| /* |
| * Copyright (C) 2010 Nokia Corporation and/or its subsidiary(-ies) |
| * Copyright (C) 2014 Igalia S.L. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' |
| * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, |
| * THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS |
| * BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR |
| * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF |
| * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS |
| * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN |
| * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF |
| * THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #ifndef BitmapTexture_h |
| #define BitmapTexture_h |
| |
| #include "IntPoint.h" |
| #include "IntRect.h" |
| #include "IntSize.h" |
| #include <wtf/RefCounted.h> |
| #include <wtf/RefPtr.h> |
| |
| namespace WebCore { |
| |
| class FilterOperations; |
| class GraphicsLayer; |
| class Image; |
| class TextureMapper; |
| |
| // A 2D texture that can be the target of software or GL rendering. |
| class BitmapTexture : public RefCounted<BitmapTexture> { |
| public: |
| enum Flag { |
| NoFlag = 0, |
| SupportsAlpha = 0x01, |
| }; |
| |
| typedef unsigned Flags; |
| |
| BitmapTexture() |
| : m_flags(0) |
| { |
| } |
| |
| virtual ~BitmapTexture() = default; |
| virtual bool isBackedByOpenGL() const { return false; } |
| |
| virtual IntSize size() const = 0; |
| virtual void updateContents(Image*, const IntRect&, const IntPoint& offset) = 0; |
| virtual void updateContents(TextureMapper&, GraphicsLayer*, const IntRect& target, const IntPoint& offset, float scale = 1); |
| virtual void updateContents(const void*, const IntRect& target, const IntPoint& offset, int bytesPerLine) = 0; |
| virtual bool isValid() const = 0; |
| inline Flags flags() const { return m_flags; } |
| |
| virtual int bpp() const { return 32; } |
| void reset(const IntSize& size, Flags flags = 0) |
| { |
| m_flags = flags; |
| m_contentSize = size; |
| didReset(); |
| } |
| virtual void didReset() { } |
| |
| inline IntSize contentSize() const { return m_contentSize; } |
| inline int numberOfBytes() const { return size().width() * size().height() * bpp() >> 3; } |
| inline bool isOpaque() const { return !(m_flags & SupportsAlpha); } |
| |
| virtual RefPtr<BitmapTexture> applyFilters(TextureMapper&, const FilterOperations&) { return this; } |
| |
| protected: |
| IntSize m_contentSize; |
| |
| private: |
| Flags m_flags; |
| }; |
| |
| } |
| |
| #endif // BitmapTexture_h |