| /* |
| * Copyright (C) 2008 Apple Inc. All Rights Reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef UnitBezier_h |
| #define UnitBezier_h |
| |
| #include <math.h> |
| |
| namespace WebCore { |
| |
| struct UnitBezier { |
| UnitBezier(double p1x, double p1y, double p2x, double p2y) |
| { |
| // Calculate the polynomial coefficients, implicit first and last control points are (0,0) and (1,1). |
| cx = 3.0 * p1x; |
| bx = 3.0 * (p2x - p1x) - cx; |
| ax = 1.0 - cx -bx; |
| |
| cy = 3.0 * p1y; |
| by = 3.0 * (p2y - p1y) - cy; |
| ay = 1.0 - cy - by; |
| } |
| |
| double sampleCurveX(double t) |
| { |
| // `ax t^3 + bx t^2 + cx t' expanded using Horner's rule. |
| return ((ax * t + bx) * t + cx) * t; |
| } |
| |
| double sampleCurveY(double t) |
| { |
| return ((ay * t + by) * t + cy) * t; |
| } |
| |
| double sampleCurveDerivativeX(double t) |
| { |
| return (3.0 * ax * t + 2.0 * bx) * t + cx; |
| } |
| |
| // Given an x value, find a parametric value it came from. |
| double solveCurveX(double x, double epsilon) |
| { |
| double t0; |
| double t1; |
| double t2; |
| double x2; |
| double d2; |
| int i; |
| |
| // First try a few iterations of Newton's method -- normally very fast. |
| for (t2 = x, i = 0; i < 8; i++) { |
| x2 = sampleCurveX(t2) - x; |
| if (fabs (x2) < epsilon) |
| return t2; |
| d2 = sampleCurveDerivativeX(t2); |
| if (fabs(d2) < 1e-6) |
| break; |
| t2 = t2 - x2 / d2; |
| } |
| |
| // Fall back to the bisection method for reliability. |
| t0 = 0.0; |
| t1 = 1.0; |
| t2 = x; |
| |
| if (t2 < t0) |
| return t0; |
| if (t2 > t1) |
| return t1; |
| |
| while (t0 < t1) { |
| x2 = sampleCurveX(t2); |
| if (fabs(x2 - x) < epsilon) |
| return t2; |
| if (x > x2) |
| t0 = t2; |
| else |
| t1 = t2; |
| t2 = (t1 - t0) * .5 + t0; |
| } |
| |
| // Failure. |
| return t2; |
| } |
| |
| double solve(double x, double epsilon) |
| { |
| return sampleCurveY(solveCurveX(x, epsilon)); |
| } |
| |
| private: |
| double ax; |
| double bx; |
| double cx; |
| |
| double ay; |
| double by; |
| double cy; |
| }; |
| } |
| #endif |