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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef LIBANGLE_RENDERER_METAL_IOSURFACESURFACEMTL_H_
#define LIBANGLE_RENDERER_METAL_IOSURFACESURFACEMTL_H_
#include <IOSurface/IOSurfaceRef.h>
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/metal/DisplayMtl.h"
#include "libANGLE/renderer/metal/SurfaceMtl.h"
namespace metal
{
class AttributeMap;
} // namespace metal
namespace rx
{
class DisplayMTL;
// Offscreen created from IOSurface
class IOSurfaceSurfaceMtl : public OffscreenSurfaceMtl
{
public:
IOSurfaceSurfaceMtl(DisplayMtl *display,
const egl::SurfaceState &state,
EGLClientBuffer buffer,
const egl::AttributeMap &attribs);
~IOSurfaceSurfaceMtl() override;
egl::Error bindTexImage(const gl::Context *context,
gl::Texture *texture,
EGLint buffer) override;
egl::Error releaseTexImage(const gl::Context *context, EGLint buffer) override;
angle::Result getAttachmentRenderTarget(const gl::Context *context,
GLenum binding,
const gl::ImageIndex &imageIndex,
GLsizei samples,
FramebufferAttachmentRenderTarget **rtOut) override;
static bool ValidateAttributes(EGLClientBuffer buffer, const egl::AttributeMap &attribs);
private:
angle::Result ensureColorTextureCreated(const gl::Context *context);
IOSurfaceRef mIOSurface;
NSUInteger mIOSurfacePlane;
int mIOSurfaceFormatIdx;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_EAGL_IOSURFACESURFACEEAGL_H_