| /* |
| * Copyright (C) 2003, 2006, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "RoundedRect.h" |
| |
| #include <algorithm> |
| |
| namespace WebCore { |
| |
| bool RoundedRect::Radii::isZero() const |
| { |
| return m_topLeft.isZero() && m_topRight.isZero() && m_bottomLeft.isZero() && m_bottomRight.isZero(); |
| } |
| |
| void RoundedRect::Radii::scale(float factor) |
| { |
| if (factor == 1) |
| return; |
| |
| // If either radius on a corner becomes zero, reset both radii on that corner. |
| m_topLeft.scale(factor); |
| if (!m_topLeft.width() || !m_topLeft.height()) |
| m_topLeft = IntSize(); |
| m_topRight.scale(factor); |
| if (!m_topRight.width() || !m_topRight.height()) |
| m_topRight = IntSize(); |
| m_bottomLeft.scale(factor); |
| if (!m_bottomLeft.width() || !m_bottomLeft.height()) |
| m_bottomLeft = IntSize(); |
| m_bottomRight.scale(factor); |
| if (!m_bottomRight.width() || !m_bottomRight.height()) |
| m_bottomRight = IntSize(); |
| |
| } |
| |
| void RoundedRect::Radii::expand(int topWidth, int bottomWidth, int leftWidth, int rightWidth) |
| { |
| if (m_topLeft.width() > 0 && m_topLeft.height() > 0) { |
| m_topLeft.setWidth(std::max<int>(0, m_topLeft.width() + leftWidth)); |
| m_topLeft.setHeight(std::max<int>(0, m_topLeft.height() + topWidth)); |
| } |
| if (m_topRight.width() > 0 && m_topRight.height() > 0) { |
| m_topRight.setWidth(std::max<int>(0, m_topRight.width() + rightWidth)); |
| m_topRight.setHeight(std::max<int>(0, m_topRight.height() + topWidth)); |
| } |
| if (m_bottomLeft.width() > 0 && m_bottomLeft.height() > 0) { |
| m_bottomLeft.setWidth(std::max<int>(0, m_bottomLeft.width() + leftWidth)); |
| m_bottomLeft.setHeight(std::max<int>(0, m_bottomLeft.height() + bottomWidth)); |
| } |
| if (m_bottomRight.width() > 0 && m_bottomRight.height() > 0) { |
| m_bottomRight.setWidth(std::max<int>(0, m_bottomRight.width() + rightWidth)); |
| m_bottomRight.setHeight(std::max<int>(0, m_bottomRight.height() + bottomWidth)); |
| } |
| } |
| |
| void RoundedRect::inflateWithRadii(int size) |
| { |
| IntRect old = m_rect; |
| |
| m_rect.inflate(size); |
| // Considering the inflation factor of shorter size to scale the radii seems appropriate here |
| float factor; |
| if (m_rect.width() < m_rect.height()) |
| factor = old.width() ? (float)m_rect.width() / old.width() : int(0); |
| else |
| factor = old.height() ? (float)m_rect.height() / old.height() : int(0); |
| |
| m_radii.scale(factor); |
| } |
| |
| void RoundedRect::Radii::includeLogicalEdges(const RoundedRect::Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) |
| { |
| if (includeLogicalLeftEdge) { |
| if (isHorizontal) |
| m_bottomLeft = edges.bottomLeft(); |
| else |
| m_topRight = edges.topRight(); |
| m_topLeft = edges.topLeft(); |
| } |
| |
| if (includeLogicalRightEdge) { |
| if (isHorizontal) |
| m_topRight = edges.topRight(); |
| else |
| m_bottomLeft = edges.bottomLeft(); |
| m_bottomRight = edges.bottomRight(); |
| } |
| } |
| |
| void RoundedRect::Radii::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) |
| { |
| if (excludeLogicalLeftEdge) { |
| if (isHorizontal) |
| m_bottomLeft = IntSize(); |
| else |
| m_topRight = IntSize(); |
| m_topLeft = IntSize(); |
| } |
| |
| if (excludeLogicalRightEdge) { |
| if (isHorizontal) |
| m_topRight = IntSize(); |
| else |
| m_bottomLeft = IntSize(); |
| m_bottomRight = IntSize(); |
| } |
| } |
| |
| RoundedRect::RoundedRect(int x, int y, int width, int height) |
| : m_rect(x, y, width, height) |
| { |
| } |
| |
| RoundedRect::RoundedRect(const IntRect& rect, const Radii& radii) |
| : m_rect(rect) |
| , m_radii(radii) |
| { |
| } |
| |
| RoundedRect::RoundedRect(const IntRect& rect, const IntSize& topLeft, const IntSize& topRight, const IntSize& bottomLeft, const IntSize& bottomRight) |
| : m_rect(rect) |
| , m_radii(topLeft, topRight, bottomLeft, bottomRight) |
| { |
| } |
| |
| void RoundedRect::includeLogicalEdges(const Radii& edges, bool isHorizontal, bool includeLogicalLeftEdge, bool includeLogicalRightEdge) |
| { |
| m_radii.includeLogicalEdges(edges, isHorizontal, includeLogicalLeftEdge, includeLogicalRightEdge); |
| } |
| |
| void RoundedRect::excludeLogicalEdges(bool isHorizontal, bool excludeLogicalLeftEdge, bool excludeLogicalRightEdge) |
| { |
| m_radii.excludeLogicalEdges(isHorizontal, excludeLogicalLeftEdge, excludeLogicalRightEdge); |
| } |
| |
| bool RoundedRect::isRenderable() const |
| { |
| return m_radii.topLeft().width() + m_radii.topRight().width() <= m_rect.width() |
| && m_radii.bottomLeft().width() + m_radii.bottomRight().width() <= m_rect.width() |
| && m_radii.topLeft().height() + m_radii.bottomLeft().height() <= m_rect.height() |
| && m_radii.topRight().height() + m_radii.bottomRight().height() <= m_rect.height(); |
| } |
| |
| void RoundedRect::adjustRadii() |
| { |
| int maxRadiusWidth = std::max(m_radii.topLeft().width() + m_radii.topRight().width(), m_radii.bottomLeft().width() + m_radii.bottomRight().width()); |
| int maxRadiusHeight = std::max(m_radii.topLeft().height() + m_radii.bottomLeft().height(), m_radii.topRight().height() + m_radii.bottomRight().height()); |
| |
| if (maxRadiusWidth <= 0 || maxRadiusHeight <= 0) { |
| m_radii.scale(0.0f); |
| return; |
| } |
| float widthRatio = static_cast<float>(m_rect.width()) / maxRadiusWidth; |
| float heightRatio = static_cast<float>(m_rect.height()) / maxRadiusHeight; |
| m_radii.scale(widthRatio < heightRatio ? widthRatio : heightRatio); |
| } |
| |
| bool RoundedRect::intersectsQuad(const FloatQuad& quad) const |
| { |
| FloatRect rect(m_rect); |
| if (!quad.intersectsRect(rect)) |
| return false; |
| |
| const IntSize& topLeft = m_radii.topLeft(); |
| if (!topLeft.isEmpty()) { |
| FloatRect rect(m_rect.x(), m_rect.y(), topLeft.width(), topLeft.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.x() + topLeft.width(), m_rect.y() + topLeft.height()); |
| FloatSize size(topLeft.width(), topLeft.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const IntSize& topRight = m_radii.topRight(); |
| if (!topRight.isEmpty()) { |
| FloatRect rect(m_rect.maxX() - topRight.width(), m_rect.y(), topRight.width(), topRight.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.maxX() - topRight.width(), m_rect.y() + topRight.height()); |
| FloatSize size(topRight.width(), topRight.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const IntSize& bottomLeft = m_radii.bottomLeft(); |
| if (!bottomLeft.isEmpty()) { |
| FloatRect rect(m_rect.x(), m_rect.maxY() - bottomLeft.height(), bottomLeft.width(), bottomLeft.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.x() + bottomLeft.width(), m_rect.maxY() - bottomLeft.height()); |
| FloatSize size(bottomLeft.width(), bottomLeft.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| const IntSize& bottomRight = m_radii.bottomRight(); |
| if (!bottomRight.isEmpty()) { |
| FloatRect rect(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height(), bottomRight.width(), bottomRight.height()); |
| if (quad.intersectsRect(rect)) { |
| FloatPoint center(m_rect.maxX() - bottomRight.width(), m_rect.maxY() - bottomRight.height()); |
| FloatSize size(bottomRight.width(), bottomRight.height()); |
| if (!quad.intersectsEllipse(center, size)) |
| return false; |
| } |
| } |
| |
| return true; |
| } |
| |
| } // namespace WebCore |