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/*
* Copyright (C) 2011 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "LegacyTileGrid.h"
#if PLATFORM(IOS_FAMILY)
#include "LegacyTileGridTile.h"
#include "LegacyTileLayer.h"
#include "LegacyTileLayerPool.h"
#include "SystemMemory.h"
#include "WAKWindow.h"
#include <algorithm>
#include <functional>
#include <pal/spi/cg/CoreGraphicsSPI.h>
#include <pal/spi/cocoa/QuartzCoreSPI.h>
#include <wtf/MemoryPressureHandler.h>
namespace WebCore {
LegacyTileGrid::LegacyTileGrid(LegacyTileCache& tileCache, const IntSize& tileSize)
: m_tileCache(tileCache)
, m_tileHostLayer(adoptNS([[LegacyTileHostLayer alloc] initWithTileGrid:this]))
, m_tileSize(tileSize)
, m_scale(1)
, m_validBounds(0, 0, std::numeric_limits<int>::max(), std::numeric_limits<int>::max())
{
}
LegacyTileGrid::~LegacyTileGrid()
{
[m_tileHostLayer removeFromSuperlayer];
}
IntRect LegacyTileGrid::visibleRect() const
{
IntRect visibleRect = enclosingIntRect(m_tileCache.visibleRectInLayer(m_tileHostLayer.get()));
// When fast scrolling to the top, move the visible rect there immediately so we have tiles when the scrolling completes.
if (m_tileCache.tilingMode() == LegacyTileCache::ScrollToTop)
visibleRect.setY(0);
return visibleRect;
}
void LegacyTileGrid::dropAllTiles()
{
m_tiles.clear();
}
void LegacyTileGrid::dropTilesIntersectingRect(const IntRect& dropRect)
{
dropTilesBetweenRects(dropRect, IntRect());
}
void LegacyTileGrid::dropTilesOutsideRect(const IntRect& keepRect)
{
dropTilesBetweenRects(IntRect(0, 0, std::numeric_limits<int>::max(), std::numeric_limits<int>::max()), keepRect);
}
void LegacyTileGrid::dropTilesBetweenRects(const IntRect& dropRect, const IntRect& keepRect)
{
Vector<TileIndex> toRemove;
for (const auto& tile : m_tiles) {
const TileIndex& index = tile.key;
IntRect tileRect = tile.value->rect();
if (tileRect.intersects(dropRect) && !tileRect.intersects(keepRect))
toRemove.append(index);
}
unsigned removeCount = toRemove.size();
for (unsigned n = 0; n < removeCount; ++n)
m_tiles.remove(toRemove[n]);
}
unsigned LegacyTileGrid::tileByteSize() const
{
IntSize tilePixelSize = m_tileSize;
tilePixelSize.scale(m_tileCache.screenScale());
return LegacyTileLayerPool::bytesBackingLayerWithPixelSize(tilePixelSize);
}
template <typename T>
static bool isFartherAway(const std::pair<double, T>& a, const std::pair<double, T>& b)
{
return a.first > b.first;
}
bool LegacyTileGrid::dropDistantTiles(unsigned tilesNeeded, double shortestDistance)
{
unsigned bytesPerTile = tileByteSize();
unsigned bytesNeeded = tilesNeeded * bytesPerTile;
unsigned bytesUsed = tileCount() * bytesPerTile;
unsigned maximumBytes = m_tileCache.tileCapacityForGrid(this);
int bytesToReclaim = int(bytesUsed) - (int(maximumBytes) - bytesNeeded);
if (bytesToReclaim <= 0)
return true;
unsigned tilesToRemoveCount = bytesToReclaim / bytesPerTile;
IntRect visibleRect = this->visibleRect();
Vector<std::pair<double, TileIndex>> toRemove;
for (const auto& tile : m_tiles) {
const TileIndex& index = tile.key;
const IntRect& tileRect = tile.value->rect();
double distance = tileDistance2(visibleRect, tileRect);
if (distance <= shortestDistance)
continue;
toRemove.append(std::make_pair(distance, index));
ALLOW_DEPRECATED_DECLARATIONS_BEGIN
std::push_heap(toRemove.begin(), toRemove.end(), isFartherAway<TileIndex>);
if (toRemove.size() > tilesToRemoveCount) {
std::pop_heap(toRemove.begin(), toRemove.end(), isFartherAway<TileIndex>);
toRemove.removeLast();
}
ALLOW_DEPRECATED_DECLARATIONS_END
}
size_t removeCount = toRemove.size();
for (size_t n = 0; n < removeCount; ++n)
m_tiles.remove(toRemove[n].second);
if (!shortestDistance)
return true;
return tileCount() * bytesPerTile + bytesNeeded <= maximumBytes;
}
void LegacyTileGrid::addTilesCoveringRect(const IntRect& rectToCover)
{
// We never draw anything outside of our bounds.
IntRect rect(rectToCover);
rect.intersect(bounds());
if (rect.isEmpty())
return;
TileIndex topLeftIndex = tileIndexForPoint(topLeft(rect));
TileIndex bottomRightIndex = tileIndexForPoint(bottomRight(rect));
for (int yIndex = topLeftIndex.y(); yIndex <= bottomRightIndex.y(); ++yIndex) {
for (int xIndex = topLeftIndex.x(); xIndex <= bottomRightIndex.x(); ++xIndex) {
TileIndex index(xIndex, yIndex);
if (!tileForIndex(index))
addTileForIndex(index);
}
}
}
void LegacyTileGrid::addTileForIndex(const TileIndex& index)
{
m_tiles.set(index, LegacyTileGridTile::create(this, tileRectForIndex(index)));
}
CALayer* LegacyTileGrid::tileHostLayer() const
{
return m_tileHostLayer.get();
}
IntRect LegacyTileGrid::bounds() const
{
return IntRect(IntPoint(), IntSize([tileHostLayer() size]));
}
RefPtr<LegacyTileGridTile> LegacyTileGrid::tileForIndex(const TileIndex& index) const
{
return m_tiles.get(index);
}
IntRect LegacyTileGrid::tileRectForIndex(const TileIndex& index) const
{
IntRect rect(index.x() * m_tileSize.width() - (m_origin.x() ? m_tileSize.width() - m_origin.x() : 0),
index.y() * m_tileSize.height() - (m_origin.y() ? m_tileSize.height() - m_origin.y() : 0),
m_tileSize.width(),
m_tileSize.height());
rect.intersect(bounds());
return rect;
}
LegacyTileGrid::TileIndex LegacyTileGrid::tileIndexForPoint(const IntPoint& point) const
{
ASSERT(m_origin.x() < m_tileSize.width());
ASSERT(m_origin.y() < m_tileSize.height());
int x = (point.x() + (m_origin.x() ? m_tileSize.width() - m_origin.x() : 0)) / m_tileSize.width();
int y = (point.y() + (m_origin.y() ? m_tileSize.height() - m_origin.y() : 0)) / m_tileSize.height();
return TileIndex(std::max(x, 0), std::max(y, 0));
}
void LegacyTileGrid::centerTileGridOrigin(const IntRect& visibleRect)
{
if (visibleRect.isEmpty())
return;
unsigned minimumHorizontalTiles = 1 + (visibleRect.width() - 1) / m_tileSize.width();
unsigned minimumVerticalTiles = 1 + (visibleRect.height() - 1) / m_tileSize.height();
TileIndex currentTopLeftIndex = tileIndexForPoint(topLeft(visibleRect));
TileIndex currentBottomRightIndex = tileIndexForPoint(bottomRight(visibleRect));
unsigned currentHorizontalTiles = currentBottomRightIndex.x() - currentTopLeftIndex.x() + 1;
unsigned currentVerticalTiles = currentBottomRightIndex.y() - currentTopLeftIndex.y() + 1;
// If we have tiles already, only center if we would get benefits from both directions (as we need to throw out existing tiles).
if (tileCount() && (currentHorizontalTiles == minimumHorizontalTiles || currentVerticalTiles == minimumVerticalTiles))
return;
IntPoint newOrigin(0, 0);
IntSize size = bounds().size();
if (size.width() > m_tileSize.width()) {
newOrigin.setX((visibleRect.x() - (minimumHorizontalTiles * m_tileSize.width() - visibleRect.width()) / 2) % m_tileSize.width());
if (newOrigin.x() < 0)
newOrigin.setX(0);
}
if (size.height() > m_tileSize.height()) {
newOrigin.setY((visibleRect.y() - (minimumVerticalTiles * m_tileSize.height() - visibleRect.height()) / 2) % m_tileSize.height());
if (newOrigin.y() < 0)
newOrigin.setY(0);
}
// Drop all existing tiles if the origin moved.
if (newOrigin == m_origin)
return;
m_tiles.clear();
m_origin = newOrigin;
}
RefPtr<LegacyTileGridTile> LegacyTileGrid::tileForPoint(const IntPoint& point) const
{
return tileForIndex(tileIndexForPoint(point));
}
bool LegacyTileGrid::tilesCover(const IntRect& rect) const
{
return tileForPoint(rect.location()) && tileForPoint(IntPoint(rect.maxX() - 1, rect.y())) &&
tileForPoint(IntPoint(rect.x(), rect.maxY() - 1)) && tileForPoint(IntPoint(rect.maxX() - 1, rect.maxY() - 1));
}
void LegacyTileGrid::updateTileOpacity()
{
TileMap::iterator end = m_tiles.end();
for (TileMap::iterator it = m_tiles.begin(); it != end; ++it)
[it->value->tileLayer() setOpaque:m_tileCache.tilesOpaque()];
}
void LegacyTileGrid::updateTileBorderVisibility()
{
TileMap::iterator end = m_tiles.end();
for (TileMap::iterator it = m_tiles.begin(); it != end; ++it)
it->value->showBorder(m_tileCache.tileBordersVisible());
}
unsigned LegacyTileGrid::tileCount() const
{
return m_tiles.size();
}
bool LegacyTileGrid::checkDoSingleTileLayout()
{
IntSize size = bounds().size();
if (size.width() > m_tileSize.width() || size.height() > m_tileSize.height())
return false;
if (m_origin != IntPoint(0, 0)) {
m_tiles.clear();
m_origin = IntPoint(0, 0);
}
dropInvalidTiles();
if (size.isEmpty()) {
ASSERT(!m_tiles.get(TileIndex(0, 0)));
return true;
}
TileIndex originIndex(0, 0);
if (!m_tiles.get(originIndex))
m_tiles.set(originIndex, LegacyTileGridTile::create(this, tileRectForIndex(originIndex)));
return true;
}
void LegacyTileGrid::updateHostLayerSize()
{
CALayer* hostLayer = m_tileCache.hostLayer();
CGRect tileHostBounds = [hostLayer convertRect:[hostLayer bounds] toLayer:tileHostLayer()];
CGSize transformedSize;
transformedSize.width = CGRound(tileHostBounds.size.width);
transformedSize.height = CGRound(tileHostBounds.size.height);
CGRect bounds = [tileHostLayer() bounds];
if (CGSizeEqualToSize(bounds.size, transformedSize))
return;
bounds.size = transformedSize;
[tileHostLayer() setBounds:bounds];
}
void LegacyTileGrid::dropInvalidTiles()
{
IntRect bounds = this->bounds();
IntRect dropBounds = intersection(m_validBounds, bounds);
Vector<TileIndex> toRemove;
for (const auto& tile : m_tiles) {
const TileIndex& index = tile.key;
const IntRect& tileRect = tile.value->rect();
IntRect expectedTileRect = tileRectForIndex(index);
if (expectedTileRect != tileRect || !dropBounds.contains(tileRect))
toRemove.append(index);
}
unsigned removeCount = toRemove.size();
for (unsigned n = 0; n < removeCount; ++n)
m_tiles.remove(toRemove[n]);
m_validBounds = bounds;
}
void LegacyTileGrid::invalidateTiles(const IntRect& dirtyRect)
{
if (!hasTiles())
return;
IntRect bounds = this->bounds();
if (intersection(bounds, m_validBounds) != m_validBounds) {
// The bounds have got smaller. Everything outside will also be considered invalid and will be dropped by dropInvalidTiles().
// Due to dirtyRect being limited to current bounds the tiles that are temporarily outside might miss invalidation
// completely othwerwise.
m_validBounds = bounds;
}
Vector<TileIndex> invalidatedTiles;
if (dirtyRect.width() > m_tileSize.width() * 4 || dirtyRect.height() > m_tileSize.height() * 4) {
// For large invalidates, iterate over live tiles.
TileMap::iterator end = m_tiles.end();
for (TileMap::iterator it = m_tiles.begin(); it != end; ++it) {
LegacyTileGridTile* tile = it->value.get();
if (!tile->rect().intersects(dirtyRect))
continue;
tile->invalidateRect(dirtyRect);
invalidatedTiles.append(it->key);
}
} else {
TileIndex topLeftIndex = tileIndexForPoint(topLeft(dirtyRect));
TileIndex bottomRightIndex = tileIndexForPoint(bottomRight(dirtyRect));
for (int yIndex = topLeftIndex.y(); yIndex <= bottomRightIndex.y(); ++yIndex) {
for (int xIndex = topLeftIndex.x(); xIndex <= bottomRightIndex.x(); ++xIndex) {
TileIndex index(xIndex, yIndex);
RefPtr<LegacyTileGridTile> tile = tileForIndex(index);
if (!tile)
continue;
if (!tile->rect().intersects(dirtyRect))
continue;
tile->invalidateRect(dirtyRect);
invalidatedTiles.append(index);
}
}
}
if (invalidatedTiles.isEmpty())
return;
// When using minimal coverage, drop speculative tiles instead of updating them.
if (!shouldUseMinimalTileCoverage())
return;
if (m_tileCache.tilingMode() != LegacyTileCache::Minimal && m_tileCache.tilingMode() != LegacyTileCache::Normal)
return;
IntRect visibleRect = this->visibleRect();
unsigned count = invalidatedTiles.size();
for (unsigned i = 0; i < count; ++i) {
RefPtr<LegacyTileGridTile> tile = tileForIndex(invalidatedTiles[i]);
if (!tile->rect().intersects(visibleRect))
m_tiles.remove(invalidatedTiles[i]);
}
}
bool LegacyTileGrid::shouldUseMinimalTileCoverage() const
{
return m_tileCache.tilingMode() == LegacyTileCache::Minimal
|| !m_tileCache.isSpeculativeTileCreationEnabled()
|| MemoryPressureHandler::singleton().isUnderMemoryPressure();
}
IntRect LegacyTileGrid::adjustCoverRectForPageBounds(const IntRect& rect) const
{
// Adjust the rect so that it stays within the bounds and keeps the pixel size.
IntRect bounds = this->bounds();
IntRect adjustedRect = rect;
adjustedRect.move(rect.x() < bounds.x() ? bounds.x() - rect.x() : 0,
rect.y() < bounds.y() ? bounds.y() - rect.y() : 0);
adjustedRect.move(rect.maxX() > bounds.maxX() ? bounds.maxX() - rect.maxX() : 0,
rect.maxY() > bounds.maxY() ? bounds.maxY() - rect.maxY() : 0);
adjustedRect = intersection(bounds, adjustedRect);
if (adjustedRect == rect || adjustedRect.isEmpty() || shouldUseMinimalTileCoverage())
return adjustedRect;
int pixels = adjustedRect.width() * adjustedRect.height();
if (adjustedRect.width() != rect.width())
adjustedRect.inflateY((pixels / adjustedRect.width() - adjustedRect.height()) / 2);
else if (adjustedRect.height() != rect.height())
adjustedRect.inflateX((pixels / adjustedRect.height() - adjustedRect.width()) / 2);
return intersection(adjustedRect, bounds);
}
IntRect LegacyTileGrid::calculateCoverRect(const IntRect& visibleRect, bool& centerGrid)
{
// Use minimum coverRect if we are under memory pressure.
if (shouldUseMinimalTileCoverage()) {
centerGrid = true;
return visibleRect;
}
IntRect coverRect = visibleRect;
centerGrid = false;
coverRect.inflateX(visibleRect.width() / 2);
coverRect.inflateY(visibleRect.height());
return adjustCoverRectForPageBounds(coverRect);
}
double LegacyTileGrid::tileDistance2(const IntRect& visibleRect, const IntRect& tileRect) const
{
// The "distance" calculated here is used to pick which tile to cache next. The idea is to create those
// closest to the current viewport first so the user is more likely to see already rendered content we she
// scrolls. The calculation is weighted to prefer vertical and downward direction.
if (visibleRect.intersects(tileRect))
return 0;
IntPoint visibleCenter = visibleRect.location() + IntSize(visibleRect.width() / 2, visibleRect.height() / 2);
IntPoint tileCenter = tileRect.location() + IntSize(tileRect.width() / 2, tileRect.height() / 2);
double horizontalBias = 1.0;
double leftwardBias = 1.0;
double rightwardBias = 1.0;
double verticalBias = 1.0;
double upwardBias = 1.0;
double downwardBias = 1.0;
const double tilingBiasVeryLikely = 0.8;
const double tilingBiasLikely = 0.9;
switch (m_tileCache.tilingDirection()) {
case LegacyTileCache::TilingDirectionUp:
verticalBias = tilingBiasVeryLikely;
upwardBias = tilingBiasLikely;
break;
case LegacyTileCache::TilingDirectionDown:
verticalBias = tilingBiasVeryLikely;
downwardBias = tilingBiasLikely;
break;
case LegacyTileCache::TilingDirectionLeft:
horizontalBias = tilingBiasVeryLikely;
leftwardBias = tilingBiasLikely;
break;
case LegacyTileCache::TilingDirectionRight:
horizontalBias = tilingBiasVeryLikely;
rightwardBias = tilingBiasLikely;
break;
}
double xScale = horizontalBias * visibleRect.height() / visibleRect.width() * (tileCenter.x() >= visibleCenter.x() ? rightwardBias : leftwardBias);
double yScale = verticalBias * visibleRect.width() / visibleRect.height() * (tileCenter.y() >= visibleCenter.y() ? downwardBias : upwardBias);
double xDistance = xScale * (tileCenter.x() - visibleCenter.x());
double yDistance = yScale * (tileCenter.y() - visibleCenter.y());
double distance2 = xDistance * xDistance + yDistance * yDistance;
return distance2;
}
void LegacyTileGrid::createTiles(LegacyTileCache::SynchronousTileCreationMode creationMode)
{
IntRect visibleRect = this->visibleRect();
if (visibleRect.isEmpty())
return;
// Drop tiles that are wrong size or outside the frame (because the frame has been resized).
dropInvalidTiles();
bool centerGrid;
IntRect coverRect = calculateCoverRect(visibleRect, centerGrid);
// If tile size is bigger than the view, centering minimizes the painting needed to cover the screen.
// This is especially useful after zooming
centerGrid = centerGrid || !tileCount();
if (centerGrid)
centerTileGridOrigin(visibleRect);
double shortestDistance = std::numeric_limits<double>::infinity();
double coveredDistance = 0;
Vector<LegacyTileGrid::TileIndex> tilesToCreate;
unsigned pendingTileCount = 0;
LegacyTileGrid::TileIndex topLeftIndex = tileIndexForPoint(topLeft(coverRect));
LegacyTileGrid::TileIndex bottomRightIndex = tileIndexForPoint(bottomRight(coverRect));
for (int yIndex = topLeftIndex.y(); yIndex <= bottomRightIndex.y(); ++yIndex) {
for (int xIndex = topLeftIndex.x(); xIndex <= bottomRightIndex.x(); ++xIndex) {
LegacyTileGrid::TileIndex index(xIndex, yIndex);
// Currently visible tiles have distance of 0 and get all created in the same transaction.
double distance = tileDistance2(visibleRect, tileRectForIndex(index));
if (distance > coveredDistance)
coveredDistance = distance;
if (tileForIndex(index))
continue;
++pendingTileCount;
if (distance > shortestDistance)
continue;
if (distance < shortestDistance) {
tilesToCreate.clear();
shortestDistance = distance;
}
tilesToCreate.append(index);
}
}
size_t tilesToCreateCount = tilesToCreate.size();
// Tile creation timer will invoke this function again in CoverSpeculative mode.
bool candidateTilesAreSpeculative = shortestDistance > 0;
if (creationMode == LegacyTileCache::CoverVisibleOnly && candidateTilesAreSpeculative)
tilesToCreateCount = 0;
// Even if we don't create any tiles, we should still drop distant tiles
// in case coverRect got smaller.
double keepDistance = std::min(shortestDistance, coveredDistance);
if (!dropDistantTiles(tilesToCreateCount, keepDistance))
return;
ASSERT(pendingTileCount >= tilesToCreateCount);
if (!pendingTileCount)
return;
for (size_t n = 0; n < tilesToCreateCount; ++n)
addTileForIndex(tilesToCreate[n]);
bool didCreateTiles = !!tilesToCreateCount;
bool createMoreTiles = pendingTileCount > tilesToCreateCount;
m_tileCache.finishedCreatingTiles(didCreateTiles, createMoreTiles);
}
void LegacyTileGrid::dumpTiles()
{
IntRect visibleRect = this->visibleRect();
NSLog(@"transformed visibleRect = [%6d %6d %6d %6d]", visibleRect.x(), visibleRect.y(), visibleRect.width(), visibleRect.height());
unsigned i = 0;
TileMap::iterator end = m_tiles.end();
for (TileMap::iterator it = m_tiles.begin(); it != end; ++it) {
TileIndex& index = it->key;
IntRect tileRect = it->value->rect();
NSLog(@"#%-3d (%3d %3d) - [%6d %6d %6d %6d]%@", ++i, index.x(), index.y(), tileRect.x(), tileRect.y(), tileRect.width(), tileRect.height(), tileRect.intersects(visibleRect) ? @" *" : @"");
NSLog(@" %@", [it->value->tileLayer() contents]);
}
}
} // namespace WebCore
#endif // PLATFORM(IOS_FAMILY)