| <!-- |
| Copyright (c) 2019 The Khronos Group Inc. |
| Use of this source code is governed by an MIT-style license that can be |
| found in the LICENSE.txt file. |
| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>GLSL array initializer that references an array with the same name</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../js/js-test-pre.js"></script> |
| <script src="../../js/webgl-test-utils.js"></script> |
| <script src="../../js/glsl-conformance-test.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <div id="console"></div> |
| <script id="fshaderInitArray" type="x-shader/x-fragment">#version 300 es |
| precision highp float; |
| out vec4 my_FragColor; |
| |
| void main() |
| { |
| float foo[2] = float[2](1.0, 1.0); |
| { |
| float foo[2] = foo; |
| my_FragColor = vec4(0.0, foo[0], 0.0, foo[1]); |
| } |
| } |
| </script> |
| <script type="application/javascript"> |
| "use strict"; |
| description("Initializing an array with another array with the same name should work. See GLSL ES 3.00.6 section 4.2.2."); |
| |
| GLSLConformanceTester.runRenderTests([ |
| { |
| fShaderId: 'fshaderInitArray', |
| fShaderSuccess: true, |
| linkSuccess: true, |
| passMsg: 'Array that is initialized with an array of the same name from an outer scope' |
| }, |
| ], 2); |
| </script> |
| </body> |
| </html> |
| |