blob: 5b9ffa3001a4acb8a86cfc685bd1f1184476a206 [file] [log] [blame]
/*
* Copyright (C) 2006 Apple Computer, Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
* 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of
* its contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
* THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ResourceLoader.h"
#include "Frame.h"
#include "Page.h"
#include "ResourceHandle.h"
namespace WebCore {
#if !PLATFORM(MAC)
// FIXME: This is only temporary until ResourceLoader is truly platform independent.
ResourceLoader::~ResourceLoader()
{
}
ResourceLoader::ResourceLoader(Frame* frame)
: m_reachedTerminalState(false)
, m_cancelled(false)
, m_calledDidFinishLoad(false)
, m_frame(frame)
, m_defersLoading(frame->page()->defersLoading())
{
}
void ResourceLoader::setDefersLoading(bool)
{
}
void ResourceLoader::willSendRequest(ResourceHandle*, ResourceRequest& request, const ResourceResponse& redirectResponse)
{
}
void ResourceLoader::didReceiveResponse(ResourceHandle*, const ResourceResponse& response)
{
}
void ResourceLoader::didReceiveData(ResourceHandle*, const char* data, int length, int lengthReceived)
{
}
void ResourceLoader::didFinishLoading(ResourceHandle*)
{
}
void ResourceLoader::didFail(ResourceHandle*, const ResourceError& error)
{
}
#endif
}