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/*
* This file is part of the theme implementation for form controls in WebCore.
*
* Copyright (C) 2005, 2006 Apple Computer, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 59 Temple Place - Suite 330,
* Boston, MA 02111-1307, USA.
*/
#import "config.h"
#import "RenderThemeMac.h"
#import "CSSValueKeywords.h"
#import "Document.h"
#import "Element.h"
#import "FoundationExtras.h"
#import "FrameView.h"
#import "GraphicsContext.h"
#import "HTMLInputElement.h"
#import "Image.h"
#import "LocalCurrentGraphicsContext.h"
#import "RenderSlider.h"
#import "RenderView.h"
#import "WebCoreSystemInterface.h"
#import "cssstyleselector.h"
#import <Cocoa/Cocoa.h>
// The methods in this file are specific to the Mac OS X platform.
namespace WebCore {
enum {
topMargin,
rightMargin,
bottomMargin,
leftMargin
};
enum {
topPadding,
rightPadding,
bottomPadding,
leftPadding
};
RenderTheme* theme()
{
static RenderThemeMac macTheme;
return &macTheme;
}
RenderThemeMac::RenderThemeMac()
: checkbox(nil)
, radio(nil)
, button(nil)
, popupButton(nil)
, search(nil)
, searchButton(nil)
, searchMenu(nil)
, sliderThumbHorizontalCell(nil)
, sliderThumbVerticalCell(nil)
, sliderHorizontalCellIsPressed(false)
, sliderVerticalCellIsPressed(false)
, resizeCornerImage(0)
{
}
Color RenderThemeMac::platformActiveSelectionBackgroundColor() const
{
NSColor* color = [[NSColor selectedTextBackgroundColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
}
Color RenderThemeMac::platformInactiveSelectionBackgroundColor() const
{
NSColor* color = [[NSColor secondarySelectedControlColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
}
Color RenderThemeMac::activeListBoxSelectionBackgroundColor() const
{
NSColor* color = [[NSColor alternateSelectedControlColor] colorUsingColorSpaceName:NSDeviceRGBColorSpace];
return Color(static_cast<int>(255.0 * [color redComponent]), static_cast<int>(255.0 * [color greenComponent]), static_cast<int>(255.0 * [color blueComponent]));
}
void RenderThemeMac::systemFont(int propId, FontDescription& fontDescription) const
{
static FontDescription systemFont;
static FontDescription smallSystemFont;
static FontDescription menuFont;
static FontDescription labelFont;
static FontDescription miniControlFont;
static FontDescription smallControlFont;
static FontDescription controlFont;
FontDescription* cachedDesc;
NSFont* font = nil;
switch (propId) {
case CSS_VAL_SMALL_CAPTION:
cachedDesc = &smallSystemFont;
if (!smallSystemFont.isAbsoluteSize())
font = [NSFont systemFontOfSize:[NSFont smallSystemFontSize]];
break;
case CSS_VAL_MENU:
cachedDesc = &menuFont;
if (!menuFont.isAbsoluteSize())
font = [NSFont menuFontOfSize:[NSFont systemFontSize]];
break;
case CSS_VAL_STATUS_BAR:
cachedDesc = &labelFont;
if (!labelFont.isAbsoluteSize())
font = [NSFont labelFontOfSize:[NSFont labelFontSize]];
break;
case CSS_VAL__WEBKIT_MINI_CONTROL:
cachedDesc = &miniControlFont;
if (!miniControlFont.isAbsoluteSize())
font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSMiniControlSize]];
break;
case CSS_VAL__WEBKIT_SMALL_CONTROL:
cachedDesc = &smallControlFont;
if (!smallControlFont.isAbsoluteSize())
font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSSmallControlSize]];
break;
case CSS_VAL__WEBKIT_CONTROL:
cachedDesc = &controlFont;
if (!controlFont.isAbsoluteSize())
font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:NSRegularControlSize]];
break;
default:
cachedDesc = &systemFont;
if (!systemFont.isAbsoluteSize())
font = [NSFont systemFontOfSize:[NSFont systemFontSize]];
}
if (font) {
cachedDesc->setIsAbsoluteSize(true);
cachedDesc->setGenericFamily(FontDescription::NoFamily);
cachedDesc->firstFamily().setFamily([font familyName]);
cachedDesc->setSpecifiedSize([font pointSize]);
NSFontTraitMask traits = [[NSFontManager sharedFontManager] traitsOfFont:font];
cachedDesc->setBold(traits & NSBoldFontMask);
cachedDesc->setItalic(traits & NSItalicFontMask);
}
fontDescription = *cachedDesc;
}
bool RenderThemeMac::isControlStyled(const RenderStyle* style, const BorderData& border,
const BackgroundLayer& background, const Color& backgroundColor) const
{
if (style->appearance() == TextFieldAppearance || style->appearance() == TextAreaAppearance || style->appearance() == ListboxAppearance)
return style->border() != border;
return RenderTheme::isControlStyled(style, border, background, backgroundColor);
}
void RenderThemeMac::paintResizeControl(GraphicsContext* c, const IntRect& r)
{
if (!resizeCornerImage)
resizeCornerImage = Image::loadPlatformResource("textAreaResizeCorner");
IntPoint imagePoint(r.right() - resizeCornerImage->width(), r.bottom() - resizeCornerImage->height());
c->drawImage(resizeCornerImage, imagePoint);
}
void RenderThemeMac::adjustRepaintRect(const RenderObject* o, IntRect& r)
{
switch (o->style()->appearance()) {
case CheckboxAppearance: {
// Since we query the prototype cell, we need to update its state to match.
setCheckboxCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
// shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
r = inflateRect(r, checkboxSizes()[[checkbox controlSize]], checkboxMargins());
break;
}
case RadioAppearance: {
// Since we query the prototype cell, we need to update its state to match.
setRadioCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
// shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
r = inflateRect(r, radioSizes()[[radio controlSize]], radioMargins());
break;
}
case PushButtonAppearance:
case ButtonAppearance: {
// Since we query the prototype cell, we need to update its state to match.
setButtonCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
// shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
if ([button bezelStyle] == NSRoundedBezelStyle)
r = inflateRect(r, buttonSizes()[[button controlSize]], buttonMargins());
break;
}
case MenulistAppearance: {
setPopupButtonCellState(o, r);
r = inflateRect(r, popupButtonSizes()[[popupButton controlSize]], popupButtonMargins());
break;
}
default:
break;
}
}
IntRect RenderThemeMac::inflateRect(const IntRect& r, const IntSize& size, const int* margins) const
{
// Only do the inflation if the available width/height are too small. Otherwise try to
// fit the glow/check space into the available box's width/height.
int widthDelta = r.width() - (size.width() + margins[leftMargin] + margins[rightMargin]);
int heightDelta = r.height() - (size.height() + margins[topMargin] + margins[bottomMargin]);
IntRect result(r);
if (widthDelta < 0) {
result.setX(result.x() - margins[leftMargin]);
result.setWidth(result.width() - widthDelta);
}
if (heightDelta < 0) {
result.setY(result.y() - margins[topMargin]);
result.setHeight(result.height() - heightDelta);
}
return result;
}
void RenderThemeMac::updateCheckedState(NSCell* cell, const RenderObject* o)
{
bool oldIndeterminate = [cell state] == NSMixedState;
bool indeterminate = isIndeterminate(o);
bool checked = isChecked(o);
if (oldIndeterminate != indeterminate) {
[cell setState:indeterminate ? NSMixedState : (checked ? NSOnState : NSOffState)];
return;
}
bool oldChecked = [cell state] == NSOnState;
if (checked != oldChecked)
[cell setState:checked ? NSOnState : NSOffState];
}
void RenderThemeMac::updateEnabledState(NSCell* cell, const RenderObject* o)
{
bool oldEnabled = [cell isEnabled];
bool enabled = isEnabled(o);
if (enabled != oldEnabled)
[cell setEnabled:enabled];
}
void RenderThemeMac::updateFocusedState(NSCell* cell, const RenderObject* o)
{
// FIXME: Need to add a key window test here, or the element will look
// focused even when in the background.
bool oldFocused = [cell showsFirstResponder];
bool focused = (o->element() && o->document()->focusedNode() == o->element()) && (o->style()->outlineStyleIsAuto());
if (focused != oldFocused)
[cell setShowsFirstResponder:focused];
}
void RenderThemeMac::updatePressedState(NSCell* cell, const RenderObject* o)
{
bool oldPressed = [cell isHighlighted];
bool pressed = (o->element() && o->element()->active());
if (pressed != oldPressed)
[cell setHighlighted:pressed];
}
short RenderThemeMac::baselinePosition(const RenderObject* o) const
{
if (o->style()->appearance() == CheckboxAppearance || o->style()->appearance() == RadioAppearance)
return o->marginTop() + o->height() - 2; // The baseline is 2px up from the bottom of the checkbox/radio in AppKit.
return RenderTheme::baselinePosition(o);
}
bool RenderThemeMac::controlSupportsTints(const RenderObject* o) const
{
if (!isEnabled(o))
return false;
// Checkboxes only have tint when checked.
if (o->style()->appearance() == CheckboxAppearance)
return isChecked(o);
// For now assume other controls have tint if enabled.
return true;
}
NSControlSize RenderThemeMac::controlSizeForFont(RenderStyle* style) const
{
int fontSize = style->fontSize();
if (fontSize >= 16)
return NSRegularControlSize;
if (fontSize >= 11)
return NSSmallControlSize;
return NSMiniControlSize;
}
void RenderThemeMac::setControlSize(NSCell* cell, const IntSize* sizes, const IntSize& minSize)
{
NSControlSize size;
if (minSize.width() >= sizes[NSRegularControlSize].width() &&
minSize.height() >= sizes[NSRegularControlSize].height())
size = NSRegularControlSize;
else if (minSize.width() >= sizes[NSSmallControlSize].width() &&
minSize.height() >= sizes[NSSmallControlSize].height())
size = NSSmallControlSize;
else
size = NSMiniControlSize;
if (size != [cell controlSize]) // Only update if we have to, since AppKit does work even if the size is the same.
[cell setControlSize:size];
}
IntSize RenderThemeMac::sizeForFont(RenderStyle* style, const IntSize* sizes) const
{
return sizes[controlSizeForFont(style)];
}
IntSize RenderThemeMac::sizeForSystemFont(RenderStyle* style, const IntSize* sizes) const
{
return sizes[controlSizeForSystemFont(style)];
}
void RenderThemeMac::setSizeFromFont(RenderStyle* style, const IntSize* sizes) const
{
// FIXME: Check is flawed, since it doesn't take min-width/max-width into account.
IntSize size = sizeForFont(style, sizes);
if (style->width().isIntrinsicOrAuto() && size.width() > 0)
style->setWidth(Length(size.width(), Fixed));
if (style->height().isAuto() && size.height() > 0)
style->setHeight(Length(size.height(), Fixed));
}
void RenderThemeMac::setFontFromControlSize(CSSStyleSelector* selector, RenderStyle* style, NSControlSize controlSize) const
{
FontDescription fontDescription;
fontDescription.setIsAbsoluteSize(true);
fontDescription.setGenericFamily(FontDescription::SerifFamily);
NSFont* font = [NSFont systemFontOfSize:[NSFont systemFontSizeForControlSize:controlSize]];
fontDescription.firstFamily().setFamily([font familyName]);
fontDescription.setComputedSize([font pointSize]);
fontDescription.setSpecifiedSize([font pointSize]);
if (style->setFontDescription(fontDescription))
style->font().update();
}
NSControlSize RenderThemeMac::controlSizeForSystemFont(RenderStyle* style) const
{
int fontSize = style->fontSize();
if (fontSize >= [NSFont systemFontSizeForControlSize:NSRegularControlSize])
return NSRegularControlSize;
if (fontSize >= [NSFont systemFontSizeForControlSize:NSSmallControlSize])
return NSSmallControlSize;
return NSMiniControlSize;
}
bool RenderThemeMac::paintCheckbox(RenderObject* o, const RenderObject::PaintInfo&, const IntRect& r)
{
// Determine the width and height needed for the control and prepare the cell for painting.
setCheckboxCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
// shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
IntRect inflatedRect = inflateRect(r, checkboxSizes()[[checkbox controlSize]], checkboxMargins());
[checkbox drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
[checkbox setControlView:nil];
return false;
}
const IntSize* RenderThemeMac::checkboxSizes() const
{
static const IntSize sizes[3] = { IntSize(14, 14), IntSize(12, 12), IntSize(10, 10) };
return sizes;
}
const int* RenderThemeMac::checkboxMargins() const
{
static const int margins[3][4] =
{
{ 3, 4, 4, 2 },
{ 4, 3, 3, 3 },
{ 4, 3, 3, 3 },
};
return margins[[checkbox controlSize]];
}
void RenderThemeMac::setCheckboxCellState(const RenderObject* o, const IntRect& r)
{
if (!checkbox) {
checkbox = HardRetainWithNSRelease([[NSButtonCell alloc] init]);
[checkbox setButtonType:NSSwitchButton];
[checkbox setTitle:nil];
[checkbox setAllowsMixedState:YES];
}
// Set the control size based off the rectangle we're painting into.
setControlSize(checkbox, checkboxSizes(), r.size());
// Update the various states we respond to.
updateCheckedState(checkbox, o);
updateEnabledState(checkbox, o);
updatePressedState(checkbox, o);
updateFocusedState(checkbox, o);
}
void RenderThemeMac::setCheckboxSize(RenderStyle* style) const
{
// If the width and height are both specified, then we have nothing to do.
if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
return;
// Use the font size to determine the intrinsic width of the control.
setSizeFromFont(style, checkboxSizes());
}
bool RenderThemeMac::paintRadio(RenderObject* o, const RenderObject::PaintInfo&, const IntRect& r)
{
// Determine the width and height needed for the control and prepare the cell for painting.
setRadioCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the checkbox
// shadow" and the check. We don't consider this part of the bounds of the control in WebKit.
IntRect inflatedRect = inflateRect(r, radioSizes()[[radio controlSize]], radioMargins());
[radio drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
[radio setControlView:nil];
return false;
}
const IntSize* RenderThemeMac::radioSizes() const
{
static const IntSize sizes[3] = { IntSize(14, 15), IntSize(12, 13), IntSize(10, 10) };
return sizes;
}
const int* RenderThemeMac::radioMargins() const
{
static const int margins[3][4] =
{
{ 2, 2, 4, 2 },
{ 3, 2, 3, 2 },
{ 1, 0, 2, 0 },
};
return margins[[radio controlSize]];
}
void RenderThemeMac::setRadioCellState(const RenderObject* o, const IntRect& r)
{
if (!radio) {
radio = HardRetainWithNSRelease([[NSButtonCell alloc] init]);
[radio setButtonType:NSRadioButton];
[radio setTitle:nil];
}
// Set the control size based off the rectangle we're painting into.
setControlSize(radio, radioSizes(), r.size());
// Update the various states we respond to.
updateCheckedState(radio, o);
updateEnabledState(radio, o);
updatePressedState(radio, o);
updateFocusedState(radio, o);
}
void RenderThemeMac::setRadioSize(RenderStyle* style) const
{
// If the width and height are both specified, then we have nothing to do.
if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
return;
// Use the font size to determine the intrinsic width of the control.
setSizeFromFont(style, radioSizes());
}
void RenderThemeMac::setButtonPaddingFromControlSize(RenderStyle* style, NSControlSize size) const
{
// Just use 8px. AppKit wants to use 11px for mini buttons, but that padding is just too large
// for real-world Web sites (creating a huge necessary minimum width for buttons whose space is
// by definition constrained, since we select mini only for small cramped environments.
// This also guarantees the HTML4 <button> will match our rendering by default, since we're using a consistent
// padding.
const int padding = 8;
style->setPaddingLeft(Length(padding, Fixed));
style->setPaddingRight(Length(padding, Fixed));
style->setPaddingTop(Length(0, Fixed));
style->setPaddingBottom(Length(0, Fixed));
}
void RenderThemeMac::adjustButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
// There are three appearance constants for buttons.
// (1) Push-button is the constant for the default Aqua system button. Push buttons will not scale vertically and will not allow
// custom fonts or colors. <input>s use this constant. This button will allow custom colors and font weights/variants but won't
// scale vertically.
// (2) square-button is the constant for the square button. This button will allow custom fonts and colors and will scale vertically.
// (3) Button is the constant that means "pick the best button as appropriate." <button>s use this constant. This button will
// also scale vertically and allow custom fonts and colors. It will attempt to use Aqua if possible and will make this determination
// solely on the rectangle of the control.
// Determine our control size based off our font.
NSControlSize controlSize = controlSizeForFont(style);
if (style->appearance() == PushButtonAppearance) {
// Ditch the border.
style->resetBorder();
// Height is locked to auto.
style->setHeight(Length(Auto));
// White-space is locked to pre
style->setWhiteSpace(PRE);
// Set the button's vertical size.
setButtonSize(style);
// Add in the padding that we'd like to use.
setButtonPaddingFromControlSize(style, controlSize);
// Our font is locked to the appropriate system font size for the control. To clarify, we first use the CSS-specified font to figure out
// a reasonable control size, but once that control size is determined, we throw that font away and use the appropriate
// system font for the control size instead.
setFontFromControlSize(selector, style, controlSize);
} else {
// Set a min-height so that we can't get smaller than the mini button.
style->setMinHeight(Length(15, Fixed));
// Reset the top and bottom borders.
style->resetBorderTop();
style->resetBorderBottom();
}
}
const IntSize* RenderThemeMac::buttonSizes() const
{
static const IntSize sizes[3] = { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15) };
return sizes;
}
const int* RenderThemeMac::buttonMargins() const
{
static const int margins[3][4] =
{
{ 4, 6, 7, 6 },
{ 4, 5, 6, 5 },
{ 0, 1, 1, 1 },
};
return margins[[button controlSize]];
}
void RenderThemeMac::setButtonSize(RenderStyle* style) const
{
// If the width and height are both specified, then we have nothing to do.
if (!style->width().isIntrinsicOrAuto() && !style->height().isAuto())
return;
// Use the font size to determine the intrinsic width of the control.
setSizeFromFont(style, buttonSizes());
}
void RenderThemeMac::setButtonCellState(const RenderObject* o, const IntRect& r)
{
if (!button) {
button = HardRetainWithNSRelease([[NSButtonCell alloc] init]);
[button setTitle:nil];
[button setButtonType:NSMomentaryPushInButton];
}
// Set the control size based off the rectangle we're painting into.
if (o->style()->appearance() == SquareButtonAppearance ||
r.height() > buttonSizes()[NSRegularControlSize].height()) {
// Use the square button
if ([button bezelStyle] != NSShadowlessSquareBezelStyle)
[button setBezelStyle:NSShadowlessSquareBezelStyle];
} else if ([button bezelStyle] != NSRoundedBezelStyle)
[button setBezelStyle:NSRoundedBezelStyle];
setControlSize(button, buttonSizes(), r.size());
// Update the various states we respond to.
updateCheckedState(button, o);
updateEnabledState(button, o);
updatePressedState(button, o);
updateFocusedState(button, o);
}
bool RenderThemeMac::paintButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
LocalCurrentGraphicsContext localContext(paintInfo.context);
// Determine the width and height needed for the control and prepare the cell for painting.
setButtonCellState(o, r);
// We inflate the rect as needed to account for padding included in the cell to accommodate the button
// shadow. We don't consider this part of the bounds of the control in WebKit.
IntSize size = buttonSizes()[[button controlSize]];
size.setWidth(r.width());
IntRect inflatedRect = r;
if ([button bezelStyle] == NSRoundedBezelStyle) {
// Center the button within the available space.
if (inflatedRect.height() > size.height()) {
inflatedRect.setY(inflatedRect.y() + (inflatedRect.height() - size.height()) / 2);
inflatedRect.setHeight(size.height());
}
// Now inflate it to account for the shadow.
inflatedRect = inflateRect(inflatedRect, size, buttonMargins());
}
[button drawWithFrame:NSRect(inflatedRect) inView:o->view()->frameView()->getDocumentView()];
[button setControlView:nil];
return false;
}
bool RenderThemeMac::paintTextField(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
// The fill color gets destructively changed by the AppKit private method we're using here, so we need to
// save/restore.
paintInfo.context->save();
LocalCurrentGraphicsContext localContext(paintInfo.context);
wkDrawBezeledTextFieldCell(r, isEnabled(o) && !isReadOnlyControl(o));
paintInfo.context->restore();
return false;
}
void RenderThemeMac::adjustTextFieldStyle(CSSStyleSelector*, RenderStyle*, Element*) const
{
}
bool RenderThemeMac::paintTextArea(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
// The fill color gets destructively changed by the AppKit private method we're using here, so we need to
// save/restore.
paintInfo.context->save();
LocalCurrentGraphicsContext localContext(paintInfo.context);
wkDrawBezeledTextArea(r, isEnabled(o) && !isReadOnlyControl(o));
paintInfo.context->restore();
return false;
}
void RenderThemeMac::adjustTextAreaStyle(CSSStyleSelector*, RenderStyle*, Element*) const
{
}
const int* RenderThemeMac::popupButtonMargins() const
{
static const int margins[3][4] =
{
{ 0, 3, 1, 3 },
{ 0, 3, 2, 3 },
{ 0, 1, 0, 1 }
};
return margins[[popupButton controlSize]];
}
const IntSize* RenderThemeMac::popupButtonSizes() const
{
static const IntSize sizes[3] = { IntSize(0, 21), IntSize(0, 18), IntSize(0, 15) };
return sizes;
}
const int* RenderThemeMac::popupButtonPadding(NSControlSize size) const
{
static const int padding[3][4] =
{
{ 2, 26, 3, 8 },
{ 2, 23, 3, 8 },
{ 2, 22, 3, 10 }
};
return padding[size];
}
void RenderThemeMac::setPopupPaddingFromControlSize(RenderStyle* style, NSControlSize size) const
{
style->setPaddingLeft(Length(popupButtonPadding(size)[leftPadding], Fixed));
style->setPaddingRight(Length(popupButtonPadding(size)[rightPadding], Fixed));
style->setPaddingTop(Length(popupButtonPadding(size)[topPadding], Fixed));
style->setPaddingBottom(Length(popupButtonPadding(size)[bottomPadding], Fixed));
}
bool RenderThemeMac::paintMenuList(RenderObject* o, const RenderObject::PaintInfo&, const IntRect& r)
{
setPopupButtonCellState(o, r);
IntRect inflatedRect = r;
IntSize size = popupButtonSizes()[[popupButton controlSize]];
size.setWidth(r.width());
// Now inflate it to account for the shadow.
inflatedRect = inflateRect(inflatedRect, size, popupButtonMargins());
[popupButton drawWithFrame:inflatedRect inView:o->view()->frameView()->getDocumentView()];
[popupButton setControlView:nil];
return false;
}
const float baseFontSize = 11.0f;
const float baseArrowHeight = 4.0f;
const float baseArrowWidth = 5.0f;
const float baseSpaceBetweenArrows = 2.0f;
const int arrowPaddingLeft = 6;
const int arrowPaddingRight = 6;
const int paddingBeforeSeparator = 4;
const int baseBorderRadius = 5;
const int styledPopupPaddingLeft = 8;
const int styledPopupPaddingTop = 1;
const int styledPopupPaddingBottom = 2;
static void TopGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
{
static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.4f };
static float light[4] = { 1.0f, 1.0f, 1.0f, 0.15f };
float a = inData[0];
int i = 0;
for (i = 0; i < 4; i++)
outData[i] = (1.0f - a) * dark[i] + a * light[i];
}
static void BottomGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
{
static float dark[4] = { 1.0f, 1.0f, 1.0f, 0.0f };
static float light[4] = { 1.0f, 1.0f, 1.0f, 0.3f };
float a = inData[0];
int i = 0;
for (i = 0; i < 4; i++)
outData[i] = (1.0f - a) * dark[i] + a * light[i];
}
static void MainGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
{
static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.15f };
static float light[4] = { 0.0f, 0.0f, 0.0f, 0.0f };
float a = inData[0];
int i = 0;
for (i = 0; i < 4; i++)
outData[i] = (1.0f - a) * dark[i] + a * light[i];
}
static void TrackGradientInterpolate(void* info, const CGFloat* inData, CGFloat* outData)
{
static float dark[4] = { 0.0f, 0.0f, 0.0f, 0.678f };
static float light[4] = { 0.0f, 0.0f, 0.0f, 0.13f };
float a = inData[0];
int i = 0;
for (i = 0; i < 4; i++)
outData[i] = (1.0f - a) * dark[i] + a * light[i];
}
void RenderThemeMac::paintMenuListButtonGradients(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
CGContextRef context = paintInfo.context->platformContext();
paintInfo.context->save();
int radius = o->style()->borderTopLeftRadius().width();
CGColorSpaceRef cspace = CGColorSpaceCreateDeviceRGB();
FloatRect topGradient(r.x(), r.y(), r.width(), r.height() / 2.0f);
struct CGFunctionCallbacks topCallbacks = { 0, TopGradientInterpolate, NULL };
CGFunctionRef topFunction = CGFunctionCreate(NULL, 1, NULL, 4, NULL, &topCallbacks);
CGShadingRef topShading = CGShadingCreateAxial(cspace, CGPointMake(topGradient.x(), topGradient.y()),
CGPointMake(topGradient.x(), topGradient.bottom()), topFunction, false, false);
FloatRect bottomGradient(r.x() + radius, r.y() + r.height() / 2.0f, r.width() - 2.0f * radius, r.height() / 2.0f);
struct CGFunctionCallbacks bottomCallbacks = { 0, BottomGradientInterpolate, NULL };
CGFunctionRef bottomFunction = CGFunctionCreate(NULL, 1, NULL, 4, NULL, &bottomCallbacks);
CGShadingRef bottomShading = CGShadingCreateAxial(cspace, CGPointMake(bottomGradient.x(), bottomGradient.y()),
CGPointMake(bottomGradient.x(), bottomGradient.bottom()), bottomFunction, false, false);
struct CGFunctionCallbacks mainCallbacks = { 0, MainGradientInterpolate, NULL };
CGFunctionRef mainFunction = CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks);
CGShadingRef mainShading = CGShadingCreateAxial(cspace, CGPointMake(r.x(), r.y()),
CGPointMake(r.x(), r.bottom()), mainFunction, false, false);
CGShadingRef leftShading = CGShadingCreateAxial(cspace, CGPointMake(r.x(), r.y()),
CGPointMake(r.x() + radius, r.y()), mainFunction, false, false);
CGShadingRef rightShading = CGShadingCreateAxial(cspace, CGPointMake(r.right(), r.y()),
CGPointMake(r.right() - radius, r.y()), mainFunction, false, false );
paintInfo.context->save();
CGContextClipToRect(context, r);
paintInfo.context->addRoundedRectClip(r,
o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
CGContextDrawShading(context, mainShading);
paintInfo.context->restore();
paintInfo.context->save();
CGContextClipToRect(context, topGradient);
paintInfo.context->addRoundedRectClip(enclosingIntRect(topGradient),
o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
IntSize(), IntSize());
CGContextDrawShading(context, topShading);
paintInfo.context->restore();
paintInfo.context->save();
CGContextClipToRect(context, bottomGradient);
paintInfo.context->addRoundedRectClip(enclosingIntRect(bottomGradient),
IntSize(), IntSize(),
o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
CGContextDrawShading(context, bottomShading);
paintInfo.context->restore();
paintInfo.context->save();
CGContextClipToRect(context, r);
paintInfo.context->addRoundedRectClip(r,
o->style()->borderTopLeftRadius(), o->style()->borderTopRightRadius(),
o->style()->borderBottomLeftRadius(), o->style()->borderBottomRightRadius());
CGContextDrawShading(context, leftShading);
CGContextDrawShading(context, rightShading);
paintInfo.context->restore();
paintInfo.context->restore();
}
bool RenderThemeMac::paintMenuListButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
paintInfo.context->save();
IntRect bounds = IntRect(r.x() + o->style()->borderLeftWidth(),
r.y() + o->style()->borderTopWidth(),
r.width() - o->style()->borderLeftWidth() - o->style()->borderRightWidth(),
r.height() - o->style()->borderTopWidth() - o->style()->borderBottomWidth());
// Draw the gradients to give the styled popup menu a button appearance
paintMenuListButtonGradients(o, paintInfo, bounds);
float fontScale = o->style()->fontSize() / baseFontSize;
float centerY = bounds.y() + bounds.height() / 2.0f;
float arrowHeight = baseArrowHeight * fontScale;
float arrowWidth = baseArrowWidth * fontScale;
float leftEdge = bounds.right() - arrowPaddingRight - arrowWidth;
float spaceBetweenArrows = baseSpaceBetweenArrows * fontScale;
paintInfo.context->setFillColor(o->style()->color());
paintInfo.context->setStrokeColor(o->style()->color());
FloatPoint arrow1[3];
arrow1[0] = FloatPoint(leftEdge, centerY - spaceBetweenArrows / 2.0f);
arrow1[1] = FloatPoint(leftEdge + arrowWidth, centerY - spaceBetweenArrows / 2.0f);
arrow1[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY - spaceBetweenArrows / 2.0f - arrowHeight);
// Draw the top arrow
paintInfo.context->drawConvexPolygon(3, arrow1, true);
FloatPoint arrow2[3];
arrow2[0] = FloatPoint(leftEdge, centerY + spaceBetweenArrows / 2.0f);
arrow2[1] = FloatPoint(leftEdge + arrowWidth, centerY + spaceBetweenArrows / 2.0f);
arrow2[2] = FloatPoint(leftEdge + arrowWidth / 2.0f, centerY + spaceBetweenArrows / 2.0f + arrowHeight);
// Draw the bottom arrow
paintInfo.context->drawConvexPolygon(3, arrow2, true);
Color leftSeparatorColor(0, 0, 0, 40);
Color rightSeparatorColor(255, 255, 255, 40);
int separatorSpace = 2;
int leftEdgeOfSeparator = static_cast<int>(leftEdge - arrowPaddingLeft); // FIXME: Round?
// Draw the separator to the left of the arrows
paintInfo.context->setStrokeColor(leftSeparatorColor);
paintInfo.context->drawLine(IntPoint(leftEdgeOfSeparator, bounds.y()),
IntPoint(leftEdgeOfSeparator, bounds.bottom()));
paintInfo.context->setStrokeColor(rightSeparatorColor);
paintInfo.context->drawLine(IntPoint(leftEdgeOfSeparator + separatorSpace, bounds.y()),
IntPoint(leftEdgeOfSeparator + separatorSpace, bounds.bottom()));
paintInfo.context->restore();
return false;
}
void RenderThemeMac::adjustMenuListStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
NSControlSize controlSize = controlSizeForFont(style);
style->resetBorder();
// Height is locked to auto.
style->setHeight(Length(Auto));
// White-space is locked to pre
style->setWhiteSpace(PRE);
// Set the foreground color to black when we have the aqua look
style->setColor(Color::black);
// Set the button's vertical size.
setButtonSize(style);
// Add in the padding that we'd like to use.
setPopupPaddingFromControlSize(style, controlSize);
// Our font is locked to the appropriate system font size for the control. To clarify, we first use the CSS-specified font to figure out
// a reasonable control size, but once that control size is determined, we throw that font away and use the appropriate
// system font for the control size instead.
setFontFromControlSize(selector, style, controlSize);
}
void RenderThemeMac::adjustMenuListButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
float fontScale = style->fontSize() / baseFontSize;
float arrowWidth = baseArrowWidth * fontScale;
// We're overriding the padding to allow for the arrow control. WinIE doesn't honor padding on selects, so
// this shouldn't cause problems on the web. If IE7 changes that, we should reconsider this.
style->setPaddingLeft(Length(styledPopupPaddingLeft, Fixed));
style->setPaddingRight(Length(int(ceilf(arrowWidth + arrowPaddingLeft + arrowPaddingRight + paddingBeforeSeparator)), Fixed));
style->setPaddingTop(Length(styledPopupPaddingTop, Fixed));
style->setPaddingBottom(Length(styledPopupPaddingBottom, Fixed));
style->setBorderRadius(IntSize(int(baseBorderRadius + fontScale - 1), int(baseBorderRadius + fontScale - 1))); // FIXME: Round up?
const int minHeight = 15;
style->setMinHeight(Length(minHeight, Fixed));
}
void RenderThemeMac::setPopupButtonCellState(const RenderObject* o, const IntRect& r)
{
if (!popupButton) {
popupButton = HardRetainWithNSRelease([[NSPopUpButtonCell alloc] initTextCell:@"" pullsDown:NO]);
[popupButton setUsesItemFromMenu:NO];
}
// Set the control size based off the rectangle we're painting into.
setControlSize(popupButton, popupButtonSizes(), r.size());
// Update the various states we respond to.
updateCheckedState(popupButton, o);
updateEnabledState(popupButton, o);
updatePressedState(popupButton, o);
updateFocusedState(popupButton, o);
}
const IntSize* RenderThemeMac::menuListSizes() const
{
static const IntSize sizes[3] = { IntSize(9, 0), IntSize(5, 0), IntSize(0, 0) };
return sizes;
}
int RenderThemeMac::minimumMenuListSize(RenderStyle* style) const
{
return sizeForSystemFont(style, menuListSizes()).width();
}
const int trackWidth = 5;
const int trackRadius = 2;
bool RenderThemeMac::paintSliderTrack(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
IntRect bounds = r;
if (o->style()->appearance() == SliderHorizontalAppearance) {
bounds.setHeight(trackWidth);
bounds.setY(r.y() + r.height() / 2 - trackWidth / 2);
} else if (o->style()->appearance() == SliderVerticalAppearance) {
bounds.setWidth(trackWidth);
bounds.setX(r.x() + r.width() / 2 - trackWidth / 2);
}
LocalCurrentGraphicsContext localContext(paintInfo.context);
CGContextRef context = paintInfo.context->platformContext();
CGColorSpaceRef cspace = CGColorSpaceCreateDeviceRGB();
paintInfo.context->save();
CGContextClipToRect(context, bounds);
struct CGFunctionCallbacks mainCallbacks = { 0, TrackGradientInterpolate, NULL };
CGFunctionRef mainFunction = CGFunctionCreate(NULL, 1, NULL, 4, NULL, &mainCallbacks);
CGShadingRef mainShading;
if (o->style()->appearance() == SliderVerticalAppearance)
mainShading = CGShadingCreateAxial(cspace, CGPointMake(bounds.x(), bounds.bottom()),
CGPointMake(bounds.right(), bounds.bottom()), mainFunction, false, false);
else
mainShading = CGShadingCreateAxial(cspace, CGPointMake(bounds.x(), bounds.y()),
CGPointMake(bounds.x(), bounds.bottom()), mainFunction, false, false);
IntSize radius(trackRadius, trackRadius);
paintInfo.context->addRoundedRectClip(bounds,
radius, radius,
radius, radius);
CGContextDrawShading(context, mainShading);
paintInfo.context->restore();
return false;
}
const float verticalSliderHeightPadding = 0.1f;
bool RenderThemeMac::paintSliderThumb(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
NSSliderCell* sliderThumbCell;
if (o->style()->appearance() == SliderThumbVerticalAppearance)
sliderThumbCell = sliderThumbVerticalCell;
else
sliderThumbCell = sliderThumbHorizontalCell;
LocalCurrentGraphicsContext localContext(paintInfo.context);
// Determine the width and height needed for the control and prepare the cell for painting.
if (!sliderThumbCell) {
sliderThumbCell = HardRetainWithNSRelease([[NSSliderCell alloc] init]);
[sliderThumbCell setTitle:nil];
[sliderThumbCell setSliderType:NSLinearSlider];
if (o->style()->appearance() == SliderThumbVerticalAppearance)
sliderVerticalCellIsPressed = false;
else
sliderHorizontalCellIsPressed = false;
}
[sliderThumbCell setControlSize:NSSmallControlSize];
// Update the various states we respond to.
updateEnabledState(sliderThumbCell, o->parent());
updateFocusedState(sliderThumbCell, o->parent());
// Update the pressed state using the NSCell tracking methods, since that's how NSSliderCell keeps track of it.
bool oldPressed;
if (o->style()->appearance() == SliderThumbVerticalAppearance)
oldPressed = sliderVerticalCellIsPressed;
else
oldPressed = sliderHorizontalCellIsPressed;
bool pressed = static_cast<RenderSlider*>(o->parent())->inDragMode();
if (o->style()->appearance() == SliderThumbVerticalAppearance)
sliderVerticalCellIsPressed = pressed;
else
sliderHorizontalCellIsPressed = pressed;
if (pressed != oldPressed) {
if (pressed)
[sliderThumbCell startTrackingAt:NSPoint() inView:nil];
else
[sliderThumbCell stopTracking:NSPoint() at:NSPoint() inView:nil mouseIsUp:YES];
}
FloatRect bounds = r;
// Make the height of the vertical slider slightly larger so NSSliderCell will draw a vertical slider.
if (o->style()->appearance() == SliderThumbVerticalAppearance)
bounds.setHeight(bounds.height() + verticalSliderHeightPadding);
[sliderThumbCell drawWithFrame:NSRect(bounds) inView:o->view()->frameView()->getDocumentView()];
[sliderThumbCell setControlView:nil];
return false;
}
const int sliderThumbWidth = 15;
const int sliderThumbHeight = 15;
void RenderThemeMac::adjustSliderThumbSize(RenderObject* o) const
{
if (o->style()->appearance() == SliderThumbHorizontalAppearance || o->style()->appearance() == SliderThumbVerticalAppearance) {
o->style()->setWidth(Length(sliderThumbWidth, Fixed));
o->style()->setHeight(Length(sliderThumbHeight, Fixed));
}
}
bool RenderThemeMac::paintSearchField(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
LocalCurrentGraphicsContext localContext(paintInfo.context);
setSearchCellState(o, r);
// Set the search button to nil before drawing. Then reset it so we can draw it later.
[search setSearchButtonCell:nil];
[search drawWithFrame:NSRect(r) inView:o->view()->frameView()->getDocumentView()];
if ([search showsFirstResponder])
wkDrawTextFieldCellFocusRing(search, NSRect(r));
[search setControlView:nil];
[search resetSearchButtonCell];
return false;
}
void RenderThemeMac::setSearchCellState(RenderObject* o, const IntRect& r)
{
if (!search) {
search = HardRetainWithNSRelease([[NSSearchFieldCell alloc] initTextCell:@""]);
[search setBezelStyle:NSTextFieldRoundedBezel];
[search setBezeled:YES];
[search setEditable:YES];
searchMenu = HardRetainWithNSRelease([[NSMenu alloc] initWithTitle:@""]);
}
[search setControlSize:controlSizeForFont(o->style())];
// Update the various states we respond to.
updateEnabledState(search, o);
updateFocusedState(search, o);
}
void RenderThemeMac::adjustSearchFieldStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
NSControlSize controlSize = controlSizeForFont(style);
setFontFromControlSize(selector, style, controlSize);
// Override padding size to match AppKit text positioning.
const int padding = 1;
style->setPaddingLeft(Length(padding, Fixed));
style->setPaddingRight(Length(padding, Fixed));
style->setPaddingTop(Length(padding, Fixed));
style->setPaddingBottom(Length(padding, Fixed));
}
bool RenderThemeMac::paintSearchFieldCancelButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
Node* input = o->node()->shadowAncestorNode();
setSearchCellState(input->renderer(), r);
updatePressedState([search cancelButtonCell], o);
NSRect bounds = [search cancelButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
[[search cancelButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
[[search cancelButtonCell] setControlView:nil];
return false;
}
const IntSize* RenderThemeMac::cancelButtonSizes() const
{
static const IntSize sizes[3] = { IntSize(16, 13), IntSize(13, 11), IntSize(13, 9) };
return sizes;
}
void RenderThemeMac::adjustSearchFieldCancelButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
IntSize size = sizeForSystemFont(style, cancelButtonSizes());
style->setWidth(Length(size.width(), Fixed));
style->setHeight(Length(size.height(), Fixed));
}
const IntSize* RenderThemeMac::resultsButtonSizes() const
{
static const IntSize sizes[3] = { IntSize(19, 13), IntSize(17, 11), IntSize(17, 9) };
return sizes;
}
const int emptyResultsOffset = 9;
void RenderThemeMac::adjustSearchFieldDecorationStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
IntSize size = sizeForSystemFont(style, resultsButtonSizes());
style->setWidth(Length(size.width() - emptyResultsOffset, Fixed));
style->setHeight(Length(size.height(), Fixed));
}
bool RenderThemeMac::paintSearchFieldDecoration(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
return false;
}
void RenderThemeMac::adjustSearchFieldResultsDecorationStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
IntSize size = sizeForSystemFont(style, resultsButtonSizes());
style->setWidth(Length(size.width(), Fixed));
style->setHeight(Length(size.height(), Fixed));
}
bool RenderThemeMac::paintSearchFieldResultsDecoration(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
Node* input = o->node()->shadowAncestorNode();
setSearchCellState(input->renderer(), r);
[search setMaximumRecents:0];
if ([search searchMenuTemplate] != nil)
[search setSearchMenuTemplate:nil];
NSRect bounds = [search searchButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
[[search searchButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
[[search searchButtonCell] setControlView:nil];
return false;
}
const int resultsArrowWidth = 5;
void RenderThemeMac::adjustSearchFieldResultsButtonStyle(CSSStyleSelector* selector, RenderStyle* style, Element* e) const
{
IntSize size = sizeForSystemFont(style, resultsButtonSizes());
style->setWidth(Length(size.width() + resultsArrowWidth, Fixed));
style->setHeight(Length(size.height(), Fixed));
}
bool RenderThemeMac::paintSearchFieldResultsButton(RenderObject* o, const RenderObject::PaintInfo& paintInfo, const IntRect& r)
{
Node* input = o->node()->shadowAncestorNode();
setSearchCellState(input->renderer(), r);
[search setMaximumRecents:1];
if ([search searchMenuTemplate] == nil)
[search setSearchMenuTemplate:searchMenu];
NSRect bounds = [search searchButtonRectForBounds:NSRect(input->renderer()->absoluteBoundingBoxRect())];
[[search searchButtonCell] drawWithFrame:bounds inView:o->view()->frameView()->getDocumentView()];
[[search searchButtonCell] setControlView:nil];
return false;
}
} // namespace WebCore