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/*
* Copyright (C) 1997 Martin Jones (mjones@kde.org)
* (C) 1997 Torben Weis (weis@kde.org)
* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2007, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#include "RenderBlockFlow.h"
#include "RenderTableRow.h"
#include "RenderTableSection.h"
namespace WebCore {
// These is limited by the size of RenderTableCell::m_column bitfield.
static const unsigned unsetColumnIndex = 0x1FFFFFF;
static const unsigned maxColumnIndex = 0x1FFFFFE; // 33554430
enum IncludeBorderColorOrNot { DoNotIncludeBorderColor, IncludeBorderColor };
class RenderTableCell final : public RenderBlockFlow {
WTF_MAKE_ISO_ALLOCATED(RenderTableCell);
public:
RenderTableCell(Element&, RenderStyle&&);
RenderTableCell(Document&, RenderStyle&&);
unsigned colSpan() const;
unsigned rowSpan() const;
// Called from HTMLTableCellElement.
void colSpanOrRowSpanChanged();
void setCol(unsigned column);
unsigned col() const;
RenderTableCell* nextCell() const;
RenderTableCell* previousCell() const;
RenderTableRow* row() const { return downcast<RenderTableRow>(parent()); }
RenderTableSection* section() const;
RenderTable* table() const;
unsigned rowIndex() const;
Length styleOrColLogicalWidth() const;
LayoutUnit logicalHeightForRowSizing() const;
void setCellLogicalWidth(LayoutUnit constrainedLogicalWidth);
LayoutUnit borderLeft() const override;
LayoutUnit borderRight() const override;
LayoutUnit borderTop() const override;
LayoutUnit borderBottom() const override;
LayoutUnit borderStart() const override;
LayoutUnit borderEnd() const override;
LayoutUnit borderBefore() const override;
LayoutUnit borderAfter() const override;
void collectBorderValues(RenderTable::CollapsedBorderValues&) const;
static void sortBorderValues(RenderTable::CollapsedBorderValues&);
void layout() override;
void paint(PaintInfo&, const LayoutPoint&) override;
void paintCollapsedBorders(PaintInfo&, const LayoutPoint&);
void paintBackgroundsBehindCell(PaintInfo&, const LayoutPoint&, RenderElement* backgroundObject);
LayoutUnit cellBaselinePosition() const;
bool isBaselineAligned() const;
void computeIntrinsicPadding(LayoutUnit rowHeight);
void clearIntrinsicPadding() { setIntrinsicPadding(0, 0); }
LayoutUnit intrinsicPaddingBefore() const { return m_intrinsicPaddingBefore; }
LayoutUnit intrinsicPaddingAfter() const { return m_intrinsicPaddingAfter; }
LayoutUnit paddingTop() const override;
LayoutUnit paddingBottom() const override;
LayoutUnit paddingLeft() const override;
LayoutUnit paddingRight() const override;
// FIXME: For now we just assume the cell has the same block flow direction as the table. It's likely we'll
// create an extra anonymous RenderBlock to handle mixing directionality anyway, in which case we can lock
// the block flow directionality of the cells to the table's directionality.
LayoutUnit paddingBefore() const override;
LayoutUnit paddingAfter() const override;
void setOverrideContentLogicalHeightFromRowHeight(LayoutUnit);
void scrollbarsChanged(bool horizontalScrollbarChanged, bool verticalScrollbarChanged) override;
bool cellWidthChanged() const { return m_cellWidthChanged; }
void setCellWidthChanged(bool b = true) { m_cellWidthChanged = b; }
static RenderPtr<RenderTableCell> createAnonymousWithParentRenderer(const RenderTableRow&);
RenderPtr<RenderBox> createAnonymousBoxWithSameTypeAs(const RenderBox&) const override;
// This function is used to unify which table part's style we use for computing direction and
// writing mode. Writing modes are not allowed on row group and row but direction is.
// This means we can safely use the same style in all cases to simplify our code.
// FIXME: Eventually this function should replaced by style() once we support direction
// on all table parts and writing-mode on cells.
const RenderStyle& styleForCellFlow() const { return row()->style(); }
const BorderValue& borderAdjoiningTableStart() const;
const BorderValue& borderAdjoiningTableEnd() const;
const BorderValue& borderAdjoiningCellBefore(const RenderTableCell&);
const BorderValue& borderAdjoiningCellAfter(const RenderTableCell&);
using RenderBlockFlow::nodeAtPoint;
#ifndef NDEBUG
bool isFirstOrLastCellInRow() const { return !table()->cellAfter(this) || !table()->cellBefore(this); }
#endif
LayoutRect clippedOverflowRectForRepaint(const RenderLayerModelObject* repaintContainer) const override;
void invalidateHasEmptyCollapsedBorders();
void setHasEmptyCollapsedBorder(CollapsedBorderSide, bool empty) const;
protected:
void styleDidChange(StyleDifference, const RenderStyle* oldStyle) override;
void computePreferredLogicalWidths() override;
private:
static RenderPtr<RenderTableCell> createTableCellWithStyle(Document&, const RenderStyle&);
const char* renderName() const override { return (isAnonymous() || isPseudoElement()) ? "RenderTableCell (anonymous)" : "RenderTableCell"; }
bool isTableCell() const override { return true; }
void willBeRemovedFromTree() override;
void updateLogicalWidth() override;
void paintBoxDecorations(PaintInfo&, const LayoutPoint&) override;
void paintMask(PaintInfo&, const LayoutPoint&) override;
bool boxShadowShouldBeAppliedToBackground(const LayoutPoint& paintOffset, BackgroundBleedAvoidance, InlineFlowBox*) const override;
LayoutSize offsetFromContainer(RenderElement&, const LayoutPoint&, bool* offsetDependsOnPoint = 0) const override;
Optional<LayoutRect> computeVisibleRectInContainer(const LayoutRect&, const RenderLayerModelObject* container, VisibleRectContext) const override;
LayoutUnit borderHalfLeft(bool outer) const;
LayoutUnit borderHalfRight(bool outer) const;
LayoutUnit borderHalfTop(bool outer) const;
LayoutUnit borderHalfBottom(bool outer) const;
LayoutUnit borderHalfStart(bool outer) const;
LayoutUnit borderHalfEnd(bool outer) const;
LayoutUnit borderHalfBefore(bool outer) const;
LayoutUnit borderHalfAfter(bool outer) const;
void setIntrinsicPaddingBefore(LayoutUnit p) { m_intrinsicPaddingBefore = p; }
void setIntrinsicPaddingAfter(LayoutUnit p) { m_intrinsicPaddingAfter = p; }
void setIntrinsicPadding(LayoutUnit before, LayoutUnit after) { setIntrinsicPaddingBefore(before); setIntrinsicPaddingAfter(after); }
bool hasStartBorderAdjoiningTable() const;
bool hasEndBorderAdjoiningTable() const;
CollapsedBorderValue collapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue collapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue collapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue collapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue cachedCollapsedLeftBorder(const RenderStyle&) const;
CollapsedBorderValue cachedCollapsedRightBorder(const RenderStyle&) const;
CollapsedBorderValue cachedCollapsedTopBorder(const RenderStyle&) const;
CollapsedBorderValue cachedCollapsedBottomBorder(const RenderStyle&) const;
CollapsedBorderValue computeCollapsedStartBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue computeCollapsedEndBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue computeCollapsedBeforeBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
CollapsedBorderValue computeCollapsedAfterBorder(IncludeBorderColorOrNot = IncludeBorderColor) const;
Length logicalWidthFromColumns(RenderTableCol* firstColForThisCell, Length widthFromStyle) const;
void updateColAndRowSpanFlags();
unsigned parseRowSpanFromDOM() const;
unsigned parseColSpanFromDOM() const;
void nextSibling() const = delete;
void previousSibling() const = delete;
bool hasLineIfEmpty() const final;
// Note MSVC will only pack members if they have identical types, hence we use unsigned instead of bool here.
unsigned m_column : 25;
unsigned m_cellWidthChanged : 1;
unsigned m_hasColSpan: 1;
unsigned m_hasRowSpan: 1;
mutable unsigned m_hasEmptyCollapsedBeforeBorder: 1;
mutable unsigned m_hasEmptyCollapsedAfterBorder: 1;
mutable unsigned m_hasEmptyCollapsedStartBorder: 1;
mutable unsigned m_hasEmptyCollapsedEndBorder: 1;
LayoutUnit m_intrinsicPaddingBefore { 0 };
LayoutUnit m_intrinsicPaddingAfter { 0 };
};
inline RenderTableCell* RenderTableCell::nextCell() const
{
return downcast<RenderTableCell>(RenderBlockFlow::nextSibling());
}
inline RenderTableCell* RenderTableCell::previousCell() const
{
return downcast<RenderTableCell>(RenderBlockFlow::previousSibling());
}
inline unsigned RenderTableCell::colSpan() const
{
if (!m_hasColSpan)
return 1;
return parseColSpanFromDOM();
}
inline unsigned RenderTableCell::rowSpan() const
{
if (!m_hasRowSpan)
return 1;
return parseRowSpanFromDOM();
}
inline void RenderTableCell::setCol(unsigned column)
{
if (UNLIKELY(column > maxColumnIndex))
column = maxColumnIndex;
m_column = column;
}
inline unsigned RenderTableCell::col() const
{
ASSERT(m_column != unsetColumnIndex);
return m_column;
}
inline RenderTableSection* RenderTableCell::section() const
{
RenderTableRow* row = this->row();
if (!row)
return nullptr;
return downcast<RenderTableSection>(row->parent());
}
inline RenderTable* RenderTableCell::table() const
{
RenderTableSection* section = this->section();
if (!section)
return nullptr;
return downcast<RenderTable>(section->parent());
}
inline unsigned RenderTableCell::rowIndex() const
{
// This function shouldn't be called on a detached cell.
ASSERT(row());
return row()->rowIndex();
}
inline Length RenderTableCell::styleOrColLogicalWidth() const
{
Length styleWidth = style().logicalWidth();
if (!styleWidth.isAuto())
return styleWidth;
if (RenderTableCol* firstColumn = table()->colElement(col()))
return logicalWidthFromColumns(firstColumn, styleWidth);
return styleWidth;
}
inline LayoutUnit RenderTableCell::logicalHeightForRowSizing() const
{
// FIXME: This function does too much work, and is very hot during table layout!
LayoutUnit adjustedLogicalHeight = logicalHeight() - (intrinsicPaddingBefore() + intrinsicPaddingAfter());
if (!style().logicalHeight().isSpecified())
return adjustedLogicalHeight;
LayoutUnit styleLogicalHeight = valueForLength(style().logicalHeight(), 0);
// In strict mode, box-sizing: content-box do the right thing and actually add in the border and padding.
// Call computedCSSPadding* directly to avoid including implicitPadding.
if (!document().inQuirksMode() && style().boxSizing() != BoxSizing::BorderBox)
styleLogicalHeight += computedCSSPaddingBefore() + computedCSSPaddingAfter() + borderBefore() + borderAfter();
return std::max(styleLogicalHeight, adjustedLogicalHeight);
}
inline bool RenderTableCell::isBaselineAligned() const
{
VerticalAlign va = style().verticalAlign();
return va == VerticalAlign::Baseline || va == VerticalAlign::TextBottom || va == VerticalAlign::TextTop || va == VerticalAlign::Super || va == VerticalAlign::Sub || va == VerticalAlign::Length;
}
inline const BorderValue& RenderTableCell::borderAdjoiningTableStart() const
{
ASSERT(isFirstOrLastCellInRow());
if (isDirectionSame(section(), table()))
return style().borderStart();
return style().borderEnd();
}
inline const BorderValue& RenderTableCell::borderAdjoiningTableEnd() const
{
ASSERT(isFirstOrLastCellInRow());
if (isDirectionSame(section(), table()))
return style().borderEnd();
return style().borderStart();
}
inline const BorderValue& RenderTableCell::borderAdjoiningCellBefore(const RenderTableCell& cell)
{
ASSERT_UNUSED(cell, table()->cellAfter(&cell) == this);
// FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
return style().borderStart();
}
inline const BorderValue& RenderTableCell::borderAdjoiningCellAfter(const RenderTableCell& cell)
{
ASSERT_UNUSED(cell, table()->cellBefore(&cell) == this);
// FIXME: https://webkit.org/b/79272 - Add support for mixed directionality at the cell level.
return style().borderEnd();
}
inline RenderTableCell* RenderTableRow::firstCell() const
{
return downcast<RenderTableCell>(RenderBox::firstChild());
}
inline RenderTableCell* RenderTableRow::lastCell() const
{
return downcast<RenderTableCell>(RenderBox::lastChild());
}
inline void RenderTableCell::setHasEmptyCollapsedBorder(CollapsedBorderSide side, bool empty) const
{
switch (side) {
case CBSAfter: {
m_hasEmptyCollapsedAfterBorder = empty;
break;
}
case CBSBefore: {
m_hasEmptyCollapsedBeforeBorder = empty;
break;
}
case CBSStart: {
m_hasEmptyCollapsedStartBorder = empty;
break;
}
case CBSEnd: {
m_hasEmptyCollapsedEndBorder = empty;
break;
}
}
if (empty)
table()->collapsedEmptyBorderIsPresent();
}
inline void RenderTableCell::invalidateHasEmptyCollapsedBorders()
{
m_hasEmptyCollapsedBeforeBorder = false;
m_hasEmptyCollapsedAfterBorder = false;
m_hasEmptyCollapsedStartBorder = false;
m_hasEmptyCollapsedEndBorder = false;
}
inline RenderPtr<RenderBox> RenderTableCell::createAnonymousBoxWithSameTypeAs(const RenderBox& renderer) const
{
return RenderTableCell::createTableCellWithStyle(renderer.document(), renderer.style());
}
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderTableCell, isTableCell())