID angleFormatId =
mtl::Format::MetalToAngleFormatID(mNativeTexture->pixelFormat());
mFormat = displayMtl->getPixelFormat(angleFormatId);
mGLFormat = gl::Format(mFormat.intendedAngleFormat().glInternalFormat);
mRenderable = mFormat.getCaps().depthRenderable || mFormat.getCaps().colorRenderable;
mTextureable = mFormat.getCaps().filterable || mFormat.hasDepthOrStencilBits();
return angle::Result::Continue;
}
void TextureImageSiblingMtl::onDestroy(const egl::Display *display)
{
mNativeTexture = nullptr;
}
gl::Format TextureImageSiblingMtl::getFormat() const
{
return mGLFormat;
}
bool TextureImageSiblingMtl::isRenderable(const gl::Context *context) const
{
return mRenderable;
}
bool TextureImageSiblingMtl::isTexturable(const gl::Context *context) const
{
return mTextureable;
}
gl::Extents TextureImageSiblingMtl::getSize() const
{
return mNativeTexture ? mNativeTexture->sizeAt0() : gl::Extents(0, 0, 0);
}
size_t TextureImageSiblingMtl::getSamples() const
{
uint32_t samples = mNativeTexture ? mNativeTexture->samples() : 0;
return samples > 1 ? samples : 0;
}
bool TextureImageSiblingMtl::isYUV() const
{
// NOTE(hqle): not supporting YUV image yet.
return false;
}
bool TextureImageSiblingMtl::hasProtectedContent() const
{
return false;
}
// ImageMtl implementation
ImageMtl::ImageMtl(const egl::ImageState &state, const gl::Context *context) : ImageImpl(state) {}
ImageMtl::~ImageMtl() {}
void ImageMtl::onDestroy(const egl::Display *display)
{
mNativeTexture = nullptr;
}
egl::Error ImageMtl::initialize(const egl::Display *display)
{
if (mState.target == EGL_METAL_TEXTURE_ANGLE)
{
const TextureImageSiblingMtl *externalImageSibling =
GetImplAs<TextureImageSiblingMtl>(GetAs<egl::ExternalImageSibling>(mState.source));
mNativeTexture = externalImageSibling->getTexture();
switch (mNativeTexture->textureType())
{
case MTLTextureType2D:
mImageTextureType = gl::TextureType::_2D;
break;
case MTLTextureTypeCube:
mImageTextureType = gl::TextureType::CubeMap;
break;
default:
UNREACHABLE();
}
mImageLevel = 0;
mImageLayer = 0;
}
else
{
UNREACHABLE();
return egl::EglBadAccess();
}
return egl::NoError();
}
angle::Result ImageMtl::orphan(const gl::Context *context, egl::ImageSibling *sibling)
{
if (sibling == mState.source)
{
mNativeTexture = nullptr;
}
return angle::Result::Continue;
}
} // namespace rx