| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| |
| <script> |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| var gl; |
| |
| function checkFramebuffer(expected) { |
| var actual = gl.checkFramebufferStatus(gl.FRAMEBUFFER); |
| if (expected.indexOf(actual) < 0) { |
| var msg = "checkFramebufferStatus expects ["; |
| for (var index = 0; index < expected.length; ++index) { |
| msg += wtu.glEnumToString(gl, expected[index]); |
| if (index + 1 < expected.length) |
| msg += ", "; |
| } |
| msg += "], was " + wtu.glEnumToString(gl, actual); |
| testFailed(msg); |
| } else { |
| var msg = "checkFramebufferStatus got " + wtu.glEnumToString(gl, actual) + |
| " as expected"; |
| testPassed(msg); |
| } |
| } |
| |
| function checkBufferBits(attachment0, attachment1) { |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) != gl.FRAMEBUFFER_COMPLETE) |
| return; |
| var haveDepthBuffer = attachment0 == gl.DEPTH_ATTACHMENT || |
| attachment0 == gl.DEPTH_STENCIL_ATTACHMENT || |
| attachment1 == gl.DEPTH_ATTACHMENT || |
| attachment1 == gl.DEPTH_STENCIL_ATTACHMENT; |
| var haveStencilBuffer = attachment0 == gl.STENCIL_ATTACHMENT || |
| attachment0 == gl.DEPTH_STENCIL_ATTACHMENT || |
| attachment1 == gl.STENCIL_ATTACHMENT || |
| attachment1 == gl.DEPTH_STENCIL_ATTACHMENT; |
| shouldBeTrue("gl.getParameter(gl.RED_BITS) + gl.getParameter(gl.GREEN_BITS) + " + |
| "gl.getParameter(gl.BLUE_BITS) + gl.getParameter(gl.ALPHA_BITS) >= 16"); |
| if (haveDepthBuffer) |
| shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) >= 16"); |
| else |
| shouldBeTrue("gl.getParameter(gl.DEPTH_BITS) == 0"); |
| if (haveStencilBuffer) |
| shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) >= 8"); |
| else |
| shouldBeTrue("gl.getParameter(gl.STENCIL_BITS) == 0"); |
| } |
| |
| |
| function testFramebufferWebGL1RequiredCombinations() { |
| debug("Checking combinations of framebuffer attachments required to be valid by WebGL 1"); |
| |
| // Per discussion with the OpenGL ES working group, the following framebuffer attachment |
| // combinations are required to work in all WebGL 1 implementations: |
| // 1. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture |
| // 2. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_ATTACHMENT = DEPTH_COMPONENT16 renderbuffer |
| // 3. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL renderbuffer |
| |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| |
| var width = 64; |
| var height = 64; |
| |
| // 1. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture |
| var texture = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE); |
| gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, width, height, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, texture, 0); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(); |
| |
| // 2. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_ATTACHMENT = DEPTH_COMPONENT16 renderbuffer |
| var renderbuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, width, height); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, renderbuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_ATTACHMENT); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, null); |
| |
| // 3. COLOR_ATTACHMENT0 = RGBA/UNSIGNED_BYTE texture + DEPTH_STENCIL_ATTACHMENT = DEPTH_STENCIL renderbuffer |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, width, height); |
| gl.framebufferRenderbuffer(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, renderbuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_STENCIL_ATTACHMENT); |
| |
| // Clean up |
| gl.deleteRenderbuffer(renderbuffer); |
| gl.deleteTexture(texture); |
| gl.deleteFramebuffer(fbo); |
| } |
| |
| function testDepthStencilAttachmentBehaviors() { |
| debug(""); |
| debug("Checking ES3 DEPTH_STENCIL_ATTACHMENT behaviors are implemented for WebGL 2"); |
| // DEPTH_STENCIL_ATTACHMENT is treated as an independent attachment point in WebGL 1; |
| // however, in WebGL 2, it is treated as an alias for DEPTH_ATTACHMENT + STENCIL_ATTACHMENT. |
| var size = 16; |
| |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| var colorBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA8, size, size); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| |
| var depthBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, size, size); |
| |
| var stencilBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, stencilBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.STENCIL_INDEX8, size, size); |
| |
| var depthStencilBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthStencilBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_STENCIL, size, size); |
| |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| debug("color + depth"); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_ATTACHMENT); |
| |
| debug("color + depth + stencil: depth != stencil"); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, stencilBuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_UNSUPPORTED]); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, null); |
| |
| debug("color + depth: DEPTH_STENCIL for DEPTH_ATTACHMENT"); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_ATTACHMENT); |
| |
| debug("color + depth + stencil: DEPTH_STENCIL for DEPTH_ATTACHMENT and STENCIL_ATTACHMENT"); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_STENCIL_ATTACHMENT); |
| |
| debug("color + depth_stencil"); |
| var texture = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, texture); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.DEPTH24_STENCIL8, size, size, 0, gl.DEPTH_STENCIL, gl.UNSIGNED_INT_24_8, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, texture, 0); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.TEXTURE_2D, null, 0); |
| |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_STENCIL_ATTACHMENT); |
| |
| debug("DEPTH_STENCIL_ATTACHMENT overwrites DEPTH_ATTACHMENT/STENCIL_ATTACHMENT") |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, null); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(); |
| |
| debug("STENCIL_ATTACHMENT overwrites stencil set by DEPTH_STENCIL_ATTACHMENT") |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_STENCIL_ATTACHMENT, gl.RENDERBUFFER, depthStencilBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.STENCIL_ATTACHMENT, gl.RENDERBUFFER, null); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| checkBufferBits(gl.DEPTH_ATTACHMENT); |
| } |
| |
| function testFramebufferIncompleteAttachment() { |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| var colorBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| |
| debug(""); |
| debug("Wrong storage type for type of attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 16, 16); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT]); |
| |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| |
| debug(""); |
| debug("0 size attachment should be FRAMEBUFFER_INCOMPLETE_ATTACHMENT"); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT]); |
| |
| gl.deleteRenderbuffer(colorBuffer); |
| gl.deleteFramebuffer(fbo); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| function testFramebufferIncompleteMissingAttachment() { |
| debug(""); |
| debug("No attachments should be INCOMPLETE_FRAMEBUFFER_MISSING_ATTACHMENT"); |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT]); |
| |
| var colorBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, null); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT]); |
| |
| gl.deleteRenderbuffer(colorBuffer); |
| gl.deleteFramebuffer(fbo); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| function testFramebufferWithImagesOfDifferentSizes() { |
| debug(""); |
| debug("Attachments of different sizes should NOT be allowed"); |
| |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| var colorBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 16); |
| |
| var depthBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 16, 16); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| checkFramebuffer([gl.FRAMEBUFFER_COMPLETE]); |
| |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, 32, 16); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS]); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 16, 32); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS]); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 16, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 0); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 32, 16, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_DIMENSIONS]); |
| } |
| |
| gl.deleteTexture(tex); |
| gl.deleteRenderbuffer(depthBuffer); |
| gl.deleteRenderbuffer(colorBuffer); |
| gl.deleteFramebuffer(fbo); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| } |
| |
| function testUsingIncompleteFramebuffer() { |
| debug(""); |
| debug("Test drawing or reading from an incomplete framebuffer"); |
| var program = wtu.setupTexturedQuad(gl); |
| var tex = gl.createTexture(); |
| wtu.fillTexture(gl, tex, 1, 1, [0,255,0,255]); |
| |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT]); |
| debug(""); |
| debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
| testRenderingAndReading(); |
| |
| var colorBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, colorBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.RENDERBUFFER, colorBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.RGBA4, 0, 0); |
| checkFramebuffer([gl.FRAMEBUFFER_INCOMPLETE_ATTACHMENT]); |
| debug(""); |
| debug("Drawing or reading from an incomplete framebuffer should generate INVALID_FRAMEBUFFER_OPERATION"); |
| testRenderingAndReading(); |
| |
| function testRenderingAndReading() { |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR); |
| wtu.clearAndDrawUnitQuad(gl); |
| wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "drawArrays with incomplete framebuffer"); |
| gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
| wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "readPixels from incomplete framebuffer"); |
| // copyTexImage and copyTexSubImage can be either INVALID_FRAMEBUFFER_OPERATION because |
| // the framebuffer is invalid OR INVALID_OPERATION because in the case of no attachments |
| // the framebuffer is not of a compatible type. |
| gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, 1, 1); |
| wtu.glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], |
| "copyTexImage2D from incomplete framebuffer"); |
| gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 1, 1, 0); |
| wtu.glErrorShouldBe(gl, [gl.INVALID_FRAMEBUFFER_OPERATION, gl.INVALID_OPERATION], |
| "copyTexSubImage2D from incomplete framebuffer"); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| wtu.glErrorShouldBe(gl, gl.INVALID_FRAMEBUFFER_OPERATION, "clear with incomplete framebuffer"); |
| } |
| |
| gl.deleteRenderbuffer(colorBuffer); |
| gl.deleteFramebuffer(fbo); |
| gl.deleteTexture(tex); |
| gl.deleteProgram(program); |
| } |
| |
| function testReadingFromMissingAttachment() { |
| debug(""); |
| debug("Test drawing or reading from a framebuffer with no color image"); |
| |
| var fbo = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fbo); |
| var object_type = gl.getFramebufferAttachmentParameter( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE); |
| if (object_type != gl.NONE) |
| testFailed("object type from empty attachment point should be NONE"); |
| else |
| testPassed("object type from empty attachment point is NONE"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Query should not generate error"); |
| |
| var object_name = gl.getFramebufferAttachmentParameter( |
| gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_NAME); |
| if (object_name) |
| testFailed("object name from empty attachment point should be null"); |
| else |
| testPassed("object name from empty attachment point is null"); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Query should not generate error"); |
| |
| var size = 16; |
| |
| // The only scenario we can verify is an attempt to read or copy |
| // from a missing color attachment while the framebuffer is still |
| // complete. |
| var depthBuffer = gl.createRenderbuffer(); |
| gl.bindRenderbuffer(gl.RENDERBUFFER, depthBuffer); |
| gl.framebufferRenderbuffer( |
| gl.FRAMEBUFFER, gl.DEPTH_ATTACHMENT, gl.RENDERBUFFER, depthBuffer); |
| gl.renderbufferStorage(gl.RENDERBUFFER, gl.DEPTH_COMPONENT16, size, size); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "After depth renderbuffer setup"); |
| if (gl.checkFramebufferStatus(gl.FRAMEBUFFER) == gl.FRAMEBUFFER_COMPLETE) { |
| // The FBO has no color attachment. ReadPixels, CopyTexImage2D, |
| // and CopyTexSubImage2D should all generate INVALID_OPERATION. |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before ReadPixels from missing attachment"); |
| gl.readPixels(0, 0, 1, 1, gl.RGBA, gl.UNSIGNED_BYTE, new Uint8Array(4)); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After ReadPixels from missing attachment"); |
| |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before CopyTexImage2D from missing attachment"); |
| gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, size, size, 0); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After CopyTexImage2D from missing attachment"); |
| |
| gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, size, size, 0, gl.RGBA, gl.UNSIGNED_BYTE, null); |
| wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Before CopyTexSubImage2D from missing attachment"); |
| gl.copyTexSubImage2D(gl.TEXTURE_2D, 0, 0, 0, 0, 0, size, size); |
| wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION, "After CopyTexSubImage2D from missing attachment"); |
| |
| gl.deleteTexture(tex); |
| } |
| |
| gl.deleteRenderbuffer(depthBuffer); |
| gl.deleteFramebuffer(fbo); |
| } |
| |
| description("Test framebuffer object attachment behaviors"); |
| |
| shouldBeNonNull("gl = wtu.create3DContext(undefined, undefined, 2)"); |
| |
| testFramebufferWebGL1RequiredCombinations(); |
| testDepthStencilAttachmentBehaviors(); |
| testFramebufferIncompleteAttachment(); |
| testFramebufferIncompleteMissingAttachment(); |
| testFramebufferWithImagesOfDifferentSizes(); |
| testUsingIncompleteFramebuffer(); |
| testReadingFromMissingAttachment(); |
| |
| // - |
| |
| debug(""); |
| debug("Test calling framebufferTexture2D with impossible mip levels."); |
| |
| const fb = gl.createFramebuffer(); |
| gl.bindFramebuffer(gl.FRAMEBUFFER, fb); |
| |
| const tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 1000); |
| wtu.glErrorShouldBe(gl, gl.INVALID_VALUE, "Mip level attachment impossibly high."); |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, tex, 10); |
| wtu.glErrorShouldBe(gl, 0, "Mip level attachment within acceptable range."); |
| |
| // Firefox bug: https://bugzilla.mozilla.org/show_bug.cgi?id=1636517 : |
| gl.framebufferTexture2D(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, null, 1000); |
| wtu.glErrorShouldBe(gl, 0, "Mip level detachment can be impossibly high."); |
| shouldBe("gl.getFramebufferAttachmentParameter(gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE)", "0"); |
| |
| // - |
| |
| debug("") |
| var successfullyParsed = true; |
| </script> |
| |
| <script src="../../js/js-test-post.js"></script> |
| </body> |
| </html> |