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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL Non-Power of 2 texture conformance test.</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"> </script>
</head>
<body>
<canvas id="example" width="4" height="4" style="width: 40px; height: 30px;"></canvas>
<div id="description"></div>
<div id="console"></div>
<script id="vshader" type="x-shader/x-vertex">
attribute vec4 vPosition;
attribute vec2 texCoord0;
varying vec2 texCoord;
void main()
{
gl_Position = vPosition;
texCoord = texCoord0;
}
</script>
<script id="fshader" type="x-shader/x-fragment">
precision mediump float;
uniform samplerCube tex;
varying vec2 texCoord;
void main()
{
gl_FragColor = textureCube(tex, normalize(vec3(texCoord, 1)));
}
</script>
<script>
"use strict";
description(document.title);
var wtu = WebGLTestUtils;
var gl = wtu.create3DContext("example");
var program = wtu.setupTexturedQuad(gl);
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
var tests = [
{ format: gl.RGBA,
type: gl.UNSIGNED_BYTE,
color: [192, 0, 128, 64],
expected: [192, 0, 128, 64],
tolerance: 0,
},
{ format: gl.RGB,
type: gl.UNSIGNED_BYTE,
color: [192, 0, 128],
expected: [192, 0, 128, 255],
tolerance: 0,
},
{ format: gl.LUMINANCE,
type: gl.UNSIGNED_BYTE,
color: [192],
expected: [192, 192, 192, 255],
tolerance: 0,
},
{ format: gl.ALPHA,
type: gl.UNSIGNED_BYTE,
color: [64],
expected: [0, 0, 0, 64],
tolerance: 0,
},
{ format: gl.LUMINANCE_ALPHA,
type: gl.UNSIGNED_BYTE,
color: [192, 64],
expected: [192, 192, 192, 64],
tolerance: 0,
},
// { format: gl.RGBA,
// type: gl.UNSIGNED_SHORT_4_4_4_4,
// color: [0x48FC],
// expected: [0x44, 0x88, 0xFF, 0xCC],
// tolerance: 16,
// },
// { format: gl.RGBA,
// type: gl.UNSIGNED_SHORT_5_5_5_1,
// color: [0x8309], // 10000 01000 00100 1
// expected: [128, 64, 32, 255],
// tolerance: 16,
// },
// { format: gl.RGB,
// type: gl.UNSIGNED_SHORT_5_6_5,
// color: [0x8404], // 10000 010000 00100
// expected: [128, 64, 32],
// tolerance: 16,
// },
];
tests.forEach(function(test) {
debug("");
debug("test " + wtu.glEnumToString(gl, test.format) + "/" + wtu.glEnumToString(gl, test.type));
var tex = gl.createTexture();
// Check that an NPOT texture not on level 0 generates INVALID_VALUE
wtu.fillTexture(gl, tex, 5, 3, test.color, 1, test.format, test.type);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
"gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
// Check that an NPOT texture on level 0 succeeds
wtu.fillTexture(gl, tex, 5, 3, test.color, 0, test.format, test.type);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.texImage2D with NPOT texture at level 0 should succeed");
// Check that generateMipmap fails on NPOT
gl.generateMipmap(gl.TEXTURE_2D);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
"gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
// Check that nothing is drawn if filtering is not correct for NPOT
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 0, 0, 255],
"NPOT texture with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 0, 0, 255],
"NPOT texture with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, test.expected,
"NPOT texture with TEXTURE_MIN_FILTER set to LINEAR should draw.");
gl.copyTexImage2D(gl.TEXTURE_2D, 1, test.format, 0, 0, 5, 3, 0);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
"copyTexImage2D with NPOT texture with level > 0 should return INVALID_VALUE.");
// Check that generateMipmap for an POT texture succeeds
wtu.fillTexture(gl, tex, 4, 4, test.color, 0, test.format);
gl.generateMipmap(gl.TEXTURE_2D);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.texImage2D and gl.generateMipmap with POT texture at level 0 should succeed");
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_2D, gl.TEXTURE_WRAP_T, gl.REPEAT);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, test.expected,
"POT texture with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
});
var testCubemap = function(switchTextureUnitBeforeDraw) {
debug("");
var title = "check using cubemap";
if (switchTextureUnitBeforeDraw) {
title += " and switch texture unit before draw to check for Chromium bug";
}
debug(title);
var program = wtu.setupProgram(
gl, ['vshader', 'fshader'], ['vPosition', 'texCoord0'], [0, 1]);
var tex = gl.createTexture();
// Check that an NPOT texture not on level 0 generates INVALID_VALUE
fillCubeTexture(gl, tex, 5, 3, [0, 192, 128, 255], 1);
wtu.glErrorShouldBe(gl, gl.INVALID_VALUE,
"gl.texImage2D with NPOT texture with level > 0 should return INVALID_VALUE");
// Check that an NPOT texture on level 0 succeeds
fillCubeTexture(gl, tex, 5, 5, [0, 192, 128, 255]);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.texImage2D with NPOT texture at level 0 should succeed");
// Check that generateMipmap fails on NPOT
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
wtu.glErrorShouldBe(gl, gl.INVALID_OPERATION,
"gl.generateMipmap with NPOT texture should return INVALID_OPERATION");
var loc = gl.getUniformLocation(program, "tex");
gl.uniform1i(loc, 0);
// Check that nothing is drawn if filtering is not correct for NPOT
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.NEAREST);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
if (switchTextureUnitBeforeDraw) {
debug("Switching active texture unit to gl.TEXTURE1");
// Test for http://crbug.com/390514
gl.activeTexture(gl.TEXTURE1);
}
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 0, 0, 255],
"NPOT cubemap with TEXTURE_WRAP set to REPEAT should draw with 0,0,0,255");
if (switchTextureUnitBeforeDraw) {
var error = gl.getError();
if (error === gl.NO_ERROR) {
testPassed("getError was expected value: NO_ERROR : Should be no errors from draw.");
} else if (error === gl.INVALID_ENUM) {
testFailed("getError returned INVALID_ENUM. Possibly Chromium bug where texture unit is set to 0 instead of GL_TEXTURE0.");
} else {
testFailed("Drawing resulted in error: " + wtu.glEnumToString(gl, error));
}
gl.activeTexture(gl.TEXTURE0);
} else {
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from draw.");
}
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.CLAMP_TO_EDGE);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.NEAREST_MIPMAP_LINEAR);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 0, 0, 255],
"NPOT cubemap with TEXTURE_MIN_FILTER not NEAREST or LINEAR should draw with 0,0,0,255");
wtu.glErrorShouldBe(gl, gl.NO_ERROR, "Should be no errors from setup.");
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 192, 128, 255],
"NPOT cubemap with TEXTURE_MIN_FILTER set to LINEAR should draw.");
// Check that an POT texture on level 0 succeeds
fillCubeTexture(gl, tex, 4, 4, [0, 192, 128, 255]);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.texImage2D with POT texture at level 0 should succeed");
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MIN_FILTER, gl.LINEAR_MIPMAP_LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_MAG_FILTER, gl.LINEAR);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_S, gl.REPEAT);
gl.texParameteri(gl.TEXTURE_CUBE_MAP, gl.TEXTURE_WRAP_T, gl.REPEAT);
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 0, 0, 255],
"POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR but no mips draw with 0,0,0,255");
// Check that generateMipmap succeeds on POT
gl.generateMipmap(gl.TEXTURE_CUBE_MAP);
wtu.glErrorShouldBe(gl, gl.NO_ERROR,
"gl.generateMipmap with POT texture should return succeed");
wtu.clearAndDrawUnitQuad(gl);
wtu.checkCanvas(
gl, [0, 192, 128, 255],
"POT cubemap with TEXTURE_MIN_FILTER set to LINEAR_MIPMAP_LINEAR should draw.");
};
testCubemap(false);
testCubemap(true);
var successfullyParsed = true;
function fillCubeTexture(gl, tex, width, height, color, opt_level) {
opt_level = opt_level || 0;
var canvas = document.createElement('canvas');
canvas.width = width;
canvas.height = height;
var ctx2d = canvas.getContext('2d');
ctx2d.fillStyle = "rgba(" + color[0] + "," + color[1] + "," + color[2] + "," + color[3] + ")";
ctx2d.fillRect(0, 0, width, height);
gl.bindTexture(gl.TEXTURE_CUBE_MAP, tex);
var targets = [
gl.TEXTURE_CUBE_MAP_POSITIVE_X,
gl.TEXTURE_CUBE_MAP_NEGATIVE_X,
gl.TEXTURE_CUBE_MAP_POSITIVE_Y,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Y,
gl.TEXTURE_CUBE_MAP_POSITIVE_Z,
gl.TEXTURE_CUBE_MAP_NEGATIVE_Z];
for (var tt = 0; tt < targets.length; ++tt) {
gl.texImage2D(
targets[tt], opt_level, gl.RGBA, gl.RGBA, gl.UNSIGNED_BYTE, canvas);
}
};
</script>
<script src="../../resources/js-test-post.js"></script>
</body>
</html>