| /* |
| * Copyright (C) 2004, 2005 Nikolas Zimmermann <zimmermann@kde.org> |
| * Copyright (C) 2004, 2005, 2006, 2007 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * Copyright (C) 2008 Apple Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(SVG) && ENABLE(SVG_ANIMATION) |
| #include "SVGAnimateTransformElement.h" |
| |
| #include "AffineTransform.h" |
| #include "Attribute.h" |
| #include "RenderObject.h" |
| #include "RenderSVGResource.h" |
| #include "SVGAngle.h" |
| #include "SVGElementInstance.h" |
| #include "SVGGradientElement.h" |
| #include "SVGParserUtilities.h" |
| #include "SVGSVGElement.h" |
| #include "SVGStyledTransformableElement.h" |
| #include "SVGTextElement.h" |
| #include "SVGTransform.h" |
| #include "SVGTransformList.h" |
| #include "SVGUseElement.h" |
| #include <math.h> |
| #include <wtf/MathExtras.h> |
| |
| using namespace std; |
| |
| namespace WebCore { |
| |
| inline SVGAnimateTransformElement::SVGAnimateTransformElement(const QualifiedName& tagName, Document* document) |
| : SVGAnimationElement(tagName, document) |
| , m_type(SVGTransform::SVG_TRANSFORM_UNKNOWN) |
| , m_baseIndexInTransformList(0) |
| { |
| } |
| |
| PassRefPtr<SVGAnimateTransformElement> SVGAnimateTransformElement::create(const QualifiedName& tagName, Document* document) |
| { |
| return adoptRef(new SVGAnimateTransformElement(tagName, document)); |
| } |
| |
| bool SVGAnimateTransformElement::hasValidTarget() const |
| { |
| SVGElement* targetElement = this->targetElement(); |
| return SVGAnimationElement::hasValidTarget() |
| && (targetElement->isStyledTransformable() |
| || targetElement->hasTagName(SVGNames::textTag) |
| || targetElement->hasTagName(SVGNames::linearGradientTag) |
| || targetElement->hasTagName(SVGNames::radialGradientTag)); |
| } |
| |
| void SVGAnimateTransformElement::parseMappedAttribute(Attribute* attr) |
| { |
| if (attr->name() == SVGNames::typeAttr) { |
| if (attr->value() == "translate") |
| m_type = SVGTransform::SVG_TRANSFORM_TRANSLATE; |
| else if (attr->value() == "scale") |
| m_type = SVGTransform::SVG_TRANSFORM_SCALE; |
| else if (attr->value() == "rotate") |
| m_type = SVGTransform::SVG_TRANSFORM_ROTATE; |
| else if (attr->value() == "skewX") |
| m_type = SVGTransform::SVG_TRANSFORM_SKEWX; |
| else if (attr->value() == "skewY") |
| m_type = SVGTransform::SVG_TRANSFORM_SKEWY; |
| } else |
| SVGAnimationElement::parseMappedAttribute(attr); |
| } |
| |
| |
| static PassRefPtr<SVGTransformList> transformListFor(SVGElement* element) |
| { |
| ASSERT(element); |
| if (element->isStyledTransformable()) |
| return static_cast<SVGStyledTransformableElement*>(element)->transform(); |
| if (element->hasTagName(SVGNames::textTag)) |
| return static_cast<SVGTextElement*>(element)->transform(); |
| if (element->hasTagName(SVGNames::linearGradientTag) || element->hasTagName(SVGNames::radialGradientTag)) |
| return static_cast<SVGGradientElement*>(element)->gradientTransform(); |
| return 0; |
| } |
| |
| void SVGAnimateTransformElement::resetToBaseValue(const String& baseValue) |
| { |
| if (!hasValidTarget()) |
| return; |
| |
| if (targetElement()->hasTagName(SVGNames::linearGradientTag) || targetElement()->hasTagName(SVGNames::radialGradientTag)) { |
| targetElement()->setAttribute(SVGNames::gradientTransformAttr, baseValue.isEmpty() ? "matrix(1 0 0 1 0 0)" : baseValue); |
| return; |
| } |
| |
| if (baseValue.isEmpty()) { |
| ExceptionCode ec; |
| RefPtr<SVGTransformList> list = transformListFor(targetElement()); |
| list->clear(ec); |
| } else |
| targetElement()->setAttribute(SVGNames::transformAttr, baseValue); |
| } |
| |
| void SVGAnimateTransformElement::calculateAnimatedValue(float percentage, unsigned repeat, SVGSMILElement* resultElement) |
| { |
| if (!hasValidTarget()) |
| return; |
| SVGElement* targetElement = resultElement->targetElement(); |
| RefPtr<SVGTransformList> transformList = transformListFor(targetElement); |
| ASSERT(transformList); |
| |
| ExceptionCode ec; |
| if (!isAdditive()) |
| transformList->clear(ec); |
| if (isAccumulated() && repeat) { |
| SVGTransform accumulatedTransform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(repeat).addToSVGTransform(SVGTransform()); |
| transformList->appendItem(accumulatedTransform, ec); |
| } |
| SVGTransform transform = SVGTransformDistance(m_fromTransform, m_toTransform).scaledDistance(percentage).addToSVGTransform(m_fromTransform); |
| transformList->appendItem(transform, ec); |
| } |
| |
| bool SVGAnimateTransformElement::calculateFromAndToValues(const String& fromString, const String& toString) |
| { |
| m_fromTransform = parseTransformValue(fromString); |
| if (!m_fromTransform.isValid()) |
| return false; |
| m_toTransform = parseTransformValue(toString); |
| return m_toTransform.isValid(); |
| } |
| |
| bool SVGAnimateTransformElement::calculateFromAndByValues(const String& fromString, const String& byString) |
| { |
| |
| m_fromTransform = parseTransformValue(fromString); |
| if (!m_fromTransform.isValid()) |
| return false; |
| m_toTransform = SVGTransformDistance::addSVGTransforms(m_fromTransform, parseTransformValue(byString)); |
| return m_toTransform.isValid(); |
| } |
| |
| SVGTransform SVGAnimateTransformElement::parseTransformValue(const String& value) const |
| { |
| if (value.isEmpty()) |
| return SVGTransform(m_type); |
| SVGTransform result; |
| // FIXME: This is pretty dumb but parseTransformValue() wants those parenthesis. |
| String parseString("(" + value + ")"); |
| const UChar* ptr = parseString.characters(); |
| SVGTransformable::parseTransformValue(m_type, ptr, ptr + parseString.length(), result); // ignoring return value |
| return result; |
| } |
| |
| void SVGAnimateTransformElement::applyResultsToTarget() |
| { |
| if (!hasValidTarget()) |
| return; |
| // We accumulate to the target element transform list so there is not much to do here. |
| SVGElement* targetElement = this->targetElement(); |
| if (!targetElement) |
| return; |
| |
| if (RenderObject* renderer = targetElement->renderer()) { |
| renderer->setNeedsTransformUpdate(); |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); |
| } |
| |
| // ...except in case where we have additional instances in <use> trees. |
| const HashSet<SVGElementInstance*>& instances = targetElement->instancesForElement(); |
| RefPtr<SVGTransformList> transformList = transformListFor(targetElement); |
| const HashSet<SVGElementInstance*>::const_iterator end = instances.end(); |
| for (HashSet<SVGElementInstance*>::const_iterator it = instances.begin(); it != end; ++it) { |
| SVGElement* shadowTreeElement = (*it)->shadowTreeElement(); |
| ASSERT(shadowTreeElement); |
| if (shadowTreeElement->isStyledTransformable()) |
| static_cast<SVGStyledTransformableElement*>(shadowTreeElement)->setTransformBaseValue(transformList.get()); |
| else if (shadowTreeElement->hasTagName(SVGNames::textTag)) |
| static_cast<SVGTextElement*>(shadowTreeElement)->setTransformBaseValue(transformList.get()); |
| else if (shadowTreeElement->hasTagName(SVGNames::linearGradientTag) || shadowTreeElement->hasTagName(SVGNames::radialGradientTag)) |
| static_cast<SVGGradientElement*>(shadowTreeElement)->setGradientTransformBaseValue(transformList.get()); |
| if (RenderObject* renderer = shadowTreeElement->renderer()) { |
| renderer->setNeedsTransformUpdate(); |
| RenderSVGResource::markForLayoutAndParentResourceInvalidation(renderer); |
| } |
| } |
| } |
| |
| float SVGAnimateTransformElement::calculateDistance(const String& fromString, const String& toString) |
| { |
| // FIXME: This is not correct in all cases. The spec demands that each component (translate x and y for example) |
| // is paced separately. To implement this we need to treat each component as individual animation everywhere. |
| SVGTransform from = parseTransformValue(fromString); |
| if (!from.isValid()) |
| return -1.f; |
| SVGTransform to = parseTransformValue(toString); |
| if (!to.isValid() || from.type() != to.type()) |
| return -1.f; |
| if (to.type() == SVGTransform::SVG_TRANSFORM_TRANSLATE) { |
| FloatSize diff = to.translate() - from.translate(); |
| return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
| } |
| if (to.type() == SVGTransform::SVG_TRANSFORM_ROTATE) |
| return fabsf(to.angle() - from.angle()); |
| if (to.type() == SVGTransform::SVG_TRANSFORM_SCALE) { |
| FloatSize diff = to.scale() - from.scale(); |
| return sqrtf(diff.width() * diff.width() + diff.height() * diff.height()); |
| } |
| return -1.f; |
| } |
| |
| } |
| |
| // vim:ts=4:noet |
| #endif // ENABLE(SVG) |
| |