| /* |
| * Copyright (C) 2011 Igalia S.L. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with this library; if not, write to the Free |
| * Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef GraphicsContext3DPrivate_h |
| #define GraphicsContext3DPrivate_h |
| |
| #include "GLContext.h" |
| #include "GraphicsContext3D.h" |
| #include <wtf/PassOwnPtr.h> |
| |
| #if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER) |
| #include "TextureMapperPlatformLayer.h" |
| #endif |
| |
| namespace WebCore { |
| |
| class GraphicsContext3DPrivate |
| #if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER) |
| : public TextureMapperPlatformLayer |
| #endif |
| { |
| public: |
| static PassOwnPtr<GraphicsContext3DPrivate> create(GraphicsContext3D*, GraphicsContext3D::RenderStyle); |
| ~GraphicsContext3DPrivate(); |
| bool makeContextCurrent(); |
| PlatformGraphicsContext3D platformContext(); |
| |
| GraphicsContext3D::RenderStyle renderStyle() { return m_renderStyle; } |
| |
| #if USE(ACCELERATED_COMPOSITING) && USE(TEXTURE_MAPPER) |
| virtual void paintToTextureMapper(TextureMapper*, const FloatRect& target, const TransformationMatrix&, float opacity); |
| #endif |
| |
| private: |
| GraphicsContext3DPrivate(GraphicsContext3D*, GraphicsContext3D::RenderStyle); |
| |
| GraphicsContext3D* m_context; |
| OwnPtr<GLContext> m_glContext; |
| GraphicsContext3D::RenderStyle m_renderStyle; |
| }; |
| |
| } |
| |
| #endif // GraphicsContext3DPrivate_h |