| Test AudioContext activeSourceCount and AudioBufferSourceNode playbackState. |
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| On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE". |
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| PASS Rendering time is 2 seconds. |
| PASS UNSCHEDULED_STATE Source has been created |
| PASS SCHEDULED_STATE 3 second source scheduled to start at time 3 |
| PASS PLAYING_STATE 2 second source starting at time 1 |
| PASS FINISHED_STATE 1.25 second source starting at time 0 |
| PASS SCHEDULED_STATE 1 second grain scheduled to start at time 3 |
| PASS PLAYING_STATE 2 second grain starting at time 0.5 |
| PASS FINISHED_STATE 1 second grain starting at time 0.5 |
| PASS SCHEDULED_STATE a looping 0.5 second source scheduled at time 3 |
| PASS PLAYING_STATE a looping 0.5 second source starting at time 1.25 |
| PASS 3 are currently playing as expected. |
| PASS activeSourceCount and playbackState tests succeeded. |
| PASS successfullyParsed is true |
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| TEST COMPLETE |
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