| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL 2 Disabled Vertex Array Object and Disabled Attributes Test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"> </script> |
| </head> |
| <body> |
| <canvas id="example" width="50" height="50"> |
| </canvas> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="singlevshader" type="x-shader/x-vertex"> |
| attribute vec4 position; |
| void main() { |
| gl_Position = position; |
| } |
| </script> |
| |
| <script id="singlefshader" type="x-shader/x-fragment"> |
| void main() { |
| gl_FragColor = vec4(1, 0, 0, 1); |
| } |
| </script> |
| <script id="dualvshader" type="x-shader/x-vertex">#version 300 es |
| in vec4 position; |
| in vec4 color; |
| out vec4 varyColor; |
| void main() { |
| gl_Position = position; |
| varyColor = color; |
| } |
| </script> |
| <script id="dualfshader" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| in vec4 varyColor; |
| out vec4 colorOut; |
| void main() { |
| colorOut = varyColor; |
| } |
| </script> |
| |
| <script> |
| // Test that switching VAOs keeps the disabled "current value" attributes up-to-date. |
| // Based on ANGLE test (StateChangeTestES3, VertexArrayObjectAndDisabledAttributes) from https://github.com/google/angle/blob/f7f0b8c3ab21c52cc2915048959361cf628d95f0/src/tests/gl_tests/StateChangeTest.cpp |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| description(); |
| |
| var gl = wtu.create3DContext("example", undefined, 2); |
| |
| // Location of "position" attribute must match between shaders. |
| var singleProgram = wtu.setupProgram(gl, ['singlevshader', 'singlefshader'], ['position'], [0]); |
| var dualProgram = wtu.setupProgram(gl, ['dualvshader', 'dualfshader'], ['position'], [0]); |
| |
| var positionLocation = gl.getAttribLocation(dualProgram, "position"); |
| var colorLocation = gl.getAttribLocation(dualProgram, "color"); |
| var singlePositionLocation = gl.getAttribLocation(singleProgram, "position"); |
| |
| |
| gl.useProgram(singleProgram); |
| |
| var positions = new Float32Array([ |
| -1, 1, |
| -1, -1, |
| 1, -1, |
| -1, 1, |
| 1, -1, |
| 1, 1 |
| ]); |
| |
| var positionBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, positions, gl.STATIC_DRAW); |
| |
| var vertexArray = gl.createVertexArray(); |
| gl.bindVertexArray(vertexArray); |
| |
| gl.bindBuffer(gl.ARRAY_BUFFER, positionBuffer); |
| gl.vertexAttribPointer(singlePositionLocation, 2, gl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(singlePositionLocation); |
| |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| wtu.checkCanvas(gl, [255, 0, 0, 255], "should be red"); |
| |
| gl.bindVertexArray(null); |
| gl.useProgram(dualProgram); |
| gl.vertexAttribPointer(positionLocation, 2, gl.FLOAT, false, 0, 0); |
| gl.enableVertexAttribArray(positionLocation); |
| |
| var greenBuffer = gl.createBuffer(); |
| var green = new Uint8Array(4 * 6); |
| |
| for (var i = 0; i < 6; ++i) { |
| var ci = i * 4; |
| |
| green[ci] = 0; |
| green[ci + 1] = 255; |
| green[ci + 2] = 0; |
| green[ci + 3] = 255; |
| } |
| |
| gl.bindBuffer(gl.ARRAY_BUFFER, greenBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, green, gl.STATIC_DRAW); |
| gl.vertexAttribPointer(colorLocation, 4, gl.UNSIGNED_BYTE, true, 0, 0); |
| gl.enableVertexAttribArray(colorLocation); |
| |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| wtu.checkCanvas(gl, [0, 255, 0, 255], "should be green"); |
| |
| gl.bindVertexArray(vertexArray); |
| gl.drawArrays(gl.TRIANGLES, 0, 6); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "should be no errors"); |
| wtu.checkCanvas(gl, [0, 0, 0, 255], "should be black"); |
| |
| var successfullyParsed = true; |
| </script> |
| <script src="../../js/js-test-post.js"></script> |
| |
| </body> |
| </html> |
| |