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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL uniform values are per program conformance test.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"></script>
</head>
<body>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 a_position;
void main() {
gl_Position = a_position;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
varying vec4 v_color;
void main() {
gl_FragColor = v_color;
}
</script>
<script id="vshaderTest" type="x-shader/x-vertex">
attribute vec4 a_position;
uniform $(type) $(name1);
uniform $(type) $(name2);
uniform bool u_select;
varying vec4 v_color;
void main() {
$(type) value = u_select ? $(name2) : $(name1);
v_color = $(conversion);
gl_Position = a_position;
}
</script>
<script id="fshaderTest" type="x-shader/x-fragment">
precision mediump float;
uniform $(type) $(name1);
uniform $(type) $(name2);
uniform bool u_select;
void main() {
$(type) value = u_select ? $(name2) : $(name1);
gl_FragColor = $(conversion);
}
</script>
<canvas id="example" width="2" height="2" style="width: 40px; height: 40px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script>
"use strict";
function init() {
description();
var console = document.getElementById("console");
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
wtu.setupUnitQuad(gl);
var vtemplate = wtu.getScript("vshader");
var ftemplate = wtu.getScript("fshader");
var vtemplateTest = wtu.getScript("vshaderTest");
var ftemplateTest = wtu.getScript("fshaderTest");
var shaders = [
[vtemplate, ftemplateTest],
[vtemplateTest, ftemplate],
];
var names = [
["u_value1", "u_value2"],
["a", "b"],
["x", "y"],
["y", "z"],
["y", "u"],
["a00000", "a00001"],
];
var testList = [
{ type: "float",
conversion: "vec4(value, 0, 0, 0)",
values: [[64], [128]],
func: 'uniform1fv',
},
{ type: "vec2",
conversion: "vec4(value, 0, 0)",
values: [[64, 128], [128, 64]],
func: 'uniform2fv',
},
{ type: "vec3",
conversion: "vec4(value, 0)",
values: [[64, 128, 192], [192, 128, 64]],
func: 'uniform3fv',
},
{ type: "vec4",
conversion: "vec4(value)",
values: [[64, 128, 192, 255], [255, 192, 128, 64]],
func: 'uniform4fv',
},
];
var clone = function(obj) {
var n = { };
for (var $key in obj) {
n[$key] = obj[$key];
}
return n;
};
var tests = [];
names.forEach(function(namePair) {
testList.forEach(function(test) {
var t = clone(test);
t.name1 = namePair[0];
t.name2 = namePair[1];
tests.push(t);
});
});
var runTest = function(test) {
debug("");
debug("testing: " + test.type);
shaders.forEach(function(shaderPair) {
var progs = [];
for (var ii = 0; ii < 2; ++ii) {
var vsource = wtu.replaceParams(shaderPair[0], test);
var fsource = wtu.replaceParams(shaderPair[1], test);
if (!ii) {
wtu.addShaderSource(console, "vertex shader: type = " + test.type + " with names " + test.name1 + ", " + test.name2, vsource);
wtu.addShaderSource(console, "fragment shader: type = " + test.type + " with names " + test.name1 + ", " + test.name2, fsource);
}
var program = wtu.setupProgram(gl, [vsource, fsource], ["a_position"]);
var info = {
program: program,
valueLocs: [gl.getUniformLocation(program, test.name1),
gl.getUniformLocation(program, test.name2)],
selectLoc: gl.getUniformLocation(program, "u_select"),
};
var v1 = test.values[0];
var v2 = test.values[1];
if (ii) {
var t = v1;
v1 = v2;
v2 = t;
}
info.expect = [v1, v2];
for (var jj = 0; jj < 2; ++jj) {
var input = info.expect[jj].map(function(v) { return v / 255; });
gl[test.func](info.valueLocs[jj], input);
}
progs.push(info);
}
for (var ii = 0; ii < 2; ++ii) {
progs.forEach(function(info) {
gl.useProgram(info.program);
gl.uniform1i(info.selectLoc, ii);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(gl, info.expect[ii], undefined, 1);
});
}
progs.forEach(function(info) {
gl.deleteProgram(info.program);
});
});
}
tests.forEach(function(test){
runTest(test);
});
}
init();
var successfullyParsed = true;
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>