| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>Row-major matrix test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderUniformMatrixRowMajor" type="x-shader/x-fragment">#version 300 es |
| precision mediump float; |
| out highp vec4 my_FragColor; |
| layout(std140, row_major) uniform b { |
| mat4x3 m; |
| }; |
| void main() { |
| // If the matrix is interpreted as row-major, then the translation components will be 0,1,0, or solid green. |
| my_FragColor = mat4(m) * vec4(0.0, 0.0, 0.0, 1.0); |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description("Row-major matrix layouts should work."); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderUniformMatrixRowMajor', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: '', |
| uniformBlocks: [{name: "b", value: new Float32Array([ |
| 0, 0, 0, 0, // Red |
| 0, 0, 0, 1, // Green |
| 0, 0, 0, 0, // Blue |
| ])}] |
| } |
| ], 2); |
| </script> |
| </body> |
| </html> |
| |