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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
[
EnabledAtRuntime=WebXR,
Conditional=WEBXR,
ImplementationLacksVTable,
InterfaceName=FakeXRInputController,
NoInterfaceObject
] interface WebFakeXRInputController {
// Indicates that the handedness of the device has changed.
void setHandedness(XRHandedness handedness);
// Indicates that the target ray mode of the device has changed.
void setTargetRayMode(XRTargetRayMode targetRayMode);
// Indicates that the list of profiles representing the device has changed.
void setProfiles(sequence<DOMString> profiles);
// Sets or clears the position of the controller. If not set, the controller is assumed to
// not be tracked.
void setGripOrigin(FakeXRRigidTransformInit gripOrigin, optional boolean emulatedPosition = false);
void clearGripOrigin();
// Sets the pointer origin for the controller.
void setPointerOrigin(FakeXRRigidTransformInit pointerOrigin, optional boolean emulatedPosition = false);
// Temporarily disconnect the input device
void disconnect();
// Reconnect a disconnected input device
void reconnect();
// Start a selection for the current frame with the primary input
// If a gamepad is supported, should update the state of the primary button accordingly.
void startSelection();
// End selection for the current frame with the primary input
// If a gamepad is supported, should update the state of the primary button accordingly.
void endSelection();
// Simulates a start/endSelection for the current frame with the primary input
// If a gamepad is supported, should update the state of the primary button accordingly.
void simulateSelect();
// Updates the set of supported buttons, including any initial state.
// Note that this method should not be generally used to update the state of the
// buttons, as the UA may treat this as re-creating the Gamepad.
// Note that if any FakeXRButtonType is repeated the behavior is undefined.
void setSupportedButtons(sequence<FakeXRButtonStateInit> supportedButtons);
// Used to update the state of a button currently supported by the input source
// Will not add support for that button if it is not currently supported.
void updateButtonState(FakeXRButtonStateInit buttonState);
};