| /* ***** BEGIN LICENSE BLOCK ***** |
| * Version: MPL 1.1/GPL 2.0/LGPL 2.1 |
| * |
| * The contents of this file are subject to the Mozilla Public License Version |
| * 1.1 (the "License"); you may not use this file except in compliance with |
| * the License. You may obtain a copy of the License at |
| * http://www.mozilla.org/MPL/ |
| * |
| * Software distributed under the License is distributed on an "AS IS" basis, |
| * WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License |
| * for the specific language governing rights and limitations under the |
| * License. |
| * |
| * The Original Code is Mozilla XML-RPC Client component. |
| * |
| * The Initial Developer of the Original Code is |
| * Digital Creations 2, Inc. |
| * Portions created by the Initial Developer are Copyright (C) 2000 |
| * the Initial Developer. All Rights Reserved. |
| * |
| * Contributor(s): |
| * Martijn Pieters <mj@digicool.com> (original author) |
| * Samuel Sieb <samuel@sieb.net> |
| * |
| * Alternatively, the contents of this file may be used under the terms of |
| * either the GNU General Public License Version 2 or later (the "GPL"), or |
| * the GNU Lesser General Public License Version 2.1 or later (the "LGPL"), |
| * in which case the provisions of the GPL or the LGPL are applicable instead |
| * of those above. If you wish to allow use of your version of this file only |
| * under the terms of either the GPL or the LGPL, and not to allow others to |
| * use your version of this file under the terms of the MPL, indicate your |
| * decision by deleting the provisions above and replace them with the notice |
| * and other provisions required by the GPL or the LGPL. If you do not delete |
| * the provisions above, a recipient may use your version of this file under |
| * the terms of any one of the MPL, the GPL or the LGPL. |
| * |
| * ***** END LICENSE BLOCK ***** */ |
| |
| // From: http://lxr.mozilla.org/mozilla/source/extensions/xml-rpc/src/nsXmlRpcClient.js#956 |
| |
| /* Convert data (an array of integers) to a Base64 string. */ |
| var toBase64Table = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; |
| var base64Pad = '='; |
| |
| function toBase64(data) { |
| var result = ''; |
| var length = data.length; |
| var i; |
| // Convert every three bytes to 4 ascii characters. |
| for (i = 0; i < (length - 2); i += 3) { |
| result += toBase64Table[data[i] >> 2]; |
| result += toBase64Table[((data[i] & 0x03) << 4) + (data[i+1] >> 4)]; |
| result += toBase64Table[((data[i+1] & 0x0f) << 2) + (data[i+2] >> 6)]; |
| result += toBase64Table[data[i+2] & 0x3f]; |
| } |
| |
| // Convert the remaining 1 or 2 bytes, pad out to 4 characters. |
| if (length%3) { |
| i = length - (length%3); |
| result += toBase64Table[data[i] >> 2]; |
| if ((length%3) == 2) { |
| result += toBase64Table[((data[i] & 0x03) << 4) + (data[i+1] >> 4)]; |
| result += toBase64Table[(data[i+1] & 0x0f) << 2]; |
| result += base64Pad; |
| } else { |
| result += toBase64Table[(data[i] & 0x03) << 4]; |
| result += base64Pad + base64Pad; |
| } |
| } |
| |
| return result; |
| } |
| |
| /* Convert Base64 data to a string */ |
| var toBinaryTable = [ |
| -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, |
| -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,-1, |
| -1,-1,-1,-1, -1,-1,-1,-1, -1,-1,-1,62, -1,-1,-1,63, |
| 52,53,54,55, 56,57,58,59, 60,61,-1,-1, -1, 0,-1,-1, |
| -1, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9,10, 11,12,13,14, |
| 15,16,17,18, 19,20,21,22, 23,24,25,-1, -1,-1,-1,-1, |
| -1,26,27,28, 29,30,31,32, 33,34,35,36, 37,38,39,40, |
| 41,42,43,44, 45,46,47,48, 49,50,51,-1, -1,-1,-1,-1 |
| ]; |
| |
| function base64ToString(data) { |
| var result = ''; |
| var leftbits = 0; // number of bits decoded, but yet to be appended |
| var leftdata = 0; // bits decoded, but yet to be appended |
| |
| // Convert one by one. |
| for (var i = 0; i < data.length; i++) { |
| var c = toBinaryTable[data.charCodeAt(i) & 0x7f]; |
| var padding = (data[i] == base64Pad); |
| // Skip illegal characters and whitespace |
| if (c == -1) continue; |
| |
| // Collect data into leftdata, update bitcount |
| leftdata = (leftdata << 6) | c; |
| leftbits += 6; |
| |
| // If we have 8 or more bits, append 8 bits to the result |
| if (leftbits >= 8) { |
| leftbits -= 8; |
| // Append if not padding. |
| if (!padding) |
| result += String.fromCharCode((leftdata >> leftbits) & 0xff); |
| leftdata &= (1 << leftbits) - 1; |
| } |
| } |
| |
| // If there are any bits left, the base64 string was corrupted |
| if (leftbits) |
| throw Components.Exception('Corrupted base64 string'); |
| |
| return result; |
| } |
| |
| var str = ""; |
| |
| for ( var i = 0; i < 8192; i++ ) |
| str += String.fromCharCode( (25 * Math.random()) + 97 ); |
| |
| for ( var i = 8192; i <= 16384; i *= 2 ) { |
| |
| var base64; |
| |
| base64 = toBase64(str); |
| base64ToString(base64); |
| |
| // Double the string |
| str += str; |
| } |
| |
| toBinaryTable = null; |