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/*
* Copyright (C) 2013 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef DFGWorklist_h
#define DFGWorklist_h
#include <wtf/Platform.h>
#if ENABLE(DFG_JIT)
#include "DFGPlan.h"
#include <wtf/Deque.h>
#include <wtf/HashMap.h>
#include <wtf/Noncopyable.h>
#include <wtf/PassOwnPtr.h>
#include <wtf/ThreadingPrimitives.h>
namespace JSC { namespace DFG {
class Worklist : public RefCounted<Worklist> {
public:
enum State { NotKnown, Compiling, Compiled };
~Worklist();
static PassRefPtr<Worklist> create(unsigned numberOfThreads);
void enqueue(PassRefPtr<Plan>);
// This is equivalent to:
// worklist->waitUntilAllPlansForVMAreReady(vm);
// worklist->completeAllReadyPlansForVM(vm);
void completeAllPlansForVM(VM&);
void waitUntilAllPlansForVMAreReady(VM&);
State completeAllReadyPlansForVM(VM&, CompilationKey = CompilationKey());
void removeAllReadyPlansForVM(VM&);
State compilationState(CompilationKey);
size_t queueLength();
void dump(PrintStream&) const;
private:
Worklist();
void finishCreation(unsigned numberOfThreads);
void runThread();
static void threadFunction(void* argument);
void removeAllReadyPlansForVM(VM&, Vector<RefPtr<Plan>, 8>&);
void dump(const MutexLocker&, PrintStream&) const;
// Used to inform the thread about what work there is left to do.
Deque<RefPtr<Plan>, 16> m_queue;
// Used to answer questions about the current state of a code block. This
// is particularly great for the cti_optimize OSR slow path, which wants
// to know: did I get here because a better version of me just got
// compiled?
typedef HashMap<CompilationKey, RefPtr<Plan>> PlanMap;
PlanMap m_plans;
// Used to quickly find which plans have been compiled and are ready to
// be completed.
Vector<RefPtr<Plan>, 16> m_readyPlans;
mutable Mutex m_lock;
ThreadCondition m_planEnqueued;
ThreadCondition m_planCompiled;
Vector<ThreadIdentifier> m_threads;
unsigned m_numberOfActiveThreads;
};
// For now we use a single global worklist. It's not clear that this
// is the right thing to do, but it is what we do, for now. This function
// will lazily create one when it's needed.
Worklist* globalWorklist();
} } // namespace JSC::DFG
#endif // ENABLE(DFG_JIT)
#endif // DFGWorklist_h