blob: 342de88e7ba906ce23146b96e77e33171c359751 [file] [log] [blame]
/*
* Copyright (C) 2002, 2003 The Karbon Developers
* Copyright (C) 2006 Alexander Kellett <lypanov@kde.org>
* Copyright (C) 2006, 2007 Rob Buis <buis@kde.org>
* Copyright (C) 2007, 2009 Apple Inc. All rights reserved.
* Copyright (C) Research In Motion Limited 2010. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#include "config.h"
#if ENABLE(SVG)
#include "SVGPathSegListBuilder.h"
#include "ExceptionCode.h"
#include "SVGPathElement.h"
#include "SVGPathSegArc.h"
#include "SVGPathSegClosePath.h"
#include "SVGPathSegCurvetoCubic.h"
#include "SVGPathSegCurvetoCubicSmooth.h"
#include "SVGPathSegCurvetoQuadratic.h"
#include "SVGPathSegCurvetoQuadraticSmooth.h"
#include "SVGPathSegLineto.h"
#include "SVGPathSegLinetoHorizontal.h"
#include "SVGPathSegLinetoVertical.h"
#include "SVGPathSegList.h"
#include "SVGPathSegMoveto.h"
namespace WebCore {
SVGPathSegListBuilder::SVGPathSegListBuilder()
: m_pathSegList(0)
{
}
void SVGPathSegListBuilder::moveTo(const FloatPoint& targetPoint, bool, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegMovetoAbs(targetPoint.x(), targetPoint.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegMovetoRel(targetPoint.x(), targetPoint.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::lineTo(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoAbs(targetPoint.x(), targetPoint.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoRel(targetPoint.x(), targetPoint.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::lineToHorizontal(float x, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoHorizontalAbs(x), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoHorizontalRel(x), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::lineToVertical(float y, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoVerticalAbs(y), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegLinetoVerticalRel(y), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::curveToCubic(const FloatPoint& point1, const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoCubicAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoCubicRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y(), point2.x(), point2.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::curveToCubicSmooth(const FloatPoint& point2, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoCubicSmoothAbs(targetPoint.x(), targetPoint.y(), point2.x(), point2.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoCubicSmoothRel(targetPoint.x(), targetPoint.y(), point2.x(), point2.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::curveToQuadratic(const FloatPoint& point1, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoQuadraticAbs(targetPoint.x(), targetPoint.y(), point1.x(), point1.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoQuadraticRel(targetPoint.x(), targetPoint.y(), point1.x(), point1.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::curveToQuadraticSmooth(const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothAbs(targetPoint.x(), targetPoint.y()), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegCurvetoQuadraticSmoothRel(targetPoint.x(), targetPoint.y()), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::arcTo(float r1, float r2, float angle, bool largeArcFlag, bool sweepFlag, const FloatPoint& targetPoint, PathCoordinateMode mode)
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
if (mode == AbsoluteCoordinates)
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegArcAbs(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag), ec);
else
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegArcRel(targetPoint.x(), targetPoint.y(), r1, r2, angle, largeArcFlag, sweepFlag), ec);
ASSERT(!ec);
}
void SVGPathSegListBuilder::closePath()
{
ASSERT(m_pathSegList);
ExceptionCode ec = 0;
m_pathSegList->appendItem(SVGPathElement::createSVGPathSegClosePath(), ec);
ASSERT(!ec);
}
}
#endif // ENABLE(SVG)