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/*
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** Permission is hereby granted, free of charge, to any person obtaining a
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<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>WebGL toDataURL test</title>
<link rel="stylesheet" href="../../resources/js-test-style.css"/>
<script src="../../resources/js-test-pre.js"></script>
<script src="../resources/webgl-test-utils.js"> </script>
</head>
<body>
<canvas width="20" height="20" style="border: 1px solid black; width: 16px; height: 16px" id="c3d"></canvas>
<canvas width="20" height="20" style="border: 1px solid black; width: 16px; height: 16px" id="c2d"></canvas>
<div id="description"></div>
<div id="console"></div>
<script type="text/javascript">
var wtu = WebGLTestUtils;
var numTests = 10;
var gl;
var ctx;
var main = function() {
description();
ctx = document.getElementById("c2d").getContext("2d");
gl = wtu.create3DContext("c3d");
if (!gl) {
testFailed("can't create 3d context");
return;
}
var clearRect = function(gl, x, y, width, height, color) {
gl.clearColor(color[0] / 255, color[1] / 255, color[2] / 255, color[3] / 255);
gl.scissor(x, y, width, height);
gl.clear(gl.COLOR_BUFFER_BIT);
};
var testSize = function(gl, width, height, callback) {
debug("testing " + width + " by " + height);
gl.canvas.width = width;
gl.canvas.height = height;
gl.viewport(0, 0, width, height);
gl.enable(gl.SCISSOR_TEST);
var bottomColor = [255, 0, 0, 255];
var topColor = [0, 255, 0, 255];
var rightColor = [0, 0, 255, 255];
var halfHeight = Math.floor(height / 2);
var topHeight = height - halfHeight;
var canvasTopHeight = height - topHeight;
clearRect(gl, 0, 0, width, halfHeight, bottomColor);
clearRect(gl, 0, halfHeight, width, topHeight, topColor);
clearRect(gl, width - 1, 0, 1, height, rightColor);
// Performs gl.canvas.toDataURL() internally
var img = wtu.makeImageFromCanvas(gl.canvas, function() {
ctx.canvas.width = width;
ctx.canvas.height = height;
ctx.drawImage(img, 0, 0);
wtu.checkCanvasRect(ctx, 0, 0, width - 1, topHeight, topColor);
wtu.checkCanvasRect(ctx, 0, topHeight, width - 1, halfHeight, bottomColor);
wtu.checkCanvasRect(ctx, width - 1, 0, 1, height, rightColor);
debug("");
callback();
});
};
var tests = [
{ width: 16 , height: 16 , },
{ width: 16 - 1, height: 16 , },
{ width: 16 - 1, height: 16 - 1, },
{ width: 16 + 1, height: 16 - 1, },
{ width: 16 - 1, height: 16 + 1, },
{ width: 256 , height: 256 , },
{ width: 256 - 1, height: 256 , },
{ width: 256 - 1, height: 256 - 1, },
{ width: 256 + 1, height: 256 - 1, },
{ width: 256 - 1, height: 256 + 1, },
{ width: 512 , height: 512 , },
{ width: 512 - 1, height: 512 , },
{ width: 512 - 1, height: 512 - 1, },
{ width: 512 + 1, height: 512 - 1, },
{ width: 512 - 1, height: 512 + 1, },
];
var testIndex = 0;
var runNextTest = function() {
if (testIndex == tests.length) {
finishTest();
return;
}
var test = tests[testIndex++];
testSize(gl, test.width, test.height, function() {
setTimeout(runNextTest, 0);
})
};
runNextTest();
};
main();
var successfullyParsed = true;
</script>
</body>
</html>