| /* |
| * Copyright (C) 2017-2019 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "AirStackAllocation.h" |
| |
| #if ENABLE(B3_JIT) |
| |
| #include "AirArgInlines.h" |
| #include "AirCode.h" |
| #include "AirInstInlines.h" |
| #include "StackAlignment.h" |
| #include <wtf/ListDump.h> |
| |
| namespace JSC { namespace B3 { namespace Air { |
| |
| namespace { |
| |
| namespace AirStackAllocationInternal { |
| static constexpr bool verbose = false; |
| } |
| |
| template<typename Collection> |
| void updateFrameSizeBasedOnStackSlotsImpl(Code& code, const Collection& collection) |
| { |
| unsigned frameSize = 0; |
| for (StackSlot* slot : collection) |
| frameSize = std::max(frameSize, static_cast<unsigned>(-slot->offsetFromFP())); |
| code.setFrameSize(WTF::roundUpToMultipleOf(stackAlignmentBytes(), frameSize)); |
| } |
| |
| } // anonymous namespace |
| |
| bool attemptAssignment( |
| StackSlot* slot, intptr_t offsetFromFP, const Vector<StackSlot*>& otherSlots) |
| { |
| if (AirStackAllocationInternal::verbose) |
| dataLog("Attempting to assign ", pointerDump(slot), " to ", offsetFromFP, " with interference ", pointerListDump(otherSlots), "\n"); |
| |
| // Need to align it to the slot's desired alignment. |
| offsetFromFP = -WTF::roundUpToMultipleOf(slot->alignment(), -offsetFromFP); |
| |
| for (StackSlot* otherSlot : otherSlots) { |
| if (!otherSlot->offsetFromFP()) |
| continue; |
| bool overlap = WTF::rangesOverlap( |
| offsetFromFP, |
| offsetFromFP + static_cast<intptr_t>(slot->byteSize()), |
| otherSlot->offsetFromFP(), |
| otherSlot->offsetFromFP() + static_cast<intptr_t>(otherSlot->byteSize())); |
| if (overlap) |
| return false; |
| } |
| |
| if (AirStackAllocationInternal::verbose) |
| dataLog("Assigned ", pointerDump(slot), " to ", offsetFromFP, "\n"); |
| slot->setOffsetFromFP(offsetFromFP); |
| return true; |
| } |
| |
| void assign(StackSlot* slot, const Vector<StackSlot*>& otherSlots) |
| { |
| if (AirStackAllocationInternal::verbose) |
| dataLog("Attempting to assign ", pointerDump(slot), " with interference ", pointerListDump(otherSlots), "\n"); |
| |
| if (attemptAssignment(slot, -static_cast<intptr_t>(slot->byteSize()), otherSlots)) |
| return; |
| |
| for (StackSlot* otherSlot : otherSlots) { |
| if (!otherSlot->offsetFromFP()) |
| continue; |
| bool didAssign = attemptAssignment( |
| slot, otherSlot->offsetFromFP() - static_cast<intptr_t>(slot->byteSize()), otherSlots); |
| if (didAssign) |
| return; |
| } |
| |
| RELEASE_ASSERT_NOT_REACHED(); |
| } |
| |
| Vector<StackSlot*> allocateAndGetEscapedStackSlotsWithoutChangingFrameSize(Code& code) |
| { |
| // Allocate all of the escaped slots in order. This is kind of a crazy algorithm to allow for |
| // the possibility of stack slots being assigned frame offsets before we even get here. |
| RELEASE_ASSERT(!code.frameSize()); |
| Vector<StackSlot*> assignedEscapedStackSlots; |
| Vector<StackSlot*> escapedStackSlotsWorklist; |
| for (StackSlot* slot : code.stackSlots()) { |
| if (slot->isLocked()) { |
| if (slot->offsetFromFP()) |
| assignedEscapedStackSlots.append(slot); |
| else |
| escapedStackSlotsWorklist.append(slot); |
| } else { |
| // It would be super strange to have an unlocked stack slot that has an offset already. |
| ASSERT(!slot->offsetFromFP()); |
| } |
| } |
| // This is a fairly expensive loop, but it's OK because we'll usually only have a handful of |
| // escaped stack slots. |
| while (!escapedStackSlotsWorklist.isEmpty()) { |
| StackSlot* slot = escapedStackSlotsWorklist.takeLast(); |
| assign(slot, assignedEscapedStackSlots); |
| assignedEscapedStackSlots.append(slot); |
| } |
| return assignedEscapedStackSlots; |
| } |
| |
| void allocateEscapedStackSlots(Code& code) |
| { |
| updateFrameSizeBasedOnStackSlotsImpl( |
| code, allocateAndGetEscapedStackSlotsWithoutChangingFrameSize(code)); |
| } |
| |
| void updateFrameSizeBasedOnStackSlots(Code& code) |
| { |
| updateFrameSizeBasedOnStackSlotsImpl(code, code.stackSlots()); |
| } |
| |
| } } } // namespace JSC::B3::Air |
| |
| #endif // ENABLE(B3_JIT) |
| |