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| /* |
| ** Copyright (c) 2013 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
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| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
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| --> |
| |
| <!DOCTYPE html> |
| <html> |
| <head> |
| <meta charset="utf-8"> |
| <title>WebGL Rapid Resizing Test</title> |
| <link rel="stylesheet" href="../../resources/js-test-style.css"/> |
| <script src="../../resources/js-test-pre.js"></script> |
| <script src="../resources/webgl-test-utils.js"></script> |
| </head> |
| <body> |
| <div id="description"></div> |
| <canvas id="canvas" style="width: 256px; height: 256px;"> </canvas> |
| <div id="console"></div> |
| <script id="vshader" type="x-shader/x-vertex"> |
| attribute vec2 position; |
| void main() |
| { |
| gl_Position = vec4(position, 0.0, 1.0); |
| } |
| </script> |
| |
| <script id="fshader" type="x-shader/x-fragment"> |
| void main() |
| { |
| gl_FragColor = vec4(0.0,1.0,0.0,1.0); |
| } |
| </script> |
| <script> |
| "use strict"; |
| |
| description("Verifies that rapidly resizing the canvas works correctly."); |
| |
| debug(""); |
| debug("Regression test for Chromium <a href='http://crbug.com/299371'>Issue 299371</a>"); |
| debug(""); |
| |
| var err; |
| var wtu = WebGLTestUtils; |
| var canvas = document.getElementById("canvas"); |
| var largeSize = 256; |
| var smallSize = 128; |
| var currentSize = largeSize; |
| canvas.width = largeSize; |
| canvas.height = largeSize; |
| var gl = wtu.create3DContext(canvas); |
| var numFrames = 0; |
| |
| if (!gl) { |
| testFailed("context does not exist"); |
| } else { |
| testPassed("context exists"); |
| |
| gl.clearColor(0, 0, 0, 1); |
| |
| var program = wtu.setupProgram(gl, ["vshader", "fshader"], ["position"]); |
| shouldBeNonNull("program"); |
| |
| // Prepare to draw quads |
| var quadSize = 0.1; |
| |
| var vertexBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ARRAY_BUFFER, vertexBuffer); |
| gl.bufferData(gl.ARRAY_BUFFER, new Float32Array([ |
| // Lower left |
| -1, -1 + quadSize, |
| -1, -1, |
| -1 + quadSize, -1, |
| -1 + quadSize, -1 + quadSize, |
| |
| // Lower right |
| 1 - quadSize, -1 + quadSize, |
| 1 - quadSize, -1, |
| 1, -1, |
| 1, -1 + quadSize, |
| |
| // Upper right |
| 1 - quadSize, 1, |
| 1 - quadSize, 1 - quadSize, |
| 1, 1 - quadSize, |
| 1, 1, |
| |
| // Upper left |
| -1, 1, |
| -1, 1 - quadSize, |
| -1 + quadSize, 1 - quadSize, |
| -1 + quadSize, 1 |
| ]), gl.STATIC_DRAW); |
| gl.enableVertexAttribArray(0); |
| gl.vertexAttribPointer(0, 2, gl.FLOAT, false, 0, 0); |
| |
| var indexBuffer = gl.createBuffer(); |
| gl.bindBuffer(gl.ELEMENT_ARRAY_BUFFER, indexBuffer); |
| gl.bufferData(gl.ELEMENT_ARRAY_BUFFER, new Uint16Array([ |
| 0, 1, 2, |
| 0, 2, 3, |
| |
| 4, 5, 6, |
| 4, 6, 7, |
| |
| 8, 9, 10, |
| 8, 10, 11, |
| |
| 12, 13, 14, |
| 12, 14, 15 |
| ]), gl.STATIC_DRAW); |
| |
| wtu.requestAnimFrame(render); |
| } |
| |
| function render() { |
| if (++numFrames < 30) { |
| if (currentSize == largeSize) { |
| canvas.height = smallSize; |
| currentSize = smallSize; |
| } else { |
| canvas.height = largeSize; |
| currentSize = largeSize; |
| } |
| } |
| |
| gl.viewport(0, 0, largeSize, currentSize); |
| gl.clear(gl.COLOR_BUFFER_BIT); |
| gl.drawElements(gl.TRIANGLES, 24, gl.UNSIGNED_SHORT, 0); |
| |
| // Check the four corners |
| var green = [ 0, 255, 0, 255 ]; |
| var inset = 3; |
| wtu.checkCanvasRect(gl, inset, inset, 1, 1, green, "lower left should be green", 1); |
| wtu.checkCanvasRect(gl, largeSize - inset, inset, 1, 1, green, "lower right should be green", 1); |
| wtu.checkCanvasRect(gl, inset, currentSize - inset, 1, 1, green, "upper left should be green", 1); |
| wtu.checkCanvasRect(gl, largeSize - inset, currentSize - inset, 1, 1, green, "upper right should be green", 1); |
| |
| if (numFrames < 60) { |
| wtu.requestAnimFrame(render); |
| } else { |
| finishTest(); |
| } |
| } |
| |
| </script> |
| |
| </body> |
| </html> |