| /* |
| * Copyright (C) 2003, 2006 Apple Inc. All rights reserved. |
| * 2006 Rob Buis <buis@kde.org> |
| * Copyright (C) 2007 Eric Seidel <eric@webkit.org> |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| |
| #include "config.h" |
| #include "Path.h" |
| |
| #include "FloatPoint.h" |
| #include "FloatRect.h" |
| #include "FloatRoundedRect.h" |
| #include "PathTraversalState.h" |
| #include "RoundedRect.h" |
| #include <math.h> |
| #include <wtf/MathExtras.h> |
| #include <wtf/text/TextStream.h> |
| |
| namespace WebCore { |
| |
| #if !USE(DIRECT2D) |
| float Path::length() const |
| { |
| PathTraversalState traversalState(PathTraversalState::Action::TotalLength); |
| |
| apply([&traversalState](const PathElement& element) { |
| traversalState.processPathElement(element); |
| }); |
| |
| return traversalState.totalLength(); |
| } |
| #endif |
| |
| PathTraversalState Path::traversalStateAtLength(float length, bool& success) const |
| { |
| PathTraversalState traversalState(PathTraversalState::Action::VectorAtLength, length); |
| |
| apply([&traversalState](const PathElement& element) { |
| traversalState.processPathElement(element); |
| }); |
| |
| success = traversalState.success(); |
| return traversalState; |
| } |
| |
| FloatPoint Path::pointAtLength(float length, bool& success) const |
| { |
| return traversalStateAtLength(length, success).current(); |
| } |
| |
| float Path::normalAngleAtLength(float length, bool& success) const |
| { |
| return traversalStateAtLength(length, success).normalAngle(); |
| } |
| |
| void Path::addRoundedRect(const FloatRect& rect, const FloatSize& roundingRadii, RoundedRectStrategy strategy) |
| { |
| if (rect.isEmpty()) |
| return; |
| |
| FloatSize radius(roundingRadii); |
| FloatSize halfSize = rect.size() / 2; |
| |
| // Apply the SVG corner radius constraints, per the rect section of the SVG shapes spec: if |
| // one of rx,ry is negative, then the other corner radius value is used. If both values are |
| // negative then rx = ry = 0. If rx is greater than half of the width of the rectangle |
| // then set rx to half of the width; ry is handled similarly. |
| |
| if (radius.width() < 0) |
| radius.setWidth((radius.height() < 0) ? 0 : radius.height()); |
| |
| if (radius.height() < 0) |
| radius.setHeight(radius.width()); |
| |
| if (radius.width() > halfSize.width()) |
| radius.setWidth(halfSize.width()); |
| |
| if (radius.height() > halfSize.height()) |
| radius.setHeight(halfSize.height()); |
| |
| addRoundedRect(FloatRoundedRect(rect, radius, radius, radius, radius), strategy); |
| } |
| |
| void Path::addRoundedRect(const FloatRoundedRect& r, RoundedRectStrategy strategy) |
| { |
| if (r.isEmpty()) |
| return; |
| |
| const FloatRoundedRect::Radii& radii = r.radii(); |
| const FloatRect& rect = r.rect(); |
| |
| if (!r.isRenderable()) { |
| // If all the radii cannot be accommodated, return a rect. |
| addRect(rect); |
| return; |
| } |
| |
| if (strategy == PreferNativeRoundedRect) { |
| #if USE(CG) || USE(DIRECT2D) |
| platformAddPathForRoundedRect(rect, radii.topLeft(), radii.topRight(), radii.bottomLeft(), radii.bottomRight()); |
| return; |
| #endif |
| } |
| |
| addBeziersForRoundedRect(rect, radii.topLeft(), radii.topRight(), radii.bottomLeft(), radii.bottomRight()); |
| } |
| |
| void Path::addRoundedRect(const RoundedRect& r) |
| { |
| addRoundedRect(FloatRoundedRect(r)); |
| } |
| |
| void Path::addBeziersForRoundedRect(const FloatRect& rect, const FloatSize& topLeftRadius, const FloatSize& topRightRadius, const FloatSize& bottomLeftRadius, const FloatSize& bottomRightRadius) |
| { |
| moveTo(FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); |
| |
| addLineTo(FloatPoint(rect.maxX() - topRightRadius.width(), rect.y())); |
| if (topRightRadius.width() > 0 || topRightRadius.height() > 0) |
| addBezierCurveTo(FloatPoint(rect.maxX() - topRightRadius.width() * circleControlPoint(), rect.y()), |
| FloatPoint(rect.maxX(), rect.y() + topRightRadius.height() * circleControlPoint()), |
| FloatPoint(rect.maxX(), rect.y() + topRightRadius.height())); |
| addLineTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height())); |
| if (bottomRightRadius.width() > 0 || bottomRightRadius.height() > 0) |
| addBezierCurveTo(FloatPoint(rect.maxX(), rect.maxY() - bottomRightRadius.height() * circleControlPoint()), |
| FloatPoint(rect.maxX() - bottomRightRadius.width() * circleControlPoint(), rect.maxY()), |
| FloatPoint(rect.maxX() - bottomRightRadius.width(), rect.maxY())); |
| addLineTo(FloatPoint(rect.x() + bottomLeftRadius.width(), rect.maxY())); |
| if (bottomLeftRadius.width() > 0 || bottomLeftRadius.height() > 0) |
| addBezierCurveTo(FloatPoint(rect.x() + bottomLeftRadius.width() * circleControlPoint(), rect.maxY()), |
| FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height() * circleControlPoint()), |
| FloatPoint(rect.x(), rect.maxY() - bottomLeftRadius.height())); |
| addLineTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height())); |
| if (topLeftRadius.width() > 0 || topLeftRadius.height() > 0) |
| addBezierCurveTo(FloatPoint(rect.x(), rect.y() + topLeftRadius.height() * circleControlPoint()), |
| FloatPoint(rect.x() + topLeftRadius.width() * circleControlPoint(), rect.y()), |
| FloatPoint(rect.x() + topLeftRadius.width(), rect.y())); |
| |
| closeSubpath(); |
| } |
| |
| #if !USE(CG) && !USE(DIRECT2D) |
| Path Path::polygonPathFromPoints(const Vector<FloatPoint>& points) |
| { |
| Path path; |
| if (points.size() < 2) |
| return path; |
| |
| path.moveTo(points[0]); |
| for (size_t i = 1; i < points.size(); ++i) |
| path.addLineTo(points[i]); |
| |
| path.closeSubpath(); |
| return path; |
| } |
| |
| FloatRect Path::fastBoundingRect() const |
| { |
| return boundingRect(); |
| } |
| #endif |
| |
| #ifndef NDEBUG |
| void Path::dump() const |
| { |
| TextStream stream; |
| stream << *this; |
| WTFLogAlways("%s", stream.release().utf8().data()); |
| } |
| #endif |
| |
| TextStream& operator<<(TextStream& stream, const Path& path) |
| { |
| bool isFirst = true; |
| path.apply([&stream, &isFirst](const PathElement& element) { |
| if (!isFirst) |
| stream << ", "; |
| isFirst = false; |
| switch (element.type) { |
| case PathElementMoveToPoint: // The points member will contain 1 value. |
| stream << "move to " << element.points[0]; |
| break; |
| case PathElementAddLineToPoint: // The points member will contain 1 value. |
| stream << "add line to " << element.points[0]; |
| break; |
| case PathElementAddQuadCurveToPoint: // The points member will contain 2 values. |
| stream << "add quad curve to " << element.points[0] << " " << element.points[1]; |
| break; |
| case PathElementAddCurveToPoint: // The points member will contain 3 values. |
| stream << "add curve to " << element.points[0] << " " << element.points[1] << " " << element.points[2]; |
| break; |
| case PathElementCloseSubpath: // The points member will contain no values. |
| stream << "close subpath"; |
| break; |
| } |
| }); |
| |
| return stream; |
| } |
| |
| } |