| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <!-- |
| |
| /* |
| ** Copyright (c) 2012 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| |
| --> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| <script> |
| "use strict"; |
| var wtu = WebGLTestUtils; |
| var canvas; |
| var gl; |
| var shouldGenerateGLError; |
| var WEBGL_lose_context; |
| var new_WEBGL_lose_context; |
| var bufferObjects; |
| var program; |
| var texture; |
| var texColor = [255, 10, 20, 255]; |
| var allowRestore; |
| var contextLostEventFired; |
| var contextRestoredEventFired; |
| var OES_vertex_array_object; |
| var old_OES_vertex_array_object; |
| var vertexArrayObject; |
| var OES_texture_float; |
| var newExtension; |
| |
| function init() |
| { |
| enableJSTestPreVerboseLogging(); |
| description("Tests behavior under a restored context."); |
| |
| shouldGenerateGLError = wtu.shouldGenerateGLError; |
| testLosingContext(); |
| } |
| |
| function setupTest() |
| { |
| canvas = document.createElement("canvas"); |
| canvas.width = 1; |
| canvas.height = 1; |
| gl = wtu.create3DContext(canvas); |
| WEBGL_lose_context = getExtensionAndAddProperty(gl, "WEBGL_lose_context"); |
| if (!WEBGL_lose_context) { |
| debug("Could not find WEBGL_lose_context extension"); |
| return false; |
| } |
| |
| // Try to get a few extensions |
| OES_vertex_array_object = getExtensionAndAddProperty(gl, "OES_vertex_array_object"); |
| OES_texture_float = getExtensionAndAddProperty(gl, "OES_texture_float"); |
| |
| return true; |
| } |
| |
| function getExtensionAndAddProperty(gl, name) { |
| var ext = wtu.getExtensionWithKnownPrefixes(gl, name); |
| if (ext) { |
| ext.webglTestProperty = true; |
| } |
| return ext; |
| } |
| |
| function reGetExtensionAndTestForProperty(gl, name, expectProperty) { |
| newExtension = wtu.getExtensionWithKnownPrefixes(gl, name); |
| // NOTE: while getting a extension after context lost/restored is allowed to fail |
| // for the purpose the conformance tests it is not. |
| // |
| // Hypothetically the user can switch GPUs live. For example on Windows, install 2 GPUs, |
| // then in the control panen enable 1, disable the others and visa versa. Since the GPUs |
| // have different capabilities one or the other may not support a particlar extension. |
| // |
| // But, for the purpose of the conformance tests the context is expected to restore |
| // on the same GPU and therefore the extensions that succeeded previously should |
| // succeed on restore. |
| shouldBeTrue("newExtension != null"); |
| if (expectProperty) { |
| shouldBeTrue("newExtension.webglTestProperty === true"); |
| } else { |
| shouldBeTrue("newExtension.webglTestProperty === undefined"); |
| } |
| return newExtension; |
| } |
| |
| function testLosingContext() |
| { |
| if (!setupTest()) { |
| finishTest(); |
| return; |
| } |
| |
| debug("Test losing a context and inability to restore it."); |
| |
| canvas.addEventListener("webglcontextlost", function(e) { |
| testLostContext(e); |
| // restore the context after this event has exited. |
| setTimeout(function() { |
| // we didn't call prevent default so we should not be able to restore the context |
| shouldGenerateGLError(gl, gl.INVALID_OPERATION, "WEBGL_lose_context.restoreContext()"); |
| testLosingAndRestoringContext(); |
| }, 0); |
| }); |
| canvas.addEventListener("webglcontextrestored", testShouldNotRestoreContext); |
| allowRestore = false; |
| contextLostEventFired = false; |
| contextRestoredEventFired = false; |
| |
| testOriginalContext(); |
| WEBGL_lose_context.loseContext(); |
| // The context should be lost immediately. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| // but the event should not have been fired. |
| shouldBeFalse("contextLostEventFired"); |
| } |
| |
| function testLosingAndRestoringContext() |
| { |
| if (!setupTest()) |
| finishTest(); |
| |
| debug(""); |
| debug("Test losing and restoring a context."); |
| |
| canvas.addEventListener("webglcontextlost", function(e) { |
| testLostContext(e); |
| // restore the context after this event has exited. |
| setTimeout(function() { |
| shouldGenerateGLError(gl, gl.NO_ERROR, "WEBGL_lose_context.restoreContext()"); |
| // The context should still be lost. It will not get restored until the |
| // webglrestorecontext event is fired. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should still be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| }, 0); |
| }); |
| canvas.addEventListener("webglcontextrestored", function() { |
| testRestoredContext(); |
| finishTest(); |
| }); |
| allowRestore = true; |
| contextLostEventFired = false; |
| contextRestoredEventFired = false; |
| |
| testOriginalContext(); |
| WEBGL_lose_context.loseContext(); |
| // The context should be lost immediately. |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.CONTEXT_LOST_WEBGL"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| // gl methods should be no-ops |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.blendFunc(gl.TEXTURE_2D, gl.TEXTURE_CUBE_MAP)"); |
| // but the event should not have been fired. |
| shouldBeFalse("contextLostEventFired"); |
| } |
| |
| function testRendering() |
| { |
| gl.clearColor(0, 0, 0, 255); |
| gl.colorMask(1, 1, 1, 0); |
| gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| |
| program = wtu.setupSimpleTextureProgram(gl); |
| bufferObjects = wtu.setupUnitQuad(gl); |
| texture = wtu.createColoredTexture(gl, canvas.width, canvas.height, texColor); |
| |
| gl.uniform1i(gl.getUniformLocation(program, "tex"), 0); |
| wtu.clearAndDrawUnitQuad(gl, [0, 0, 0, 255]); |
| |
| var compare = texColor.slice(0, 3); |
| wtu.checkCanvasRect(gl, 0, 0, canvas.width, canvas.height, compare, "shouldBe " + compare); |
| |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| } |
| |
| function testOriginalContext() |
| { |
| debug("Test valid context"); |
| shouldBeFalse("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| testRendering(); |
| debug(""); |
| } |
| |
| function testLostContext(e) |
| { |
| debug("Test lost context"); |
| shouldBeFalse("contextLostEventFired"); |
| contextLostEventFired = true; |
| shouldBeTrue("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| debug(""); |
| if (allowRestore) |
| e.preventDefault(); |
| } |
| |
| function testShouldNotRestoreContext(e) |
| { |
| testFailed("Should not restore the context unless preventDefault is called on the context lost event"); |
| debug(""); |
| } |
| |
| function testResources(expected) |
| { |
| var tests = [ |
| "gl.bindTexture(gl.TEXTURE_2D, texture)", |
| "gl.useProgram(program)", |
| "gl.bindBuffer(gl.ARRAY_BUFFER, bufferObjects[0])", |
| ]; |
| |
| for (var i = 0; i < tests.length; ++i) |
| shouldGenerateGLError(gl, expected, tests[i]); |
| } |
| |
| function testOESTextureFloat() { |
| if (OES_texture_float) { |
| // Extension must still be lost. |
| var tex = gl.createTexture(); |
| gl.bindTexture(gl.TEXTURE_2D, tex); |
| shouldGenerateGLError(gl, gl.INVALID_ENUM, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"); |
| // Try re-enabling extension |
| OES_texture_float = reGetExtensionAndTestForProperty(gl, "OES_texture_float", false); |
| shouldGenerateGLError(gl, gl.NO_ERROR, "gl.texImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 1, 1, 0, gl.RGBA, gl.FLOAT, null)"); |
| } |
| } |
| |
| function testOESVertexArrayObject() { |
| if (OES_vertex_array_object) { |
| // Extension must still be lost. |
| shouldBeNull("OES_vertex_array_object.createVertexArrayOES()"); |
| // Try re-enabling extension |
| |
| old_OES_vertex_array_object = OES_vertex_array_object; |
| OES_vertex_array_object = reGetExtensionAndTestForProperty(gl, "OES_vertex_array_object", false); |
| shouldBeTrue("OES_vertex_array_object.createVertexArrayOES() != null"); |
| shouldBeTrue("old_OES_vertex_array_object.createVertexArrayOES() == null"); |
| } |
| } |
| |
| function testExtensions() { |
| testOESTextureFloat(); |
| testOESVertexArrayObject(); |
| // Only the WEBGL_lose_context extension should be the same object after context lost. |
| new_WEBGL_lose_context = reGetExtensionAndTestForProperty(gl, "WEBGL_lose_context", true); |
| } |
| |
| function testRestoredContext() |
| { |
| debug("Test restored context"); |
| shouldBeFalse("contextRestoredEventFired"); |
| contextRestoredEventFired = true; |
| shouldBeFalse("gl.isContextLost()"); |
| shouldBe("gl.getError()", "gl.NO_ERROR"); |
| |
| // Validate that using old resources fails. |
| testResources(gl.INVALID_OPERATION); |
| |
| testRendering(); |
| |
| // Validate new resources created in testRendering(). |
| testResources(gl.NO_ERROR); |
| |
| testExtensions(); |
| |
| debug(""); |
| } |
| |
| |
| </script> |
| </head> |
| <body onload="init()"> |
| <div id="description"></div> |
| <div id="console"></div> |
| </body> |
| </html> |