| /* |
| Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| Copyright (C) 2012 Igalia S.L. |
| Copyright (C) 2012 Adobe Systems Incorporated |
| |
| This library is free software; you can redistribute it and/or |
| modify it under the terms of the GNU Library General Public |
| License as published by the Free Software Foundation; either |
| version 2 of the License, or (at your option) any later version. |
| |
| This library is distributed in the hope that it will be useful, |
| but WITHOUT ANY WARRANTY; without even the implied warranty of |
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| Library General Public License for more details. |
| |
| You should have received a copy of the GNU Library General Public License |
| along with this library; see the file COPYING.LIB. If not, write to |
| the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "TextureMapperGL.h" |
| |
| #if USE(TEXTURE_MAPPER_GL) |
| |
| #include "BitmapTextureGL.h" |
| #include "BitmapTexturePool.h" |
| #include "Extensions3D.h" |
| #include "FilterOperations.h" |
| #include "GraphicsContext.h" |
| #include "Image.h" |
| #include "LengthFunctions.h" |
| #include "NotImplemented.h" |
| #include "TextureMapperShaderProgram.h" |
| #include "Timer.h" |
| #include <wtf/HashMap.h> |
| #include <wtf/NeverDestroyed.h> |
| #include <wtf/PassRefPtr.h> |
| #include <wtf/RefCounted.h> |
| #include <wtf/TemporaryChange.h> |
| |
| #if USE(CAIRO) |
| #include "CairoUtilities.h" |
| #include "RefPtrCairo.h" |
| #include <cairo.h> |
| #include <wtf/text/CString.h> |
| #endif |
| |
| namespace WebCore { |
| |
| class TextureMapperGLData { |
| WTF_MAKE_FAST_ALLOCATED; |
| public: |
| explicit TextureMapperGLData(GraphicsContext3D&); |
| ~TextureMapperGLData(); |
| |
| void initializeStencil(); |
| Platform3DObject getStaticVBO(GC3Denum target, GC3Dsizeiptr, const void* data); |
| Ref<TextureMapperShaderProgram> getShaderProgram(TextureMapperShaderProgram::Options); |
| |
| TransformationMatrix projectionMatrix; |
| TextureMapper::PaintFlags PaintFlags { 0 }; |
| GC3Dint previousProgram { 0 }; |
| GC3Dint targetFrameBuffer { 0 }; |
| bool didModifyStencil { false }; |
| GC3Dint previousScissorState { 0 }; |
| GC3Dint previousDepthState { 0 }; |
| GC3Dint viewport[4] { 0, }; |
| GC3Dint previousScissor[4] { 0, }; |
| RefPtr<BitmapTexture> currentSurface; |
| const BitmapTextureGL::FilterInfo* filterInfo { nullptr }; |
| |
| private: |
| class SharedGLData : public RefCounted<SharedGLData> { |
| public: |
| static Ref<SharedGLData> currentSharedGLData(GraphicsContext3D& context) |
| { |
| RefPtr<SharedGLData> data; |
| auto addResult = contextDataMap().add(context.platformGraphicsContext3D(), nullptr); |
| if (addResult.isNewEntry) { |
| data = adoptRef(new SharedGLData(context)); |
| addResult.iterator->value = data.get(); |
| } else |
| data = addResult.iterator->value; |
| |
| return *data; |
| } |
| |
| ~SharedGLData() |
| { |
| ASSERT(std::any_of(contextDataMap().begin(), contextDataMap().end(), |
| [this](GLContextDataMap::KeyValuePairType& entry) { return entry.value == this; })); |
| contextDataMap().removeIf([this] (GLContextDataMap::KeyValuePairType& entry) { return entry.value == this; }); |
| } |
| |
| private: |
| friend class TextureMapperGLData; |
| |
| using GLContextDataMap = HashMap<PlatformGraphicsContext3D, SharedGLData*>; |
| static GLContextDataMap& contextDataMap() |
| { |
| static NeverDestroyed<GLContextDataMap> map; |
| return map; |
| } |
| |
| explicit SharedGLData(GraphicsContext3D& context) |
| { |
| contextDataMap().add(context.platformGraphicsContext3D(), this); |
| } |
| |
| HashMap<TextureMapperShaderProgram::Options, RefPtr<TextureMapperShaderProgram>> m_programs; |
| }; |
| |
| GraphicsContext3D& m_context; |
| Ref<SharedGLData> m_sharedGLData; |
| HashMap<const void*, Platform3DObject> m_vbos; |
| }; |
| |
| TextureMapperGLData::TextureMapperGLData(GraphicsContext3D& context) |
| : m_context(context) |
| , m_sharedGLData(SharedGLData::currentSharedGLData(m_context)) |
| { |
| } |
| |
| TextureMapperGLData::~TextureMapperGLData() |
| { |
| for (auto& entry : m_vbos) |
| m_context.deleteBuffer(entry.value); |
| } |
| |
| void TextureMapperGLData::initializeStencil() |
| { |
| if (currentSurface) { |
| static_cast<BitmapTextureGL*>(currentSurface.get())->initializeStencil(); |
| return; |
| } |
| |
| if (didModifyStencil) |
| return; |
| |
| m_context.clearStencil(0); |
| m_context.clear(GraphicsContext3D::STENCIL_BUFFER_BIT); |
| didModifyStencil = true; |
| } |
| |
| Platform3DObject TextureMapperGLData::getStaticVBO(GC3Denum target, GC3Dsizeiptr size, const void* data) |
| { |
| auto addResult = m_vbos.ensure(data, |
| [this, target, size, data] { |
| Platform3DObject vbo = m_context.createBuffer(); |
| m_context.bindBuffer(target, vbo); |
| m_context.bufferData(target, size, data, GraphicsContext3D::STATIC_DRAW); |
| return vbo; |
| }); |
| return addResult.iterator->value; |
| } |
| |
| Ref<TextureMapperShaderProgram> TextureMapperGLData::getShaderProgram(TextureMapperShaderProgram::Options options) |
| { |
| auto addResult = m_sharedGLData->m_programs.ensure(options, |
| [this, options] { return TextureMapperShaderProgram::create(Ref<GraphicsContext3D>(m_context), options); }); |
| return *addResult.iterator->value; |
| } |
| |
| TextureMapperGL::TextureMapperGL() |
| : m_enableEdgeDistanceAntialiasing(false) |
| { |
| m_context3D = GraphicsContext3D::createForCurrentGLContext(); |
| ASSERT(m_context3D); |
| |
| m_data = new TextureMapperGLData(*m_context3D); |
| #if USE(TEXTURE_MAPPER_GL) |
| m_texturePool = std::make_unique<BitmapTexturePool>(m_context3D.copyRef()); |
| #endif |
| } |
| |
| ClipStack& TextureMapperGL::clipStack() |
| { |
| return data().currentSurface ? toBitmapTextureGL(data().currentSurface.get())->clipStack() : m_clipStack; |
| } |
| |
| void TextureMapperGL::beginPainting(PaintFlags flags) |
| { |
| m_context3D->getIntegerv(GraphicsContext3D::CURRENT_PROGRAM, &data().previousProgram); |
| data().previousScissorState = m_context3D->isEnabled(GraphicsContext3D::SCISSOR_TEST); |
| data().previousDepthState = m_context3D->isEnabled(GraphicsContext3D::DEPTH_TEST); |
| m_context3D->disable(GraphicsContext3D::DEPTH_TEST); |
| m_context3D->enable(GraphicsContext3D::SCISSOR_TEST); |
| data().didModifyStencil = false; |
| m_context3D->depthMask(0); |
| m_context3D->getIntegerv(GraphicsContext3D::VIEWPORT, data().viewport); |
| m_context3D->getIntegerv(GraphicsContext3D::SCISSOR_BOX, data().previousScissor); |
| m_clipStack.reset(IntRect(0, 0, data().viewport[2], data().viewport[3]), flags & PaintingMirrored ? ClipStack::YAxisMode::Default : ClipStack::YAxisMode::Inverted); |
| m_context3D->getIntegerv(GraphicsContext3D::FRAMEBUFFER_BINDING, &data().targetFrameBuffer); |
| data().PaintFlags = flags; |
| bindSurface(0); |
| } |
| |
| void TextureMapperGL::endPainting() |
| { |
| if (data().didModifyStencil) { |
| m_context3D->clearStencil(1); |
| m_context3D->clear(GraphicsContext3D::STENCIL_BUFFER_BIT); |
| } |
| |
| m_context3D->useProgram(data().previousProgram); |
| |
| m_context3D->scissor(data().previousScissor[0], data().previousScissor[1], data().previousScissor[2], data().previousScissor[3]); |
| if (data().previousScissorState) |
| m_context3D->enable(GraphicsContext3D::SCISSOR_TEST); |
| else |
| m_context3D->disable(GraphicsContext3D::SCISSOR_TEST); |
| |
| if (data().previousDepthState) |
| m_context3D->enable(GraphicsContext3D::DEPTH_TEST); |
| else |
| m_context3D->disable(GraphicsContext3D::DEPTH_TEST); |
| } |
| |
| void TextureMapperGL::drawBorder(const Color& color, float width, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix) |
| { |
| if (clipStack().isCurrentScissorBoxEmpty()) |
| return; |
| |
| RefPtr<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor); |
| m_context3D->useProgram(program->programID()); |
| |
| float r, g, b, a; |
| Color(premultipliedARGBFromColor(color)).getRGBA(r, g, b, a); |
| m_context3D->uniform4f(program->colorLocation(), r, g, b, a); |
| m_context3D->lineWidth(width); |
| |
| draw(targetRect, modelViewMatrix, program.get(), GraphicsContext3D::LINE_LOOP, color.hasAlpha() ? ShouldBlend : 0); |
| } |
| |
| // FIXME: drawNumber() should save a number texture-atlas and re-use whenever possible. |
| void TextureMapperGL::drawNumber(int number, const Color& color, const FloatPoint& targetPoint, const TransformationMatrix& modelViewMatrix) |
| { |
| int pointSize = 8; |
| |
| #if USE(CAIRO) |
| CString counterString = String::number(number).ascii(); |
| // cairo_text_extents() requires a cairo_t, so dimensions need to be guesstimated. |
| int width = counterString.length() * pointSize * 1.2; |
| int height = pointSize * 1.5; |
| |
| cairo_surface_t* surface = cairo_image_surface_create(CAIRO_FORMAT_ARGB32, width, height); |
| cairo_t* cr = cairo_create(surface); |
| |
| float r, g, b, a; |
| color.getRGBA(r, g, b, a); |
| cairo_set_source_rgba(cr, b, g, r, a); // Since we won't swap R+B when uploading a texture, paint with the swapped R+B color. |
| cairo_rectangle(cr, 0, 0, width, height); |
| cairo_fill(cr); |
| |
| cairo_select_font_face(cr, "Monospace", CAIRO_FONT_SLANT_NORMAL, CAIRO_FONT_WEIGHT_BOLD); |
| cairo_set_font_size(cr, pointSize); |
| cairo_set_source_rgb(cr, 1, 1, 1); |
| cairo_move_to(cr, 2, pointSize); |
| cairo_show_text(cr, counterString.data()); |
| |
| IntSize size(width, height); |
| IntRect sourceRect(IntPoint::zero(), size); |
| IntRect targetRect(roundedIntPoint(targetPoint), size); |
| |
| RefPtr<BitmapTexture> texture = acquireTextureFromPool(size); |
| const unsigned char* bits = cairo_image_surface_get_data(surface); |
| int stride = cairo_image_surface_get_stride(surface); |
| static_cast<BitmapTextureGL*>(texture.get())->updateContentsNoSwizzle(bits, sourceRect, IntPoint::zero(), stride); |
| drawTexture(*texture, targetRect, modelViewMatrix, 1.0f, AllEdges); |
| |
| cairo_surface_destroy(surface); |
| cairo_destroy(cr); |
| |
| #else |
| UNUSED_PARAM(number); |
| UNUSED_PARAM(pointSize); |
| UNUSED_PARAM(targetPoint); |
| UNUSED_PARAM(modelViewMatrix); |
| notImplemented(); |
| #endif |
| } |
| |
| static TextureMapperShaderProgram::Options optionsForFilterType(FilterOperation::OperationType type, unsigned pass) |
| { |
| switch (type) { |
| case FilterOperation::GRAYSCALE: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::GrayscaleFilter; |
| case FilterOperation::SEPIA: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::SepiaFilter; |
| case FilterOperation::SATURATE: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::SaturateFilter; |
| case FilterOperation::HUE_ROTATE: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::HueRotateFilter; |
| case FilterOperation::INVERT: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::InvertFilter; |
| case FilterOperation::BRIGHTNESS: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::BrightnessFilter; |
| case FilterOperation::CONTRAST: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::ContrastFilter; |
| case FilterOperation::OPACITY: |
| return TextureMapperShaderProgram::Texture | TextureMapperShaderProgram::OpacityFilter; |
| case FilterOperation::BLUR: |
| return TextureMapperShaderProgram::BlurFilter; |
| case FilterOperation::DROP_SHADOW: |
| return TextureMapperShaderProgram::AlphaBlur |
| | (pass ? TextureMapperShaderProgram::ContentTexture | TextureMapperShaderProgram::SolidColor: 0); |
| default: |
| ASSERT_NOT_REACHED(); |
| return 0; |
| } |
| } |
| |
| // Create a normal distribution of 21 values between -2 and 2. |
| static const unsigned GaussianKernelHalfWidth = 11; |
| static const float GaussianKernelStep = 0.2; |
| |
| static inline float gauss(float x) |
| { |
| return exp(-(x * x) / 2.); |
| } |
| |
| static float* gaussianKernel() |
| { |
| static bool prepared = false; |
| static float kernel[GaussianKernelHalfWidth] = {0, }; |
| |
| if (prepared) |
| return kernel; |
| |
| kernel[0] = gauss(0); |
| float sum = kernel[0]; |
| for (unsigned i = 1; i < GaussianKernelHalfWidth; ++i) { |
| kernel[i] = gauss(i * GaussianKernelStep); |
| sum += 2 * kernel[i]; |
| } |
| |
| // Normalize the kernel. |
| float scale = 1 / sum; |
| for (unsigned i = 0; i < GaussianKernelHalfWidth; ++i) |
| kernel[i] *= scale; |
| |
| prepared = true; |
| return kernel; |
| } |
| |
| static void prepareFilterProgram(TextureMapperShaderProgram* program, const FilterOperation& operation, unsigned pass, const IntSize& size, GC3Duint contentTexture) |
| { |
| Ref<GraphicsContext3D> context = program->context(); |
| context->useProgram(program->programID()); |
| |
| switch (operation.type()) { |
| case FilterOperation::GRAYSCALE: |
| case FilterOperation::SEPIA: |
| case FilterOperation::SATURATE: |
| case FilterOperation::HUE_ROTATE: |
| context->uniform1f(program->filterAmountLocation(), static_cast<const BasicColorMatrixFilterOperation&>(operation).amount()); |
| break; |
| case FilterOperation::INVERT: |
| case FilterOperation::BRIGHTNESS: |
| case FilterOperation::CONTRAST: |
| case FilterOperation::OPACITY: |
| context->uniform1f(program->filterAmountLocation(), static_cast<const BasicComponentTransferFilterOperation&>(operation).amount()); |
| break; |
| case FilterOperation::BLUR: { |
| const BlurFilterOperation& blur = static_cast<const BlurFilterOperation&>(operation); |
| FloatSize radius; |
| |
| // Blur is done in two passes, first horizontally and then vertically. The same shader is used for both. |
| if (pass) |
| radius.setHeight(floatValueForLength(blur.stdDeviation(), size.height()) / size.height()); |
| else |
| radius.setWidth(floatValueForLength(blur.stdDeviation(), size.width()) / size.width()); |
| |
| context->uniform2f(program->blurRadiusLocation(), radius.width(), radius.height()); |
| context->uniform1fv(program->gaussianKernelLocation(), GaussianKernelHalfWidth, gaussianKernel()); |
| break; |
| } |
| case FilterOperation::DROP_SHADOW: { |
| const DropShadowFilterOperation& shadow = static_cast<const DropShadowFilterOperation&>(operation); |
| context->uniform1fv(program->gaussianKernelLocation(), GaussianKernelHalfWidth, gaussianKernel()); |
| switch (pass) { |
| case 0: |
| // First pass: horizontal alpha blur. |
| context->uniform2f(program->blurRadiusLocation(), shadow.stdDeviation() / float(size.width()), 0); |
| context->uniform2f(program->shadowOffsetLocation(), float(shadow.location().x()) / float(size.width()), float(shadow.location().y()) / float(size.height())); |
| break; |
| case 1: |
| // Second pass: we need the shadow color and the content texture for compositing. |
| float r, g, b, a; |
| Color(premultipliedARGBFromColor(shadow.color())).getRGBA(r, g, b, a); |
| context->uniform4f(program->colorLocation(), r, g, b, a); |
| context->uniform2f(program->blurRadiusLocation(), 0, shadow.stdDeviation() / float(size.height())); |
| context->uniform2f(program->shadowOffsetLocation(), 0, 0); |
| context->activeTexture(GraphicsContext3D::TEXTURE1); |
| context->bindTexture(GraphicsContext3D::TEXTURE_2D, contentTexture); |
| context->uniform1i(program->contentTextureLocation(), 1); |
| break; |
| } |
| break; |
| } |
| default: |
| break; |
| } |
| } |
| |
| void TextureMapperGL::drawTexture(const BitmapTexture& texture, const FloatRect& targetRect, const TransformationMatrix& matrix, float opacity, unsigned exposedEdges) |
| { |
| if (!texture.isValid()) |
| return; |
| |
| if (clipStack().isCurrentScissorBoxEmpty()) |
| return; |
| |
| const BitmapTextureGL& textureGL = static_cast<const BitmapTextureGL&>(texture); |
| TemporaryChange<const BitmapTextureGL::FilterInfo*> filterInfo(data().filterInfo, textureGL.filterInfo()); |
| |
| drawTexture(textureGL.id(), textureGL.isOpaque() ? 0 : ShouldBlend, textureGL.size(), targetRect, matrix, opacity, exposedEdges); |
| } |
| |
| void TextureMapperGL::drawTexture(Platform3DObject texture, Flags flags, const IntSize& textureSize, const FloatRect& targetRect, const TransformationMatrix& modelViewMatrix, float opacity, unsigned exposedEdges) |
| { |
| bool useRect = flags & ShouldUseARBTextureRect; |
| bool useAntialiasing = m_enableEdgeDistanceAntialiasing |
| && exposedEdges == AllEdges |
| && !modelViewMatrix.mapQuad(targetRect).isRectilinear(); |
| |
| TextureMapperShaderProgram::Options options = TextureMapperShaderProgram::Texture; |
| if (useRect) |
| options |= TextureMapperShaderProgram::Rect; |
| if (opacity < 1) |
| options |= TextureMapperShaderProgram::Opacity; |
| if (useAntialiasing) { |
| options |= TextureMapperShaderProgram::Antialiasing; |
| flags |= ShouldAntialias; |
| } |
| |
| RefPtr<FilterOperation> filter = data().filterInfo ? data().filterInfo->filter: 0; |
| GC3Duint filterContentTextureID = 0; |
| |
| if (filter) { |
| if (data().filterInfo->contentTexture) |
| filterContentTextureID = toBitmapTextureGL(data().filterInfo->contentTexture.get())->id(); |
| options |= optionsForFilterType(filter->type(), data().filterInfo->pass); |
| if (filter->affectsOpacity()) |
| flags |= ShouldBlend; |
| } |
| |
| if (useAntialiasing || opacity < 1) |
| flags |= ShouldBlend; |
| |
| RefPtr<TextureMapperShaderProgram> program = data().getShaderProgram(options); |
| |
| if (filter) |
| prepareFilterProgram(program.get(), *filter.get(), data().filterInfo->pass, textureSize, filterContentTextureID); |
| |
| drawTexturedQuadWithProgram(program.get(), texture, flags, textureSize, targetRect, modelViewMatrix, opacity); |
| } |
| |
| void TextureMapperGL::drawSolidColor(const FloatRect& rect, const TransformationMatrix& matrix, const Color& color) |
| { |
| Flags flags = 0; |
| TextureMapperShaderProgram::Options options = TextureMapperShaderProgram::SolidColor; |
| if (!matrix.mapQuad(rect).isRectilinear()) { |
| options |= TextureMapperShaderProgram::Antialiasing; |
| flags |= ShouldBlend | ShouldAntialias; |
| } |
| |
| RefPtr<TextureMapperShaderProgram> program = data().getShaderProgram(options); |
| m_context3D->useProgram(program->programID()); |
| |
| float r, g, b, a; |
| Color(premultipliedARGBFromColor(color)).getRGBA(r, g, b, a); |
| m_context3D->uniform4f(program->colorLocation(), r, g, b, a); |
| if (a < 1) |
| flags |= ShouldBlend; |
| |
| draw(rect, matrix, program.get(), GraphicsContext3D::TRIANGLE_FAN, flags); |
| } |
| |
| void TextureMapperGL::drawEdgeTriangles(TextureMapperShaderProgram* program) |
| { |
| const GC3Dfloat left = 0; |
| const GC3Dfloat top = 0; |
| const GC3Dfloat right = 1; |
| const GC3Dfloat bottom = 1; |
| const GC3Dfloat center = 0.5; |
| |
| // Each 4d triangle consists of a center point and two edge points, where the zw coordinates |
| // of each vertex equals the nearest point to the vertex on the edge. |
| #define SIDE_TRIANGLE_DATA(x1, y1, x2, y2) \ |
| x1, y1, x1, y1, \ |
| x2, y2, x2, y2, \ |
| center, center, (x1 + x2) / 2, (y1 + y2) / 2 |
| |
| static const GC3Dfloat unitRectSideTriangles[] = { |
| SIDE_TRIANGLE_DATA(left, top, right, top), |
| SIDE_TRIANGLE_DATA(left, top, left, bottom), |
| SIDE_TRIANGLE_DATA(right, top, right, bottom), |
| SIDE_TRIANGLE_DATA(left, bottom, right, bottom) |
| }; |
| #undef SIDE_TRIANGLE_DATA |
| |
| Platform3DObject vbo = data().getStaticVBO(GraphicsContext3D::ARRAY_BUFFER, sizeof(GC3Dfloat) * 48, unitRectSideTriangles); |
| m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, vbo); |
| m_context3D->vertexAttribPointer(program->vertexLocation(), 4, GraphicsContext3D::FLOAT, false, 0, 0); |
| m_context3D->drawArrays(GraphicsContext3D::TRIANGLES, 0, 12); |
| m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); |
| } |
| |
| void TextureMapperGL::drawUnitRect(TextureMapperShaderProgram* program, GC3Denum drawingMode) |
| { |
| static const GC3Dfloat unitRect[] = { 0, 0, 1, 0, 1, 1, 0, 1 }; |
| Platform3DObject vbo = data().getStaticVBO(GraphicsContext3D::ARRAY_BUFFER, sizeof(GC3Dfloat) * 8, unitRect); |
| m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, vbo); |
| m_context3D->vertexAttribPointer(program->vertexLocation(), 2, GraphicsContext3D::FLOAT, false, 0, 0); |
| m_context3D->drawArrays(drawingMode, 0, 4); |
| m_context3D->bindBuffer(GraphicsContext3D::ARRAY_BUFFER, 0); |
| } |
| |
| void TextureMapperGL::draw(const FloatRect& rect, const TransformationMatrix& modelViewMatrix, TextureMapperShaderProgram* shaderProgram, GC3Denum drawingMode, Flags flags) |
| { |
| TransformationMatrix matrix(modelViewMatrix); |
| matrix.multiply(TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), rect)); |
| |
| m_context3D->enableVertexAttribArray(shaderProgram->vertexLocation()); |
| shaderProgram->setMatrix(shaderProgram->modelViewMatrixLocation(), matrix); |
| shaderProgram->setMatrix(shaderProgram->projectionMatrixLocation(), data().projectionMatrix); |
| |
| if (isInMaskMode()) { |
| m_context3D->blendFunc(GraphicsContext3D::ZERO, GraphicsContext3D::SRC_ALPHA); |
| m_context3D->enable(GraphicsContext3D::BLEND); |
| } else { |
| if (flags & ShouldBlend) { |
| m_context3D->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); |
| m_context3D->enable(GraphicsContext3D::BLEND); |
| } else |
| m_context3D->disable(GraphicsContext3D::BLEND); |
| } |
| |
| if (flags & ShouldAntialias) |
| drawEdgeTriangles(shaderProgram); |
| else |
| drawUnitRect(shaderProgram, drawingMode); |
| |
| m_context3D->disableVertexAttribArray(shaderProgram->vertexLocation()); |
| m_context3D->blendFunc(GraphicsContext3D::ONE, GraphicsContext3D::ONE_MINUS_SRC_ALPHA); |
| m_context3D->enable(GraphicsContext3D::BLEND); |
| } |
| |
| void TextureMapperGL::drawTexturedQuadWithProgram(TextureMapperShaderProgram* program, uint32_t texture, Flags flags, const IntSize& size, const FloatRect& rect, const TransformationMatrix& modelViewMatrix, float opacity) |
| { |
| m_context3D->useProgram(program->programID()); |
| m_context3D->activeTexture(GraphicsContext3D::TEXTURE0); |
| GC3Denum target = flags & ShouldUseARBTextureRect ? GC3Denum(Extensions3D::TEXTURE_RECTANGLE_ARB) : GC3Denum(GraphicsContext3D::TEXTURE_2D); |
| m_context3D->bindTexture(target, texture); |
| m_context3D->uniform1i(program->samplerLocation(), 0); |
| if (wrapMode() == RepeatWrap) { |
| m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::REPEAT); |
| m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::REPEAT); |
| } |
| |
| TransformationMatrix patternTransform = this->patternTransform(); |
| if (flags & ShouldFlipTexture) |
| patternTransform.flipY(); |
| if (flags & ShouldUseARBTextureRect) |
| patternTransform.scaleNonUniform(size.width(), size.height()); |
| if (flags & ShouldFlipTexture) |
| patternTransform.translate(0, -1); |
| |
| program->setMatrix(program->textureSpaceMatrixLocation(), patternTransform); |
| m_context3D->uniform1f(program->opacityLocation(), opacity); |
| |
| if (opacity < 1) |
| flags |= ShouldBlend; |
| |
| draw(rect, modelViewMatrix, program, GraphicsContext3D::TRIANGLE_FAN, flags); |
| m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_S, GraphicsContext3D::CLAMP_TO_EDGE); |
| m_context3D->texParameteri(GraphicsContext3D::TEXTURE_2D, GraphicsContext3D::TEXTURE_WRAP_T, GraphicsContext3D::CLAMP_TO_EDGE); |
| } |
| |
| void TextureMapperGL::drawFiltered(const BitmapTexture& sampler, const BitmapTexture* contentTexture, const FilterOperation& filter, int pass) |
| { |
| // For standard filters, we always draw the whole texture without transformations. |
| TextureMapperShaderProgram::Options options = optionsForFilterType(filter.type(), pass); |
| RefPtr<TextureMapperShaderProgram> program = data().getShaderProgram(options); |
| ASSERT(program); |
| |
| prepareFilterProgram(program.get(), filter, pass, sampler.contentSize(), contentTexture ? static_cast<const BitmapTextureGL*>(contentTexture)->id() : 0); |
| FloatRect targetRect(IntPoint::zero(), sampler.contentSize()); |
| drawTexturedQuadWithProgram(program.get(), static_cast<const BitmapTextureGL&>(sampler).id(), 0, IntSize(1, 1), targetRect, TransformationMatrix(), 1); |
| } |
| |
| static inline TransformationMatrix createProjectionMatrix(const IntSize& size, bool mirrored) |
| { |
| const float nearValue = 9999999; |
| const float farValue = -99999; |
| |
| return TransformationMatrix(2.0 / float(size.width()), 0, 0, 0, |
| 0, (mirrored ? 2.0 : -2.0) / float(size.height()), 0, 0, |
| 0, 0, -2.f / (farValue - nearValue), 0, |
| -1, mirrored ? -1 : 1, -(farValue + nearValue) / (farValue - nearValue), 1); |
| } |
| |
| TextureMapperGL::~TextureMapperGL() |
| { |
| delete m_data; |
| } |
| |
| void TextureMapperGL::bindDefaultSurface() |
| { |
| m_context3D->bindFramebuffer(GraphicsContext3D::FRAMEBUFFER, data().targetFrameBuffer); |
| auto& viewport = data().viewport; |
| data().projectionMatrix = createProjectionMatrix(IntSize(viewport[2], viewport[3]), data().PaintFlags & PaintingMirrored); |
| m_context3D->viewport(viewport[0], viewport[1], viewport[2], viewport[3]); |
| m_clipStack.apply(*m_context3D); |
| data().currentSurface = nullptr; |
| } |
| |
| void TextureMapperGL::bindSurface(BitmapTexture *surface) |
| { |
| if (!surface) { |
| bindDefaultSurface(); |
| return; |
| } |
| |
| static_cast<BitmapTextureGL*>(surface)->bindAsSurface(m_context3D.get()); |
| data().projectionMatrix = createProjectionMatrix(surface->size(), true /* mirrored */); |
| data().currentSurface = surface; |
| } |
| |
| BitmapTexture* TextureMapperGL::currentSurface() |
| { |
| return data().currentSurface.get(); |
| } |
| |
| bool TextureMapperGL::beginScissorClip(const TransformationMatrix& modelViewMatrix, const FloatRect& targetRect) |
| { |
| // 3D transforms are currently not supported in scissor clipping |
| // resulting in cropped surfaces when z>0. |
| if (!modelViewMatrix.isAffine()) |
| return false; |
| |
| FloatQuad quad = modelViewMatrix.projectQuad(targetRect); |
| IntRect rect = quad.enclosingBoundingBox(); |
| |
| // Only use scissors on rectilinear clips. |
| if (!quad.isRectilinear() || rect.isEmpty()) |
| return false; |
| |
| clipStack().intersect(rect); |
| clipStack().applyIfNeeded(*m_context3D); |
| return true; |
| } |
| |
| void TextureMapperGL::beginClip(const TransformationMatrix& modelViewMatrix, const FloatRect& targetRect) |
| { |
| clipStack().push(); |
| if (beginScissorClip(modelViewMatrix, targetRect)) |
| return; |
| |
| data().initializeStencil(); |
| |
| RefPtr<TextureMapperShaderProgram> program = data().getShaderProgram(TextureMapperShaderProgram::SolidColor); |
| |
| m_context3D->useProgram(program->programID()); |
| m_context3D->enableVertexAttribArray(program->vertexLocation()); |
| const GC3Dfloat unitRect[] = {0, 0, 1, 0, 1, 1, 0, 1}; |
| m_context3D->vertexAttribPointer(program->vertexLocation(), 2, GraphicsContext3D::FLOAT, false, 0, GC3Dintptr(unitRect)); |
| |
| TransformationMatrix matrix(modelViewMatrix); |
| matrix.multiply(TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), targetRect)); |
| |
| static const TransformationMatrix fullProjectionMatrix = TransformationMatrix::rectToRect(FloatRect(0, 0, 1, 1), FloatRect(-1, -1, 2, 2)); |
| |
| int stencilIndex = clipStack().getStencilIndex(); |
| |
| m_context3D->enable(GraphicsContext3D::STENCIL_TEST); |
| |
| // Make sure we don't do any actual drawing. |
| m_context3D->stencilFunc(GraphicsContext3D::NEVER, stencilIndex, stencilIndex); |
| |
| // Operate only on the stencilIndex and above. |
| m_context3D->stencilMask(0xff & ~(stencilIndex - 1)); |
| |
| // First clear the entire buffer at the current index. |
| program->setMatrix(program->projectionMatrixLocation(), fullProjectionMatrix); |
| program->setMatrix(program->modelViewMatrixLocation(), TransformationMatrix()); |
| m_context3D->stencilOp(GraphicsContext3D::ZERO, GraphicsContext3D::ZERO, GraphicsContext3D::ZERO); |
| m_context3D->drawArrays(GraphicsContext3D::TRIANGLE_FAN, 0, 4); |
| |
| // Now apply the current index to the new quad. |
| m_context3D->stencilOp(GraphicsContext3D::REPLACE, GraphicsContext3D::REPLACE, GraphicsContext3D::REPLACE); |
| program->setMatrix(program->projectionMatrixLocation(), data().projectionMatrix); |
| program->setMatrix(program->modelViewMatrixLocation(), matrix); |
| m_context3D->drawArrays(GraphicsContext3D::TRIANGLE_FAN, 0, 4); |
| |
| // Clear the state. |
| m_context3D->disableVertexAttribArray(program->vertexLocation()); |
| m_context3D->stencilMask(0); |
| |
| // Increase stencilIndex and apply stencil testing. |
| clipStack().setStencilIndex(stencilIndex * 2); |
| clipStack().applyIfNeeded(*m_context3D); |
| } |
| |
| void TextureMapperGL::endClip() |
| { |
| clipStack().pop(); |
| clipStack().applyIfNeeded(*m_context3D); |
| } |
| |
| IntRect TextureMapperGL::clipBounds() |
| { |
| return clipStack().current().scissorBox; |
| } |
| |
| PassRefPtr<BitmapTexture> TextureMapperGL::createTexture() |
| { |
| BitmapTextureGL* texture = new BitmapTextureGL(m_context3D); |
| return adoptRef(texture); |
| } |
| |
| std::unique_ptr<TextureMapper> TextureMapper::platformCreateAccelerated() |
| { |
| return std::make_unique<TextureMapperGL>(); |
| } |
| |
| }; |
| |
| #endif // USE(TEXTURE_MAPPER_GL) |