| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL sampler with no precision qualifier test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="vshaderSamplerNoPrecision" type="x-shader/x-vertex">#version 300 es |
| precision mediump float; |
| |
| uniform $(samplerType) u_sampler; |
| |
| void main() { |
| gl_Position = vec4(0.0); |
| } |
| </script> |
| <script id="fshaderSamplerNoPrecision" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| |
| out vec4 my_FragColor; |
| uniform $(samplerType) u_sampler; |
| |
| void main() { |
| my_FragColor = vec4(0.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description("ESSL3 sampler with no precision qualifier should not compile."); |
| |
| var wtu = WebGLTestUtils; |
| |
| var fragmentShaderTemplate = wtu.getScript('fshaderSamplerNoPrecision'); |
| var vertexShaderTemplate = wtu.getScript('vshaderSamplerNoPrecision'); |
| |
| // ESSL 3.00.4 section 4.5.4 types with no predefined precision. |
| var samplerTypes = [ |
| 'sampler3D', |
| 'samplerCubeShadow', |
| 'sampler2DShadow', |
| 'sampler2DArray', |
| 'sampler2DArrayShadow', |
| 'isampler2D', |
| 'isampler3D', |
| 'isamplerCube', |
| 'isampler2DArray', |
| 'usampler2D', |
| 'usampler3D', |
| 'usamplerCube', |
| 'usampler2DArray' |
| ]; |
| |
| var tests = []; |
| |
| for (var i = 0; i < samplerTypes.length; ++i) { |
| var type = samplerTypes[i]; |
| var vertexShaderSrc = wtu.replaceParams(vertexShaderTemplate, {'samplerType': type}); |
| tests.push({ |
| vShaderSource: vertexShaderSrc, |
| vShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'Vertex shader with a ' + type + ' uniform with no precision qualifier should not compile' |
| }); |
| var fragmentShaderSrc = wtu.replaceParams(fragmentShaderTemplate, {'samplerType': type}); |
| tests.push({ |
| fShaderSource: fragmentShaderSrc, |
| fShaderSuccess: false, |
| linkSuccess: false, |
| passMsg: 'Fragment shader with a ' + type + ' uniform with no precision qualifier should not compile' |
| }); |
| } |
| |
| GLSLConformanceTester.runTests(tests, 2); |
| </script> |
| </body> |
| </html> |