blob: 55bb4e90885881427f52e51e3f42fa3840e2e0a3 [file] [log] [blame]
/*
* Copyright (C) 2003-2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#import "config.h"
#import "GraphicsContext.h"
#import "DisplayListRecorder.h"
#import "GraphicsContextCG.h"
#import "GraphicsContextPlatformPrivateCG.h"
#import "IntRect.h"
#import <pal/spi/cg/CoreGraphicsSPI.h>
#import <pal/spi/mac/NSGraphicsSPI.h>
#import <wtf/SoftLinking.h>
#import <wtf/StdLibExtras.h>
#if USE(APPKIT)
#import <AppKit/AppKit.h>
#endif
#if PLATFORM(IOS_FAMILY)
#import "Color.h"
#import "WKGraphics.h"
#import <pal/ios/UIKitSoftLink.h>
#import <pal/spi/ios/UIKitSPI.h>
#endif
#if PLATFORM(MAC)
#import "LocalCurrentGraphicsContext.h"
#endif
@class NSColor;
// FIXME: More of this should use CoreGraphics instead of AppKit.
// FIXME: More of this should move into GraphicsContextCG.cpp.
namespace WebCore {
// NSColor, NSBezierPath, and NSGraphicsContext calls do not raise exceptions
// so we don't block exceptions.
#if ENABLE(FULL_KEYBOARD_ACCESS)
static bool drawFocusRingAtTime(CGContextRef context, NSTimeInterval timeOffset, const Color& color)
{
#if USE(APPKIT)
CGFocusRingStyle focusRingStyle;
BOOL needsRepaint = NSInitializeCGFocusRingStyleForTime(NSFocusRingOnly, &focusRingStyle, timeOffset);
#else
BOOL needsRepaint = NO;
UNUSED_PARAM(timeOffset);
CGFocusRingStyle focusRingStyle;
focusRingStyle.version = 0;
focusRingStyle.tint = kCGFocusRingTintBlue;
focusRingStyle.ordering = kCGFocusRingOrderingNone;
focusRingStyle.alpha = [PAL::getUIFocusRingStyleClass() maxAlpha];
focusRingStyle.radius = [PAL::getUIFocusRingStyleClass() cornerRadius];
focusRingStyle.threshold = [PAL::getUIFocusRingStyleClass() alphaThreshold];
focusRingStyle.bounds = CGRectZero;
#endif
// We want to respect the CGContext clipping and also not overpaint any
// existing focus ring. The way to do this is set accumulate to
// -1. According to CoreGraphics, the reasoning for this behavior has been
// lost in time.
focusRingStyle.accumulate = -1;
auto style = adoptCF(CGStyleCreateFocusRingWithColor(&focusRingStyle, cachedCGColor(color)));
CGContextStateSaver stateSaver(context);
CGContextSetStyle(context, style.get());
CGContextFillPath(context);
return needsRepaint;
}
inline static void drawFocusRing(CGContextRef context, const Color& color)
{
drawFocusRingAtTime(context, std::numeric_limits<double>::max(), color);
}
static void drawFocusRingToContext(CGContextRef context, CGPathRef focusRingPath, const Color& color)
{
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
drawFocusRing(context, color);
}
#endif // ENABLE(FULL_KEYBOARD_ACCESS)
void GraphicsContext::drawFocusRing(const Path& path, float width, float offset, const Color& color)
{
#if ENABLE(FULL_KEYBOARD_ACCESS)
if (paintingDisabled() || path.isNull())
return;
if (m_impl) {
m_impl->drawFocusRing(path, width, offset, color);
return;
}
drawFocusRingToContext(platformContext(), path.platformPath(), color);
#else
UNUSED_PARAM(path);
UNUSED_PARAM(width);
UNUSED_PARAM(offset);
UNUSED_PARAM(color);
#endif
}
#if PLATFORM(MAC)
static bool drawFocusRingToContextAtTime(CGContextRef context, CGPathRef focusRingPath, double timeOffset, const Color& color)
{
UNUSED_PARAM(timeOffset);
CGContextBeginPath(context);
CGContextAddPath(context, focusRingPath);
return drawFocusRingAtTime(context, std::numeric_limits<double>::max(), color);
}
void GraphicsContext::drawFocusRing(const Path& path, double timeOffset, bool& needsRedraw, const Color& color)
{
if (paintingDisabled() || path.isNull())
return;
if (m_impl) // FIXME: implement animated focus ring drawing.
return;
needsRedraw = drawFocusRingToContextAtTime(platformContext(), path.platformPath(), timeOffset, color);
}
void GraphicsContext::drawFocusRing(const Vector<FloatRect>& rects, double timeOffset, bool& needsRedraw, const Color& color)
{
if (paintingDisabled())
return;
if (m_impl) // FIXME: implement animated focus ring drawing.
return;
RetainPtr<CGMutablePathRef> focusRingPath = adoptCF(CGPathCreateMutable());
for (const auto& rect : rects)
CGPathAddRect(focusRingPath.get(), 0, CGRect(rect));
needsRedraw = drawFocusRingToContextAtTime(platformContext(), focusRingPath.get(), timeOffset, color);
}
#endif // PLATFORM(MAC)
void GraphicsContext::drawFocusRing(const Vector<FloatRect>& rects, float width, float offset, const Color& color)
{
#if ENABLE(FULL_KEYBOARD_ACCESS)
if (paintingDisabled())
return;
if (m_impl) {
m_impl->drawFocusRing(rects, width, offset, color);
return;
}
RetainPtr<CGMutablePathRef> focusRingPath = adoptCF(CGPathCreateMutable());
for (auto& rect : rects)
CGPathAddRect(focusRingPath.get(), 0, CGRectInset(rect, -offset, -offset));
drawFocusRingToContext(platformContext(), focusRingPath.get(), color);
#else
UNUSED_PARAM(rects);
UNUSED_PARAM(width);
UNUSED_PARAM(offset);
UNUSED_PARAM(color);
#endif
}
static inline void setPatternPhaseInUserSpace(CGContextRef context, CGPoint phasePoint)
{
CGAffineTransform userToBase = getUserToBaseCTM(context);
CGPoint phase = CGPointApplyAffineTransform(phasePoint, userToBase);
CGContextSetPatternPhase(context, CGSizeMake(phase.x, phase.y));
}
static CGColorRef colorForMarkerLineStyle(DocumentMarkerLineStyle::Mode style, bool useDarkMode)
{
switch (style) {
// Red
case DocumentMarkerLineStyle::Mode::Spelling:
return cachedCGColor(useDarkMode ? Color { 255, 140, 140, 217 } : Color { 255, 59, 48, 191 });
// Blue
case DocumentMarkerLineStyle::Mode::DictationAlternatives:
case DocumentMarkerLineStyle::Mode::TextCheckingDictationPhraseWithAlternatives:
case DocumentMarkerLineStyle::Mode::AutocorrectionReplacement:
return cachedCGColor(useDarkMode ? Color { 40, 145, 255, 217 } : Color { 0, 122, 255, 191 });
// Green
case DocumentMarkerLineStyle::Mode::Grammar:
return cachedCGColor(useDarkMode ? Color { 50, 215, 75, 217 } : Color { 25, 175, 50, 191 });
}
}
void GraphicsContext::drawDotsForDocumentMarker(const FloatRect& rect, DocumentMarkerLineStyle style)
{
if (paintingDisabled())
return;
// We want to find the number of full dots, so we're solving the equations:
// dotDiameter = height
// dotDiameter / dotGap = 13.247 / 9.457
// numberOfGaps = numberOfDots - 1
// dotDiameter * numberOfDots + dotGap * numberOfGaps = width
auto width = rect.width();
auto dotDiameter = rect.height();
auto dotGap = dotDiameter * 9.457 / 13.247;
auto numberOfDots = (width + dotGap) / (dotDiameter + dotGap);
auto numberOfWholeDots = static_cast<unsigned>(numberOfDots);
auto numberOfWholeGaps = numberOfWholeDots - 1;
// Center the dots
auto offset = (width - (dotDiameter * numberOfWholeDots + dotGap * numberOfWholeGaps)) / 2;
auto circleColor = colorForMarkerLineStyle(style.mode, style.shouldUseDarkAppearance);
CGContextRef platformContext = this->platformContext();
CGContextStateSaver stateSaver { platformContext };
CGContextSetFillColorWithColor(platformContext, circleColor);
for (unsigned i = 0; i < numberOfWholeDots; ++i) {
auto location = rect.location();
location.move(offset + i * (dotDiameter + dotGap), 0);
auto size = FloatSize(dotDiameter, dotDiameter);
CGContextAddEllipseInRect(platformContext, FloatRect(location, size));
}
CGContextSetCompositeOperation(platformContext, kCGCompositeSover);
CGContextFillPath(platformContext);
}
} // namespace WebCore