blob: c2e507bcd822b90a0b6fee287b61672c2472815e [file] [log] [blame]
/**
* This file is part of the DOM implementation for KDE.
*
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 2000 Dirk Mueller (mueller@kde.org)
* Copyright (C) 2004, 2005, 2006, 2007 Apple Computer, Inc.
* Copyright (C) 2006 Andrew Wellington (proton@wiretapped.net)
* Copyright (C) 2006 Graham Dennis (graham.dennis@gmail.com)
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*
*/
#include "config.h"
#include "RenderText.h"
#include "InlineTextBox.h"
#include "Range.h"
#include "RenderArena.h"
#include "RenderBlock.h"
#include "RenderLayer.h"
#include "TextBreakIterator.h"
#include "TextStyle.h"
#include "break_lines.h"
#include <wtf/AlwaysInline.h>
using namespace std;
namespace WebCore {
RenderText::RenderText(Node* node, StringImpl* str)
: RenderObject(node)
, m_str(str)
, m_firstTextBox(0)
, m_lastTextBox(0)
, m_minWidth(-1)
, m_maxWidth(-1)
, m_selectionState(SelectionNone)
, m_linesDirty(false)
, m_containsReversedText(false)
, m_allAsciiChecked(false)
, m_allAscii(false)
, m_monospaceCharacterWidth(0)
{
setRenderText();
if (m_str)
m_str = m_str->replace('\\', backslashAsCurrencySymbol());
ASSERT(!m_str || !m_str->length() || m_str->characters());
}
void RenderText::setStyle(RenderStyle* newStyle)
{
RenderStyle* oldStyle = style();
if (oldStyle == newStyle)
return;
ETextTransform oldTransform = oldStyle ? oldStyle->textTransform() : TTNONE;
ETextSecurity oldSecurity = oldStyle ? oldStyle->textSecurity() : TSNONE;
RenderObject::setStyle(newStyle);
if (oldTransform != newStyle->textTransform() || oldSecurity != newStyle->textSecurity())
if (RefPtr<StringImpl> textToTransform = originalString())
setText(textToTransform.release(), true);
cacheWidths();
}
void RenderText::destroy()
{
if (!documentBeingDestroyed()) {
if (firstTextBox()) {
if (isBR()) {
RootInlineBox* next = firstTextBox()->root()->nextRootBox();
if (next)
next->markDirty();
}
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
box->remove();
} else if (parent())
parent()->dirtyLinesFromChangedChild(this);
}
deleteTextBoxes();
RenderObject::destroy();
}
void RenderText::extractTextBox(InlineTextBox* box)
{
m_lastTextBox = box->prevTextBox();
if (box == m_firstTextBox)
m_firstTextBox = 0;
if (box->prevTextBox())
box->prevTextBox()->setNextLineBox(0);
box->setPreviousLineBox(0);
for (InlineRunBox* curr = box; curr; curr = curr->nextLineBox())
curr->setExtracted();
}
void RenderText::attachTextBox(InlineTextBox* box)
{
if (m_lastTextBox) {
m_lastTextBox->setNextLineBox(box);
box->setPreviousLineBox(m_lastTextBox);
} else
m_firstTextBox = box;
InlineTextBox* last = box;
for (InlineTextBox* curr = box; curr; curr = curr->nextTextBox()) {
curr->setExtracted(false);
last = curr;
}
m_lastTextBox = last;
}
void RenderText::removeTextBox(InlineTextBox* box)
{
if (box == m_firstTextBox)
m_firstTextBox = box->nextTextBox();
if (box == m_lastTextBox)
m_lastTextBox = box->prevTextBox();
if (box->nextTextBox())
box->nextTextBox()->setPreviousLineBox(box->prevTextBox());
if (box->prevTextBox())
box->prevTextBox()->setNextLineBox(box->nextTextBox());
}
void RenderText::deleteTextBoxes()
{
if (firstTextBox()) {
RenderArena* arena = renderArena();
InlineTextBox *curr = firstTextBox(), *next = 0;
while (curr) {
next = curr->nextTextBox();
curr->destroy(arena);
curr = next;
}
m_firstTextBox = m_lastTextBox = 0;
}
}
PassRefPtr<StringImpl> RenderText::originalString() const
{
return element() ? element()->string() : 0;
}
void RenderText::absoluteRects(Vector<IntRect>& rects, int tx, int ty)
{
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
rects.append(IntRect(tx + box->xPos(), ty + box->yPos(), box->width(), box->height()));
}
void RenderText::addLineBoxRects(Vector<IntRect>& rects, unsigned start, unsigned end)
{
int x, y;
absolutePositionForContent(x, y);
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
if (start <= box->start() && box->end() <= end)
rects.append(IntRect(x + box->xPos(), y + box->yPos(), box->width(), box->height()));
else {
IntRect r = box->selectionRect(x, y, start, end);
if (!r.isEmpty()) {
// change the height and y position because selectionRect uses selection-specific values
r.setHeight(box->height());
r.setY(y + box->yPos());
rects.append(r);
}
}
}
}
InlineTextBox* RenderText::findNextInlineTextBox(int offset, int& pos) const
{
// The text runs point to parts of the RenderText's m_str
// (they don't include '\n')
// Find the text run that includes the character at offset
// and return pos, which is the position of the char in the run.
if (!m_firstTextBox)
return 0;
InlineTextBox* s = m_firstTextBox;
int off = s->m_len;
while (offset > off && s->nextTextBox()) {
s = s->nextTextBox();
off = s->m_start + s->m_len;
}
// we are now in the correct text run
pos = (offset > off ? s->m_len : s->m_len - (off - offset) );
return s;
}
VisiblePosition RenderText::positionForCoordinates(int x, int y)
{
if (!firstTextBox() || stringLength() == 0)
return VisiblePosition(element(), 0, DOWNSTREAM);
int absx, absy;
RenderBlock* cb = containingBlock();
cb->absolutePositionForContent(absx, absy);
if (cb->hasOverflowClip())
cb->layer()->subtractScrollOffset(absx, absy);
// Get the offset for the position, since this will take rtl text into account.
int offset;
// FIXME: We should be able to roll these special cases into the general cases in the loop below.
if (firstTextBox() && y < absy + firstTextBox()->root()->bottomOverflow() && x < absx + firstTextBox()->m_x) {
// at the y coordinate of the first line or above
// and the x coordinate is to the left of the first text box left edge
offset = firstTextBox()->offsetForPosition(x - absx);
return VisiblePosition(element(), offset + firstTextBox()->m_start, DOWNSTREAM);
}
if (lastTextBox() && y >= absy + lastTextBox()->root()->topOverflow() && x >= absx + lastTextBox()->m_x + lastTextBox()->m_width) {
// at the y coordinate of the last line or below
// and the x coordinate is to the right of the last text box right edge
offset = lastTextBox()->offsetForPosition(x - absx);
return VisiblePosition(element(), offset + lastTextBox()->m_start, DOWNSTREAM);
}
InlineTextBox* lastBoxAbove = 0;
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
if (y >= absy + box->root()->topOverflow()) {
if (y < absy + box->root()->bottomOverflow()) {
offset = box->offsetForPosition(x - absx);
if (x == absx + box->m_x)
// the x coordinate is equal to the left edge of this box
// the affinity must be downstream so the position doesn't jump back to the previous line
return VisiblePosition(element(), offset + box->m_start, DOWNSTREAM);
if (x < absx + box->m_x + box->m_width)
// and the x coordinate is to the left of the right edge of this box
// check to see if position goes in this box
return VisiblePosition(element(), offset + box->m_start, offset > 0 ? VP_UPSTREAM_IF_POSSIBLE : DOWNSTREAM);
if (!box->prevOnLine() && x < absx + box->m_x)
// box is first on line
// and the x coordinate is to the left of the first text box left edge
return VisiblePosition(element(), offset + box->m_start, DOWNSTREAM);
if (!box->nextOnLine())
// box is last on line
// and the x coordinate is to the right of the last text box right edge
// generate VisiblePosition, use UPSTREAM affinity if possible
return VisiblePosition(element(), offset + box->m_start, VP_UPSTREAM_IF_POSSIBLE);
}
lastBoxAbove = box;
}
}
return VisiblePosition(element(), lastBoxAbove ? lastBoxAbove->m_start + lastBoxAbove->m_len : 0, DOWNSTREAM);
}
#if __GNUC__
static RenderObject* firstRendererOnNextLine(InlineBox* box) __attribute__ ((unused));
#endif
static RenderObject* firstRendererOnNextLine(InlineBox* box)
{
if (!box)
return 0;
RootInlineBox* root = box->root();
if (!root)
return 0;
if (root->endsWithBreak())
return 0;
RootInlineBox* nextRoot = root->nextRootBox();
if (!nextRoot)
return 0;
InlineBox* firstChild = nextRoot->firstChild();
if (!firstChild)
return 0;
return firstChild->object();
}
static RenderObject* lastRendererOnPrevLine(InlineBox* box)
{
if (!box)
return 0;
RootInlineBox* root = box->root();
if (!root)
return 0;
if (root->endsWithBreak())
return 0;
RootInlineBox* prevRoot = root->prevRootBox();
if (!prevRoot)
return 0;
InlineBox* lastChild = prevRoot->lastChild();
if (!lastChild)
return 0;
return lastChild->object();
}
static inline bool atLineWrap(InlineTextBox* box, int offset)
{
return box->nextTextBox() && !box->nextOnLine() && offset == box->m_start + box->m_len;
}
IntRect RenderText::caretRect(int offset, EAffinity affinity, int* extraWidthToEndOfLine)
{
if (!firstTextBox() || !stringLength())
return IntRect();
// Find the text box for the given offset
InlineTextBox* box = 0;
for (box = firstTextBox(); box; box = box->nextTextBox()) {
if (box->containsCaretOffset(offset)) {
// Check if downstream affinity would make us move to the next line.
if (atLineWrap(box, offset) && affinity == DOWNSTREAM) {
// Use the next text box
box = box->nextTextBox();
offset = box->m_start;
} else {
InlineTextBox* prevBox = box->prevTextBox();
if (offset == box->m_start && affinity == UPSTREAM && prevBox && !box->prevOnLine()) {
if (prevBox) {
box = prevBox;
offset = box->m_start + box->m_len;
} else {
RenderObject *object = lastRendererOnPrevLine(box);
if (object)
return object->caretRect(0, affinity);
}
}
}
break;
}
}
if (!box)
return IntRect();
int height = box->root()->bottomOverflow() - box->root()->topOverflow();
int top = box->root()->topOverflow();
int left = box->positionForOffset(offset);
int rootLeft = box->root()->xPos();
// FIXME: should we use the width of the root inline box or the
// width of the containing block for this?
if (extraWidthToEndOfLine)
*extraWidthToEndOfLine = (box->root()->width() + rootLeft) - (left + 1);
int absx, absy;
absolutePositionForContent(absx, absy);
left += absx;
top += absy;
RenderBlock* cb = containingBlock();
if (style()->autoWrap()) {
int availableWidth = cb->lineWidth(top);
if (!box->m_reversed)
left = min(left, absx + rootLeft + availableWidth - 1);
else
left = max(left, absx + rootLeft);
}
return IntRect(left, top, 1, height);
}
void RenderText::posOfChar(int chr, int& x, int& y)
{
absolutePositionForContent(x, y);
int pos;
if (InlineTextBox* s = findNextInlineTextBox(chr, pos)) {
// s is the line containing the character
x += s->m_x; // this is the x of the beginning of the line, but it's good enough for now
y += s->m_y;
}
}
bool RenderText::allAscii() const
{
if (m_allAsciiChecked)
return m_allAscii;
m_allAsciiChecked = true;
unsigned i;
for (i = 0; i < m_str->length(); i++) {
if ((*m_str)[i] > 0x7f) {
m_allAscii = false;
return m_allAscii;
}
}
m_allAscii = true;
return m_allAscii;
}
bool RenderText::shouldUseMonospaceCache(const Font* f) const
{
return (f && f->isFixedPitch() && allAscii() && !style()->font().isSmallCaps());
}
// We cache the width of the ' ' character for <pre> text. We could go further
// and cache a widths array for all styles, at the expense of increasing the size of the
// RenderText.
void RenderText::cacheWidths()
{
const Font* f = font(false);
if (shouldUseMonospaceCache(f)) {
const UChar c = ' ';
m_monospaceCharacterWidth = f->width(TextRun(&c, 1));
} else
m_monospaceCharacterWidth = 0;
}
ALWAYS_INLINE int RenderText::widthFromCache(const Font* f, int start, int len, int tabWidth, int xPos) const
{
if (m_monospaceCharacterWidth) {
int i;
int w = 0;
for (i = start; i < start + len; i++) {
UChar c = (*m_str)[i];
WTF::Unicode::Direction dir = WTF::Unicode::direction(c);
if (dir != WTF::Unicode::NonSpacingMark && dir != WTF::Unicode::BoundaryNeutral) {
if (c == '\t' && tabWidth)
w += tabWidth - ((xPos + w) % tabWidth);
else
w += m_monospaceCharacterWidth;
if (DeprecatedChar(c).isSpace() && i > start && !DeprecatedChar((*m_str)[i - 1]).isSpace())
w += f->wordSpacing();
}
}
return w;
}
return f->width(TextRun(string(), start, len, 0), TextStyle(tabWidth, xPos));
}
void RenderText::trimmedMinMaxWidth(int leadWidth,
int& beginMinW, bool& beginWS,
int& endMinW, bool& endWS,
bool& hasBreakableChar, bool& hasBreak,
int& beginMaxW, int& endMaxW,
int& minW, int& maxW, bool& stripFrontSpaces)
{
bool collapseWhiteSpace = style()->collapseWhiteSpace();
if (!collapseWhiteSpace)
stripFrontSpaces = false;
int len = m_str->length();
if (!len || (stripFrontSpaces && m_str->containsOnlyWhitespace())) {
maxW = 0;
hasBreak = false;
return;
}
if (m_hasTab)
calcMinMaxWidth(leadWidth);
minW = m_minWidth;
maxW = m_maxWidth;
beginWS = !stripFrontSpaces && m_hasBeginWS;
endWS = m_hasEndWS;
beginMinW = m_beginMinWidth;
endMinW = m_endMinWidth;
hasBreakableChar = m_hasBreakableChar;
hasBreak = m_hasBreak;
if (stripFrontSpaces && ((*m_str)[0] == ' ' || ((*m_str)[0] == '\n' && !style()->preserveNewline()) || (*m_str)[0] == '\t')) {
const Font* f = font(false); // FIXME: Why is it ok to ignore first-line here?
const UChar space = ' ';
int spaceWidth = f->width(TextRun(&space, 1));
maxW -= spaceWidth + f->wordSpacing();
}
stripFrontSpaces = collapseWhiteSpace && m_hasEndWS;
if (!style()->autoWrap() || minW > maxW)
minW = maxW;
// Compute our max widths by scanning the string for newlines.
if (hasBreak) {
const Font* f = font(false);
bool firstLine = true;
beginMaxW = maxW;
endMaxW = maxW;
for (int i = 0; i < len; i++) {
int linelen = 0;
while (i + linelen < len && (*m_str)[i + linelen] != '\n')
linelen++;
if (linelen) {
endMaxW = widthFromCache(f, i, linelen, tabWidth(), leadWidth + endMaxW);
if (firstLine) {
firstLine = false;
leadWidth = 0;
beginMaxW = endMaxW;
}
i += linelen;
} else if (firstLine) {
beginMaxW = 0;
firstLine = false;
leadWidth = 0;
}
if (i == len - 1)
// A <pre> run that ends with a newline, as in, e.g.,
// <pre>Some text\n\n<span>More text</pre>
endMaxW = 0;
}
}
}
void RenderText::calcMinMaxWidth()
{
// Use 0 for the leadWidth. If the text contains a variable width tab, the real width
// will get measured when trimmedMinMaxWidth calls again with the real leadWidth.
ASSERT(!minMaxKnown());
calcMinMaxWidth(0);
}
inline bool isSpaceAccordingToStyle(UChar c, RenderStyle* style)
{
return c == ' ' || (c == 0xa0 && style->nbspMode() == SPACE);
}
void RenderText::calcMinMaxWidth(int leadWidth)
{
// FIXME: calc Min and Max width...
m_minWidth = 0;
m_beginMinWidth = 0;
m_endMinWidth = 0;
m_maxWidth = 0;
if (isBR())
return;
int currMinWidth = 0;
int currMaxWidth = 0;
m_hasBreakableChar = false;
m_hasBreak = false;
m_hasTab = false;
m_hasBeginWS = false;
m_hasEndWS = false;
// FIXME: not 100% correct for first-line
const Font* f = font(false);
int wordSpacing = style()->wordSpacing();
int len = m_str->length();
const UChar* txt = m_str->characters();
bool needsWordSpacing = false;
bool ignoringSpaces = false;
bool isSpace = false;
bool firstWord = true;
bool firstLine = true;
int nextBreakable = -1;
bool breakNBSP = style()->autoWrap() && style()->nbspMode() == SPACE;
for (int i = 0; i < len; i++) {
UChar c = txt[i];
bool previousCharacterIsSpace = isSpace;
bool isNewline = false;
if (c == '\n') {
if (style()->preserveNewline()) {
m_hasBreak = true;
isNewline = true;
isSpace = false;
} else
isSpace = true;
} else if (c == '\t') {
if (!style()->collapseWhiteSpace()) {
m_hasTab = true;
isSpace = false;
} else
isSpace = true;
} else
isSpace = c == ' ';
if ((isSpace || isNewline) && !i)
m_hasBeginWS = true;
if ((isSpace || isNewline) && i == len - 1)
m_hasEndWS = true;
if (!ignoringSpaces && style()->collapseWhiteSpace() && previousCharacterIsSpace && isSpace)
ignoringSpaces = true;
if (ignoringSpaces && !isSpace)
ignoringSpaces = false;
// Ignore spaces and soft hyphens
if (ignoringSpaces || c == SOFT_HYPHEN)
continue;
bool hasBreak = isBreakable(txt, i, len, nextBreakable, breakNBSP);
int j = i;
while (c != '\n' && !isSpaceAccordingToStyle(c, style()) && c != '\t' && c != SOFT_HYPHEN) {
j++;
if (j == len)
break;
c = txt[j];
if (isBreakable(txt, j, len, nextBreakable, breakNBSP))
break;
}
int wordLen = j - i;
if (wordLen) {
int w = widthFromCache(f, i, wordLen, tabWidth(), leadWidth + currMaxWidth);
currMinWidth += w;
currMaxWidth += w;
bool isSpace = (j < len) && isSpaceAccordingToStyle(c, style());
bool isCollapsibleWhiteSpace = (j < len) && style()->isCollapsibleWhiteSpace(c);
if (j < len && style()->autoWrap())
m_hasBreakableChar = true;
// Add in wordSpacing to our currMaxWidth, but not if this is the last word on a line or the
// last word in the run.
if (wordSpacing && (isSpace || isCollapsibleWhiteSpace) && !containsOnlyWhitespace(j, len-j))
currMaxWidth += wordSpacing;
if (firstWord) {
firstWord = false;
// If the first character in the run is breakable, then we consider ourselves to have a beginning
// minimum width of 0, since a break could occur right before our run starts, preventing us from ever
// being appended to a previous text run when considering the total minimum width of the containing block.
if (hasBreak)
m_hasBreakableChar = true;
m_beginMinWidth = hasBreak ? 0 : w;
}
m_endMinWidth = w;
if (currMinWidth > m_minWidth)
m_minWidth = currMinWidth;
currMinWidth = 0;
i += wordLen - 1;
} else {
// Nowrap can never be broken, so don't bother setting the
// breakable character boolean. Pre can only be broken if we encounter a newline.
if (style()->autoWrap() || isNewline)
m_hasBreakableChar = true;
if (currMinWidth > m_minWidth)
m_minWidth = currMinWidth;
currMinWidth = 0;
if (isNewline) { // Only set if preserveNewline was true and we saw a newline.
if (firstLine) {
firstLine = false;
leadWidth = 0;
m_beginMinWidth = currMaxWidth;
}
if (currMaxWidth > m_maxWidth)
m_maxWidth = currMaxWidth;
currMaxWidth = 0;
} else {
currMaxWidth += f->width(TextRun(txt + i, 1), TextStyle(tabWidth(), leadWidth + currMaxWidth));
needsWordSpacing = isSpace && !previousCharacterIsSpace && i == len - 1;
}
}
}
if (needsWordSpacing && len > 1)
currMaxWidth += wordSpacing;
m_minWidth = max(currMinWidth, m_minWidth);
m_maxWidth = max(currMaxWidth, m_maxWidth);
if (!style()->autoWrap())
m_minWidth = m_maxWidth;
if (style()->whiteSpace() == PRE) {
// FIXME: pre-wrap and pre-line need to be dealt with possibly? This code won't be right
// for them though.
if (firstLine)
m_beginMinWidth = m_maxWidth;
m_endMinWidth = currMaxWidth;
}
setMinMaxKnown();
}
bool RenderText::containsOnlyWhitespace(unsigned from, unsigned len) const
{
unsigned currPos;
for (currPos = from;
currPos < from + len && ((*m_str)[currPos] == '\n' || (*m_str)[currPos] == ' ' || (*m_str)[currPos] == '\t');
currPos++);
return currPos >= (from + len);
}
int RenderText::minXPos() const
{
if (!m_firstTextBox)
return 0;
// FIXME: we should not use an arbitrary value like this. Perhaps we should use INT_MAX.
int minXPos = 6666666;
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
minXPos = min(minXPos, static_cast<int>(box->m_x));
return minXPos;
}
int RenderText::xPos() const
{
return m_firstTextBox ? m_firstTextBox->m_x : 0;
}
int RenderText::yPos() const
{
return m_firstTextBox ? m_firstTextBox->m_y : 0;
}
const Font& RenderText::font()
{
return style()->font();
}
void RenderText::setSelectionState(SelectionState state)
{
InlineTextBox* box;
m_selectionState = state;
if (state == SelectionStart || state == SelectionEnd || state == SelectionBoth) {
int startPos, endPos;
selectionStartEnd(startPos, endPos);
if (selectionState() == SelectionStart) {
endPos = m_str->length();
// to handle selection from end of text to end of line
if (startPos != 0 && startPos == endPos)
startPos = endPos - 1;
} else if (selectionState() == SelectionEnd)
startPos = 0;
for (box = firstTextBox(); box; box = box->nextTextBox()) {
if (box->isSelected(startPos, endPos)) {
RootInlineBox* line = box->root();
if (line)
line->setHasSelectedChildren(true);
}
}
} else {
for (box = firstTextBox(); box; box = box->nextTextBox()) {
RootInlineBox* line = box->root();
if (line)
line->setHasSelectedChildren(state == SelectionInside);
}
}
containingBlock()->setSelectionState(state);
}
void RenderText::setTextWithOffset(PassRefPtr<StringImpl> text, unsigned offset, unsigned len, bool force)
{
unsigned oldLen = m_str ? m_str->length() : 0;
unsigned newLen = text ? text->length() : 0;
int delta = newLen - oldLen;
unsigned end = len ? offset + len - 1 : offset;
RootInlineBox* firstRootBox = 0;
RootInlineBox* lastRootBox = 0;
bool dirtiedLines = false;
// Dirty all text boxes that include characters in between offset and offset+len.
for (InlineTextBox* curr = firstTextBox(); curr; curr = curr->nextTextBox()) {
// Text run is entirely before the affected range.
if (curr->end() < offset)
continue;
// Text run is entirely after the affected range.
if (curr->start() > end) {
curr->offsetRun(delta);
RootInlineBox* root = curr->root();
if (!firstRootBox) {
firstRootBox = root;
if (!dirtiedLines) {
// The affected area was in between two runs. Go ahead and mark the root box of
// the run after the affected area as dirty.
firstRootBox->markDirty();
dirtiedLines = true;
}
}
lastRootBox = root;
} else if (curr->end() >= offset && curr->end() <= end) {
// Text run overlaps with the left end of the affected range.
curr->dirtyLineBoxes();
dirtiedLines = true;
} else if (curr->start() <= offset && curr->end() >= end) {
// Text run subsumes the affected range.
curr->dirtyLineBoxes();
dirtiedLines = true;
} else if (curr->start() <= end && curr->end() >= end) {
// Text run overlaps with right end of the affected range.
curr->dirtyLineBoxes();
dirtiedLines = true;
}
}
// Now we have to walk all of the clean lines and adjust their cached line break information
// to reflect our updated offsets.
if (lastRootBox)
lastRootBox = lastRootBox->nextRootBox();
if (firstRootBox) {
RootInlineBox* prev = firstRootBox->prevRootBox();
if (prev)
firstRootBox = prev;
}
for (RootInlineBox* curr = firstRootBox; curr && curr != lastRootBox; curr = curr->nextRootBox()) {
if (curr->lineBreakObj() == this && curr->lineBreakPos() > end)
curr->setLineBreakPos(curr->lineBreakPos() + delta);
}
m_linesDirty = dirtiedLines;
setText(text, force);
}
static inline bool isInlineFlowOrEmptyText(RenderObject* o)
{
if (o->isInlineFlow())
return true;
if (!o->isText())
return false;
StringImpl* string = static_cast<RenderText*>(o)->string();
if (!string)
return true;
return string->length() == 0;
}
void RenderText::setInternalString(PassRefPtr<StringImpl> text)
{
m_allAsciiChecked = false;
m_str = text;
if (m_str) {
m_str = m_str->replace('\\', backslashAsCurrencySymbol());
if (style()) {
switch (style()->textTransform()) {
case TTNONE:
break;
case CAPITALIZE: {
// find previous text renderer if one exists
RenderObject* previousText = this;
while ((previousText = previousText->previousInPreOrder()))
if (!isInlineFlowOrEmptyText(previousText))
break;
UChar previousCharacter = ' ';
if (previousText && previousText->isText())
if (StringImpl* previousString = static_cast<RenderText*>(previousText)->string())
previousCharacter = (*previousString)[previousString->length() - 1];
m_str = m_str->capitalize(previousCharacter);
break;
}
case UPPERCASE:
m_str = m_str->upper();
break;
case LOWERCASE:
m_str = m_str->lower();
break;
}
// We use the same characters here as for list markers.
// See the listMarkerText function in RenderListMarker.cpp.
switch (style()->textSecurity()) {
case TSNONE:
break;
case TSCIRCLE: {
const UChar whiteBullet = 0x25E6;
m_str = m_str->secure(whiteBullet);
break;
}
case TSDISC: {
const UChar bullet = 0x2022;
m_str = m_str->secure(bullet);
break;
}
case TSSQUARE: {
const UChar blackSquare = 0x25A0;
m_str = m_str->secure(blackSquare);
break;
}
}
}
}
ASSERT(!isBR() || (m_str->length() == 1 && (*m_str)[0] == '\n'));
ASSERT(!m_str->length() || m_str->characters());
}
void RenderText::setText(PassRefPtr<StringImpl> text, bool force)
{
if (!text)
return;
if (!force && equal(m_str.get(), text.get()))
return;
setInternalString(text);
setNeedsLayoutAndMinMaxRecalc();
}
int RenderText::height() const
{
int retval = 0;
if (firstTextBox())
retval = lastTextBox()->m_y + lastTextBox()->height() - firstTextBox()->m_y;
return retval;
}
short RenderText::lineHeight(bool firstLine, bool) const
{
// Always use the interior line height of the parent (e.g., if our parent is an inline block).
return parent()->lineHeight(firstLine, true);
}
void RenderText::dirtyLineBoxes(bool fullLayout, bool)
{
if (fullLayout)
deleteTextBoxes();
else if (!m_linesDirty) {
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
box->dirtyLineBoxes();
}
m_linesDirty = false;
}
InlineBox* RenderText::createInlineBox(bool, bool isRootLineBox, bool)
{
ASSERT(!isRootLineBox);
InlineTextBox* textBox = new (renderArena()) InlineTextBox(this);
if (!m_firstTextBox)
m_firstTextBox = m_lastTextBox = textBox;
else {
m_lastTextBox->setNextLineBox(textBox);
textBox->setPreviousLineBox(m_lastTextBox);
m_lastTextBox = textBox;
}
return textBox;
}
void RenderText::position(InlineBox* box)
{
InlineTextBox* s = static_cast<InlineTextBox*>(box);
// FIXME: should not be needed!!!
if (!s->m_len) {
// We want the box to be destroyed.
s->remove();
s->destroy(renderArena());
m_firstTextBox = m_lastTextBox = 0;
return;
}
m_containsReversedText |= s->m_reversed;
}
unsigned int RenderText::width(unsigned int from, unsigned int len, int xPos, bool firstLine) const
{
if (from >= m_str->length())
return 0;
if (from + len > m_str->length())
len = m_str->length() - from;
const Font* f = font(firstLine);
return width(from, len, f, xPos);
}
unsigned int RenderText::width(unsigned int from, unsigned int len, const Font* f, int xPos) const
{
if (!m_str->characters() || from > m_str->length())
return 0;
if (from + len > m_str->length())
len = m_str->length() - from;
int w;
if (!style()->preserveNewline() && f == &style()->font() && !from && len == m_str->length())
w = m_maxWidth;
else if (f == &style()->font())
w = widthFromCache(f, from, len, tabWidth(), xPos);
else
w = f->width(TextRun(string(), from, len, 0), TextStyle(tabWidth(), xPos));
return w;
}
int RenderText::width() const
{
// FIXME: we should not use an arbitrary value like this. Perhaps we should use INT_MAX.
int minx = 100000000;
int maxx = 0;
// slooow
for (InlineTextBox* s = firstTextBox(); s; s = s->nextTextBox()) {
if (s->m_x < minx)
minx = s->m_x;
if (s->m_x + s->m_width > maxx)
maxx = s->m_x + s->m_width;
}
return max(0, maxx - minx);
}
IntRect RenderText::getAbsoluteRepaintRect()
{
RenderObject* cb = containingBlock();
return cb->getAbsoluteRepaintRect();
}
IntRect RenderText::selectionRect()
{
IntRect rect;
if (selectionState() == SelectionNone)
return rect;
RenderBlock* cb = containingBlock();
if (!cb)
return rect;
// Now calculate startPos and endPos for painting selection.
// We include a selection while endPos > 0
int startPos, endPos;
if (selectionState() == SelectionInside) {
// We are fully selected.
startPos = 0;
endPos = m_str->length();
} else {
selectionStartEnd(startPos, endPos);
if (selectionState() == SelectionStart)
endPos = m_str->length();
else if (selectionState() == SelectionEnd)
startPos = 0;
}
if (startPos == endPos)
return rect;
int absx, absy;
cb->absolutePositionForContent(absx, absy);
RenderLayer* layer = cb->layer();
if (layer)
layer->subtractScrollOffset(absx, absy);
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
rect.unite(box->selectionRect(absx, absy, startPos, endPos));
return rect;
}
short RenderText::verticalPositionHint(bool firstLine) const
{
return parent()->verticalPositionHint(firstLine);
}
const Font* RenderText::font(bool firstLine) const
{
return &style(firstLine)->font();
}
int RenderText::caretMinOffset() const
{
InlineTextBox* box = firstTextBox();
if (!box)
return 0;
int minOffset = box->m_start;
for (box = box->nextTextBox(); box; box = box->nextTextBox())
minOffset = min(minOffset, box->m_start);
return minOffset;
}
int RenderText::caretMaxOffset() const
{
InlineTextBox* box = lastTextBox();
if (!box)
return m_str->length();
int maxOffset = box->m_start + box->m_len;
for (box = box->prevTextBox(); box; box = box->prevTextBox())
maxOffset = max(maxOffset, box->m_start + box->m_len);
return maxOffset;
}
unsigned RenderText::caretMaxRenderedOffset() const
{
int l = 0;
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox())
l += box->m_len;
return l;
}
int RenderText::previousOffset(int current) const
{
StringImpl* si = m_str.get();
TextBreakIterator* iterator = characterBreakIterator(si->characters(), si->length());
if (!iterator)
return current - 1;
long result = textBreakPreceding(iterator, current);
if (result == TextBreakDone)
result = current - 1;
return result;
}
int RenderText::nextOffset(int current) const
{
StringImpl* si = m_str.get();
TextBreakIterator* iterator = characterBreakIterator(si->characters(), si->length());
if (!iterator)
return current + 1;
long result = textBreakFollowing(iterator, current);
if (result == TextBreakDone)
result = current + 1;
return result;
}
InlineBox* RenderText::inlineBox(int offset, EAffinity affinity)
{
for (InlineTextBox* box = firstTextBox(); box; box = box->nextTextBox()) {
if (box->containsCaretOffset(offset)) {
if (atLineWrap(box, offset) && affinity == DOWNSTREAM)
return box->nextTextBox();
return box;
}
if (offset < box->m_start)
// The offset we're looking for is before this node
// this means the offset must be in content that is
// not rendered.
return box->prevTextBox() ? box->prevTextBox() : firstTextBox();
}
return 0;
}
} // namespace WebCore