| /* |
| * Copyright (C) 2018 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "CSSAnimation.h" |
| |
| #include "Animation.h" |
| #include "AnimationEvent.h" |
| #include "Element.h" |
| #include "InspectorInstrumentation.h" |
| #include "RenderStyle.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(CSSAnimation); |
| |
| Ref<CSSAnimation> CSSAnimation::create(Element& owningElement, const Animation& backingAnimation, const RenderStyle* oldStyle, const RenderStyle& newStyle) |
| { |
| auto result = adoptRef(*new CSSAnimation(owningElement, backingAnimation)); |
| result->initialize(oldStyle, newStyle); |
| |
| InspectorInstrumentation::didCreateWebAnimation(result.get()); |
| |
| return result; |
| } |
| |
| CSSAnimation::CSSAnimation(Element& element, const Animation& backingAnimation) |
| : DeclarativeAnimation(element, backingAnimation) |
| , m_animationName(backingAnimation.name()) |
| { |
| } |
| |
| void CSSAnimation::syncPropertiesWithBackingAnimation() |
| { |
| DeclarativeAnimation::syncPropertiesWithBackingAnimation(); |
| |
| if (!effect()) |
| return; |
| |
| suspendEffectInvalidation(); |
| |
| auto& animation = backingAnimation(); |
| auto* animationEffect = effect(); |
| |
| if (!m_overriddenProperties.contains(Property::FillMode)) { |
| switch (animation.fillMode()) { |
| case AnimationFillMode::None: |
| animationEffect->setFill(FillMode::None); |
| break; |
| case AnimationFillMode::Backwards: |
| animationEffect->setFill(FillMode::Backwards); |
| break; |
| case AnimationFillMode::Forwards: |
| animationEffect->setFill(FillMode::Forwards); |
| break; |
| case AnimationFillMode::Both: |
| animationEffect->setFill(FillMode::Both); |
| break; |
| } |
| } |
| |
| if (!m_overriddenProperties.contains(Property::Direction)) { |
| switch (animation.direction()) { |
| case Animation::AnimationDirectionNormal: |
| animationEffect->setDirection(PlaybackDirection::Normal); |
| break; |
| case Animation::AnimationDirectionAlternate: |
| animationEffect->setDirection(PlaybackDirection::Alternate); |
| break; |
| case Animation::AnimationDirectionReverse: |
| animationEffect->setDirection(PlaybackDirection::Reverse); |
| break; |
| case Animation::AnimationDirectionAlternateReverse: |
| animationEffect->setDirection(PlaybackDirection::AlternateReverse); |
| break; |
| } |
| } |
| |
| if (!m_overriddenProperties.contains(Property::IterationCount)) { |
| auto iterationCount = animation.iterationCount(); |
| animationEffect->setIterations(iterationCount == Animation::IterationCountInfinite ? std::numeric_limits<double>::infinity() : iterationCount); |
| } |
| |
| if (!m_overriddenProperties.contains(Property::Delay)) |
| animationEffect->setDelay(Seconds(animation.delay())); |
| |
| if (!m_overriddenProperties.contains(Property::Duration)) |
| animationEffect->setIterationDuration(Seconds(animation.duration())); |
| |
| animationEffect->updateStaticTimingProperties(); |
| effectTimingDidChange(); |
| |
| // Synchronize the play state |
| if (!m_overriddenProperties.contains(Property::PlayState)) { |
| if (animation.playState() == AnimationPlayState::Playing && playState() == WebAnimation::PlayState::Paused) |
| play(); |
| else if (animation.playState() == AnimationPlayState::Paused && playState() == WebAnimation::PlayState::Running) |
| pause(); |
| } |
| |
| unsuspendEffectInvalidation(); |
| } |
| |
| ExceptionOr<void> CSSAnimation::bindingsPlay() |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to play() or pause() on a CSSAnimation, any subsequent change to the animation-play-state will |
| // no longer cause the CSSAnimation to be played or paused. |
| |
| auto retVal = DeclarativeAnimation::bindingsPlay(); |
| if (!retVal.hasException()) |
| m_overriddenProperties.add(Property::PlayState); |
| return retVal; |
| } |
| |
| ExceptionOr<void> CSSAnimation::bindingsPause() |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to play() or pause() on a CSSAnimation, any subsequent change to the animation-play-state will |
| // no longer cause the CSSAnimation to be played or paused. |
| |
| auto retVal = DeclarativeAnimation::bindingsPause(); |
| if (!retVal.hasException()) |
| m_overriddenProperties.add(Property::PlayState); |
| return retVal; |
| } |
| |
| void CSSAnimation::setBindingsEffect(RefPtr<AnimationEffect>&& newEffect) |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After successfully setting the effect of a CSSAnimation to null or some AnimationEffect other than the original KeyframeEffect, |
| // all subsequent changes to animation properties other than animation-name or animation-play-state will not be reflected in that |
| // animation. Similarly, any change to matching @keyframes rules will not be reflected in that animation. However, if the last |
| // matching @keyframes rule is removed the animation must still be canceled. |
| |
| auto* previousEffect = effect(); |
| DeclarativeAnimation::setBindingsEffect(WTFMove(newEffect)); |
| if (effect() != previousEffect) { |
| m_overriddenProperties.add(Property::Duration); |
| m_overriddenProperties.add(Property::TimingFunction); |
| m_overriddenProperties.add(Property::IterationCount); |
| m_overriddenProperties.add(Property::Direction); |
| m_overriddenProperties.add(Property::Delay); |
| m_overriddenProperties.add(Property::FillMode); |
| } |
| } |
| |
| void CSSAnimation::setBindingsStartTime(Optional<double> startTime) |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to reverse() on a CSSAnimation or after successfully setting the startTime on a CSSAnimation, |
| // if, as a result of that call the play state of the CSSAnimation changes to or from the paused play state, any subsequent |
| // change to the animation-play-state will no longer cause the CSSAnimation to be played or paused. |
| |
| auto previousPlayState = playState(); |
| DeclarativeAnimation::setBindingsStartTime(startTime); |
| auto currentPlayState = playState(); |
| if (currentPlayState != previousPlayState && (currentPlayState == PlayState::Paused || previousPlayState == PlayState::Paused)) |
| m_overriddenProperties.add(Property::PlayState); |
| } |
| |
| ExceptionOr<void> CSSAnimation::bindingsReverse() |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to reverse() on a CSSAnimation or after successfully setting the startTime on a CSSAnimation, |
| // if, as a result of that call the play state of the CSSAnimation changes to or from the paused play state, any subsequent |
| // change to the animation-play-state will no longer cause the CSSAnimation to be played or paused. |
| |
| auto previousPlayState = playState(); |
| auto retVal = DeclarativeAnimation::bindingsReverse(); |
| if (!retVal.hasException()) { |
| auto currentPlayState = playState(); |
| if (currentPlayState != previousPlayState && (currentPlayState == PlayState::Paused || previousPlayState == PlayState::Paused)) |
| m_overriddenProperties.add(Property::PlayState); |
| } |
| return retVal; |
| } |
| |
| void CSSAnimation::effectTimingWasUpdatedUsingBindings(OptionalEffectTiming timing) |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to updateTiming() on the KeyframeEffect associated with a CSSAnimation, for each property |
| // included in the timing parameter, any subsequent change to a corresponding animation property will not be reflected |
| // in that animation. |
| |
| if (timing.duration) |
| m_overriddenProperties.add(Property::Duration); |
| |
| if (timing.iterations) |
| m_overriddenProperties.add(Property::IterationCount); |
| |
| if (timing.delay) |
| m_overriddenProperties.add(Property::Delay); |
| |
| if (!timing.easing.isNull()) |
| m_overriddenProperties.add(Property::TimingFunction); |
| |
| if (timing.fill) |
| m_overriddenProperties.add(Property::FillMode); |
| |
| if (timing.direction) |
| m_overriddenProperties.add(Property::Direction); |
| } |
| |
| void CSSAnimation::effectKeyframesWereSetUsingBindings() |
| { |
| // https://drafts.csswg.org/css-animations-2/#animations |
| |
| // After a successful call to setKeyframes() on the KeyframeEffect associated with a CSSAnimation, any subsequent change to |
| // matching @keyframes rules or the resolved value of the animation-timing-function property for the target element will not |
| // be reflected in that animation. |
| m_overriddenProperties.add(Property::TimingFunction); |
| } |
| |
| Ref<AnimationEventBase> CSSAnimation::createEvent(const AtomString& eventType, double elapsedTime, const String& pseudoId, Optional<Seconds> timelineTime) |
| { |
| return AnimationEvent::create(eventType, m_animationName, elapsedTime, pseudoId, timelineTime, this); |
| } |
| |
| } // namespace WebCore |