blob: b88a9f008df7192f5eace5656f919e632806e1b1 [file] [log] [blame]
This test runs the WebGL Test listed below in an iframe and reports PASS or FAIL.
Test: ../../resources/webgl_test_files/conformance2/attribs/gl-vertex-attrib.html
[ 1: PASS ] context exists
[ 2: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 3: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 4: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 5: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 6: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 7: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 8: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 9: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 10: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 11: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 12: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 13: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 14: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 15: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 16: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 17: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 18: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 19: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 20: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 21: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 22: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 23: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 24: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 25: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 26: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 27: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 28: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 29: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 30: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 31: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 32: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 33: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 34: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 35: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 36: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 37: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 38: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 39: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 40: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 41: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 42: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 43: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 44: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 45: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 46: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 47: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 48: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 49: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 50: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 51: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 52: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 53: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 54: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 55: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 56: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 57: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 58: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 59: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 60: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 61: PASS ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 62: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 63: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 64: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 65: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 66: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 67: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 68: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 69: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 70: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 71: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 72: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 73: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 74: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 75: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 76: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 77: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 78: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 79: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 80: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 81: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 82: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 83: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 84: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 85: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 86: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 87: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 88: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 89: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 90: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 91: FAIL ] gl.getVertexAttrib(0, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 92: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 93: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 94: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 95: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 96: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 97: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 98: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 99: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 100: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 101: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 102: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 103: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 104: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 105: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 106: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 107: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 108: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 109: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 110: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 111: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 112: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 113: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 114: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 115: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 116: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 117: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 118: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 119: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 120: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 121: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 122: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 123: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 124: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 125: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 126: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 127: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 128: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 129: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 130: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 131: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 132: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 133: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 134: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 135: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 136: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 137: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 138: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 139: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 140: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 141: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 142: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 143: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 144: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 145: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 146: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 147: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 148: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 149: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 150: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 151: PASS ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 152: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 153: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 154: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 155: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 156: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 157: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 158: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 159: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 160: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 161: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 162: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 163: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 164: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 165: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 166: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 167: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 168: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 169: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 170: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 171: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 172: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 173: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 174: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 175: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 176: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 177: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 178: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 179: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 180: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 181: FAIL ] gl.getVertexAttrib(1, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 182: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 183: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 184: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 185: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 186: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 187: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 188: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 189: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 190: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 191: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 192: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 193: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 194: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 195: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 196: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 197: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 198: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 199: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 200: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 201: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 202: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 203: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 204: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 205: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 206: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 207: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 208: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 209: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 210: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 211: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 212: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 213: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 214: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 215: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 216: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 217: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 218: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 219: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 220: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 221: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 222: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 223: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 224: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 225: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 226: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 227: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 228: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 229: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 230: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 231: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 232: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 233: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 234: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 235: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 236: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 237: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 238: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 239: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 240: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 241: PASS ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 242: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 243: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 244: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 245: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 246: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 247: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 248: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 249: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 250: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 251: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 252: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 253: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 254: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 255: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 256: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 257: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 258: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 259: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 260: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 261: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 262: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 263: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 264: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 265: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 266: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 267: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 268: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 269: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 270: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 271: FAIL ] gl.getVertexAttrib(2, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 272: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 273: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 274: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 275: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 276: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 277: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 278: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 279: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 280: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 281: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 282: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 283: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 284: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 285: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 286: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 287: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 288: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 289: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 290: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 291: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 292: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 293: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 294: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 295: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 296: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 297: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 298: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 299: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 300: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 301: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 302: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 303: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 304: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 305: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 306: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 307: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 308: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 309: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 310: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 311: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 312: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 313: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 314: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 315: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 316: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 317: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 318: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 319: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 320: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 321: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 322: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 323: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 324: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 325: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 326: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 327: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 328: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 329: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 330: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 331: PASS ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 332: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 333: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 334: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 335: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 336: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 337: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 338: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 339: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 340: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 341: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 342: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 343: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 344: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 345: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 346: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 347: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 348: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 349: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 350: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 351: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 352: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 353: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 354: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 355: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 356: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 357: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 358: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 359: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 360: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 361: FAIL ] gl.getVertexAttrib(3, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 362: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 363: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 364: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 365: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 366: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 367: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 368: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 369: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 370: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 371: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 372: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 373: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 374: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 375: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 376: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 377: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 378: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 379: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 380: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 381: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 382: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 383: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 384: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 385: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 386: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 387: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 388: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 389: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 390: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 391: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 392: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 393: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 394: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 395: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 396: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 397: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 398: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 399: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 400: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 401: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 402: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 403: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 404: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 405: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 406: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 407: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 408: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 409: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 410: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 411: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 412: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 413: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 414: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 415: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 416: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 417: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 418: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 419: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 420: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 421: PASS ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 422: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 423: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 424: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 425: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 426: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 427: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 428: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 429: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 430: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 431: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 432: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 433: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 434: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 435: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 436: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 437: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 438: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 439: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 440: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 441: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 442: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 443: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 444: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 445: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 446: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 447: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 448: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 449: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 450: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 451: FAIL ] gl.getVertexAttrib(4, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 452: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 453: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 454: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 455: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 456: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 457: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 458: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 459: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 460: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 461: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 462: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 463: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 464: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 465: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 466: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 467: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 468: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 469: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 470: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 471: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 472: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 473: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 474: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 475: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 476: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 477: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 478: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 479: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 480: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 481: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 482: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 483: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 484: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 485: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 486: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 487: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 488: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 489: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 490: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 491: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 492: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 493: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 494: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 495: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 496: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 497: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 498: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 499: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 500: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 501: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 502: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 503: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 504: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 505: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 506: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 507: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 508: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 509: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 510: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 511: PASS ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 512: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 513: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 514: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 515: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 516: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 517: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 518: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 519: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 520: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 521: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 522: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 523: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 524: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 525: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 526: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 527: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 528: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 529: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 530: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 531: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 532: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 533: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 534: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 535: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 536: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 537: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 538: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 539: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 540: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 541: FAIL ] gl.getVertexAttrib(5, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 542: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 543: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 544: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 545: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 546: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 547: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 548: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 549: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 550: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 551: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 552: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 553: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 554: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 555: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 556: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 557: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 558: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 559: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 560: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 561: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 562: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 563: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 564: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 565: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 566: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 567: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 568: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 569: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 570: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 571: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 572: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 573: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 574: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 575: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 576: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 577: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 578: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 579: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 580: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 581: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 582: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 583: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 584: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 585: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 586: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 587: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 588: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 589: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 590: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 591: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 592: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 593: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 594: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 595: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 596: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 597: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 598: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 599: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 600: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 601: PASS ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 602: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 603: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 604: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 605: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 606: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 607: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 608: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 609: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 610: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 611: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 612: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 613: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 614: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 615: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 616: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 617: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 618: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 619: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 620: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 621: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 622: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 623: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 624: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 625: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 626: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 627: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 628: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 629: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 630: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 631: FAIL ] gl.getVertexAttrib(6, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 632: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 633: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 634: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 635: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 636: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 637: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 638: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 639: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 640: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 641: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 642: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 643: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 644: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 645: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 646: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 647: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 648: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 649: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 650: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 651: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 652: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 653: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 654: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 655: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 656: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 657: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 658: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 659: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 660: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 661: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 662: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 663: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 664: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 665: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 666: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 667: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 668: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 669: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 670: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 671: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 672: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 673: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 674: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 675: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 676: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 677: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 678: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 679: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 680: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 681: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 682: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 683: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 684: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 685: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 686: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 687: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 688: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 689: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 690: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 691: PASS ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 692: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 693: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 694: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 695: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 696: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 697: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 698: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 699: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 700: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 701: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 702: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 703: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 704: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 705: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 706: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 707: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 708: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 709: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 710: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 711: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 712: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 713: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 714: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 715: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 716: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 717: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 718: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 719: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 720: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 721: FAIL ] gl.getVertexAttrib(7, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 722: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 723: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 724: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 725: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 726: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 727: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 728: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 729: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 730: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 731: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 732: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 733: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 734: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 735: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 736: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 737: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 738: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 739: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 740: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 741: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 742: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 743: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 744: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 745: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 746: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 747: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 748: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 749: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 750: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 751: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 752: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 753: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 754: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 755: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 756: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 757: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 758: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 759: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 760: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 761: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 762: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 763: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 764: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 765: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 766: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 767: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 768: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 769: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 770: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 771: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 772: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 773: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 774: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 775: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 776: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 777: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 778: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 779: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 780: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 781: PASS ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 782: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 783: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 784: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 785: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 786: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 787: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 788: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 789: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 790: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 791: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 792: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 793: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 794: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 795: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 796: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 797: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 798: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 799: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 800: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 801: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 802: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 803: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 804: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 805: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 806: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 807: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 808: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 809: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 810: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 811: FAIL ] gl.getVertexAttrib(8, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 812: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 813: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 814: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 815: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 816: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 817: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 818: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 819: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 820: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 821: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 822: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 823: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 824: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 825: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 826: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 827: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 828: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 829: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 830: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 831: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 832: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 833: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 834: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 835: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 836: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 837: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 838: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 839: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 840: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 841: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 842: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 843: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 844: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 845: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 846: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 847: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 848: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 849: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 850: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 851: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 852: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 853: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 854: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 855: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 856: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 857: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 858: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 859: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 860: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 861: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 862: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 863: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 864: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 865: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 866: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 867: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 868: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 869: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 870: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 871: PASS ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 872: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 873: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 874: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 875: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 876: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 877: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 878: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 879: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 880: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 881: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 882: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 883: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 884: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 885: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 886: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 887: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 888: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 889: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 890: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 891: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 892: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 893: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 894: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 895: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 896: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 897: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 898: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 899: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 900: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 901: FAIL ] gl.getVertexAttrib(9, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 902: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 903: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 904: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 905: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 906: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 907: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 908: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 909: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 910: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 911: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 912: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 913: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 914: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 915: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 916: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 917: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 918: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 919: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 920: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 921: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 922: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 923: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 924: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 925: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 926: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 927: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 928: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 929: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 930: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 931: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 932: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 933: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 934: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 935: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 936: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 937: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 938: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 939: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 940: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 941: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 942: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 943: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 944: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 945: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 946: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 947: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 948: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 949: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 950: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 951: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 952: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 953: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 954: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 955: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 956: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 957: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 958: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 959: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 960: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 961: PASS ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 962: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 963: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 964: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 965: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 966: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 967: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 968: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 969: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 970: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 971: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 972: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 973: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 974: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 975: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 976: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 977: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 978: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 979: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 980: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 981: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 982: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 983: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 984: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 985: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 986: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 987: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 988: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 989: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 990: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 991: FAIL ] gl.getVertexAttrib(10, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 992: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 993: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 994: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 995: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 996: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 997: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 998: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 999: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1000: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1001: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1002: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1003: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1004: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1005: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1006: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1007: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1008: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1009: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1010: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1011: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1012: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1013: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1014: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1015: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1016: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1017: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1018: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1019: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1020: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1021: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1022: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1023: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1024: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1025: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1026: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1027: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1028: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1029: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1030: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 1031: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1032: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1033: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 1034: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1035: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1036: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1037: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1038: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1039: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1040: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1041: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1042: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1043: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 1044: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 1045: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 1046: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1047: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1048: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1049: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1050: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 1051: PASS ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 1052: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1053: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1054: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1055: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1056: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1057: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1058: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1059: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1060: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1061: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1062: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1063: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1064: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1065: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1066: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1067: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1068: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 1069: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1070: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 1071: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1072: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1073: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1074: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1075: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1076: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1077: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1078: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1079: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 1080: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1081: FAIL ] gl.getVertexAttrib(11, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1082: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1083: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1084: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1085: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1086: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1087: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1088: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 1089: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1090: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1091: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1092: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1093: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1094: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1095: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1096: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1097: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1098: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1099: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1100: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1101: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1102: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1103: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1104: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1105: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1106: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1107: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1108: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1109: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1110: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1111: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1112: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1113: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1114: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1115: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1116: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1117: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1118: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1119: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1120: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 1121: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1122: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1123: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 1124: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1125: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1126: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1127: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1128: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1129: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1130: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1131: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1132: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1133: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 1134: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 1135: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 1136: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1137: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1138: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1139: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1140: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 1141: PASS ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 1142: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1143: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1144: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1145: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1146: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1147: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1148: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1149: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1150: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1151: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1152: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1153: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1154: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1155: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1156: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1157: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1158: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 1159: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1160: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 1161: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1162: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1163: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1164: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1165: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1166: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1167: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1168: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1169: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 1170: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1171: FAIL ] gl.getVertexAttrib(12, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1172: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1173: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1174: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1175: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1176: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1177: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1178: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 1179: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1180: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1181: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1182: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1183: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1184: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1185: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1186: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1187: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1188: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1189: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1190: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1191: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1192: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1193: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1194: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1195: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1196: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1197: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1198: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1199: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1200: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1201: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1202: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1203: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1204: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1205: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1206: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1207: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1208: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1209: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1210: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 1211: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1212: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1213: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 1214: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1215: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1216: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1217: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1218: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1219: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1220: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1221: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1222: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1223: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 1224: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 1225: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 1226: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1227: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1228: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1229: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1230: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 1231: PASS ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 1232: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1233: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1234: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1235: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1236: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1237: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1238: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1239: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1240: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1241: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1242: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1243: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1244: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1245: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1246: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1247: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1248: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 1249: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1250: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 1251: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1252: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1253: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1254: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1255: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1256: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1257: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1258: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1259: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 1260: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1261: FAIL ] gl.getVertexAttrib(13, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1262: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1263: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1264: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1265: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1266: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1267: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1268: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 1269: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1270: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1271: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1272: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1273: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1274: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1275: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1276: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1277: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1278: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1279: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1280: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1281: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1282: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1283: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1284: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1285: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1286: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1287: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1288: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1289: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1290: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1291: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1292: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1293: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1294: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1295: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1296: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1297: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1298: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1299: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1300: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 1301: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1302: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1303: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 1304: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1305: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1306: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1307: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1308: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1309: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1310: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1311: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1312: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1313: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 1314: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 1315: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 1316: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1317: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1318: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1319: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1320: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 1321: PASS ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 1322: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1323: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1324: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1325: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1326: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1327: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1328: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1329: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1330: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1331: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1332: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1333: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1334: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1335: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1336: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1337: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1338: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 1339: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1340: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 1341: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1342: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1343: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1344: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1345: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1346: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1347: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1348: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1349: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 1350: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1351: FAIL ] gl.getVertexAttrib(14, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1352: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1353: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1354: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1355: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1356: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1357: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1358: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is -1
[ 1359: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1360: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1361: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1362: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1363: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1364: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1365: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1366: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1367: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1368: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1369: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1370: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1371: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1372: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1373: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1374: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1375: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1376: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1377: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1378: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1379: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is -2
[ 1380: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1381: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1382: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1383: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1384: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1385: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 3
[ 1386: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1387: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1388: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 1
[ 1389: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 2
[ 1390: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is -3
[ 1391: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 4
[ 1392: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1393: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 5
[ 1394: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 0
[ 1395: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1396: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1397: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1398: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1399: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1400: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 0
[ 1401: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1402: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1403: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 7
[ 1404: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 8
[ 1405: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 9
[ 1406: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 1
[ 1407: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is an instance of Float32Array
[ 1408: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] is 6
[ 1409: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] is 7
[ 1410: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] is 8
[ 1411: PASS ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] is 9
[ 1412: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1413: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1414: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1415: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1416: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1417: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1418: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1419: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1420: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1421: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1422: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1423: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be -1. Was 6.
[ 1424: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1425: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1426: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1427: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Int32Array
[ 1428: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 1. Was 6.
[ 1429: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 0. Was 7.
[ 1430: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be -1. Was 8.
[ 1431: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 2. Was 9.
[ 1432: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1433: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1434: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 1. Was 7.
[ 1435: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 2. Was 8.
[ 1436: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1437: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB) is not an instance of Uint32Array
[ 1438: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[0] should be 0. Was 6.
[ 1439: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[1] should be 2. Was 7.
[ 1440: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[2] should be 1. Was 8.
[ 1441: FAIL ] gl.getVertexAttrib(15, gl.CURRENT_VERTEX_ATTRIB)[3] should be 3. Was 9.
[ 1442: PASS ] getError was expected value: NO_ERROR :
[ 1443: PASS ] getError was expected value: INVALID_VALUE :
[ 1444: PASS ] getError was expected value: INVALID_VALUE :
[ 1445: PASS ] getError was expected value: INVALID_VALUE :
[ 1446: PASS ] getError was expected value: INVALID_VALUE :
[ 1447: PASS ] getError was expected value: INVALID_VALUE :
[ 1448: PASS ] getError was expected value: INVALID_VALUE :
[ 1449: PASS ] getError was expected value: INVALID_VALUE :
[ 1450: PASS ] getError was expected value: INVALID_VALUE :
[ 1451: PASS ] getError was expected value: INVALID_VALUE :
[ 1452: PASS ] getError was expected value: INVALID_VALUE :
[ 1453: PASS ] getError was expected value: INVALID_VALUE :
[ 1454: PASS ] getError was expected value: INVALID_VALUE :
[ 1455: PASS ] getError was expected value: INVALID_VALUE :
[ 1456: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1457: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1458: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1459: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1460: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1461: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1462: PASS ] getError was expected value: INVALID_VALUE :
[ 1463: PASS ] getError was expected value: INVALID_VALUE :
[ 1464: PASS ] getError was expected value: INVALID_VALUE :
[ 1465: PASS ] getError was expected value: INVALID_VALUE :
[ 1466: PASS ] getError was expected value: INVALID_VALUE :
[ 1467: PASS ] getError was expected value: INVALID_VALUE :
[ 1468: PASS ] getError was expected value: INVALID_VALUE :
[ 1469: PASS ] getError was expected value: INVALID_VALUE :
[ 1470: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1471: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1472: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1473: FAIL ] getError expected: INVALID_VALUE. Was NO_ERROR :
[ 1474: PASS ] successfullyParsed is true
[ FAIL ] 490 failures reported