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/*
* Copyright (C) 2009 Alex Milowski (alex@milowski.com). All rights reserved.
* Copyright (C) 2012 David Barton (dbarton@mathscribe.com). All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#if ENABLE(MATHML)
#include "RenderMathMLBlock.h"
#include "GraphicsContext.h"
#include "MathMLNames.h"
#include "RenderView.h"
#include <wtf/text/StringBuilder.h>
#if ENABLE(DEBUG_MATH_LAYOUT)
#include "PaintInfo.h"
#endif
namespace WebCore {
using namespace MathMLNames;
RenderMathMLBlock::RenderMathMLBlock(Element& container)
: RenderFlexibleBox(container)
, m_ignoreInAccessibilityTree(false)
{
}
RenderMathMLBlock::RenderMathMLBlock(Document& document)
: RenderFlexibleBox(document)
, m_ignoreInAccessibilityTree(false)
{
}
bool RenderMathMLBlock::isChildAllowed(const RenderObject& child, const RenderStyle&) const
{
return child.node() && isElement(*child.node());
}
RenderMathMLBlock* RenderMathMLBlock::createAnonymousMathMLBlock(EDisplay display)
{
RenderMathMLBlock* newBlock = new RenderMathMLBlock(document());
newBlock->setStyle(RenderStyle::createAnonymousStyleWithDisplay(style(), display));
return newBlock;
}
int RenderMathMLBlock::baselinePosition(FontBaseline baselineType, bool firstLine, LineDirectionMode direction, LinePositionMode linePositionMode) const
{
// mathml.css sets math { -webkit-line-box-contain: glyphs replaced; line-height: 0; }, so when linePositionMode == PositionOfInteriorLineBoxes we want to
// return 0 here to match our line-height. This matters when RootInlineBox::ascentAndDescentForBox is called on a RootInlineBox for an inline-block.
if (linePositionMode == PositionOfInteriorLineBoxes)
return 0;
LayoutUnit baseline = firstLineBoxBaseline(); // FIXME: This may be unnecessary after flex baselines are implemented (https://bugs.webkit.org/show_bug.cgi?id=96188).
if (baseline != -1)
return baseline;
return RenderFlexibleBox::baselinePosition(baselineType, firstLine, direction, linePositionMode);
}
const char* RenderMathMLBlock::renderName() const
{
EDisplay display = style()->display();
if (display == FLEX)
return isAnonymous() ? "RenderMathMLBlock (anonymous, flex)" : "RenderMathMLBlock (flex)";
if (display == INLINE_FLEX)
return isAnonymous() ? "RenderMathMLBlock (anonymous, inline-flex)" : "RenderMathMLBlock (inline-flex)";
// |display| should be one of the above.
ASSERT_NOT_REACHED();
return isAnonymous() ? "RenderMathMLBlock (anonymous)" : "RenderMathMLBlock";
}
#if ENABLE(DEBUG_MATH_LAYOUT)
void RenderMathMLBlock::paint(PaintInfo& info, const LayoutPoint& paintOffset)
{
RenderFlexibleBox::paint(info, paintOffset);
if (info.context->paintingDisabled() || info.phase != PaintPhaseForeground)
return;
IntPoint adjustedPaintOffset = roundedIntPoint(paintOffset + location());
GraphicsContextStateSaver stateSaver(*info.context);
info.context->setStrokeThickness(1.0f);
info.context->setStrokeStyle(SolidStroke);
info.context->setStrokeColor(Color(0, 0, 255), ColorSpaceSRGB);
info.context->drawLine(adjustedPaintOffset, IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y()));
info.context->drawLine(IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y()), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight()));
info.context->drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight()), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight()));
info.context->drawLine(adjustedPaintOffset, IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + pixelSnappedOffsetHeight()));
int topStart = paddingTop();
info.context->setStrokeColor(Color(0, 255, 0), ColorSpaceSRGB);
info.context->drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + topStart), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + topStart));
int baseline = roundToInt(baselinePosition(AlphabeticBaseline, true, HorizontalLine));
info.context->setStrokeColor(Color(255, 0, 0), ColorSpaceSRGB);
info.context->drawLine(IntPoint(adjustedPaintOffset.x(), adjustedPaintOffset.y() + baseline), IntPoint(adjustedPaintOffset.x() + pixelSnappedOffsetWidth(), adjustedPaintOffset.y() + baseline));
}
#endif // ENABLE(DEBUG_MATH_LAYOUT)
//
// The MathML specification says:
// (http://www.w3.org/TR/MathML/chapter2.html#fund.units)
//
// "Most presentation elements have attributes that accept values representing
// lengths to be used for size, spacing or similar properties. The syntax of a
// length is specified as
//
// number | number unit | namedspace
//
// There should be no space between the number and the unit of a length."
//
// "A trailing '%' represents a percent of the default value. The default
// value, or how it is obtained, is listed in the table of attributes for each
// element. [...] A number without a unit is intepreted as a multiple of the
// default value."
//
// "The possible units in MathML are:
//
// Unit Description
// em an em (font-relative unit traditionally used for horizontal lengths)
// ex an ex (font-relative unit traditionally used for vertical lengths)
// px pixels, or size of a pixel in the current display
// in inches (1 inch = 2.54 centimeters)
// cm centimeters
// mm millimeters
// pt points (1 point = 1/72 inch)
// pc picas (1 pica = 12 points)
// % percentage of default value"
//
// The numbers are defined that way:
// - unsigned-number: "a string of decimal digits with up to one decimal point
// (U+002E), representing a non-negative terminating decimal number (a type of
// rational number)"
// - number: "an optional prefix of '-' (U+002D), followed by an unsigned
// number, representing a terminating decimal number (a type of rational
// number)"
//
bool parseMathMLLength(const String& string, LayoutUnit& lengthValue, const RenderStyle* style, bool allowNegative)
{
String s = string.simplifyWhiteSpace();
int stringLength = s.length();
if (!stringLength)
return false;
if (parseMathMLNamedSpace(s, lengthValue, style, allowNegative))
return true;
StringBuilder number;
String unit;
// This verifies whether the negative sign is there.
int i = 0;
UChar c = s[0];
if (c == '-') {
number.append(c);
i++;
}
// This gathers up characters that make up the number.
bool gotDot = false;
for ( ; i < stringLength; i++) {
c = s[i];
// The string is invalid if it contains two dots.
if (gotDot && c == '.')
return false;
if (c == '.')
gotDot = true;
else if (!isASCIIDigit(c)) {
unit = s.substring(i, stringLength - i);
// Some authors leave blanks before the unit, but that shouldn't
// be allowed, so don't simplifyWhitespace on 'unit'.
break;
}
number.append(c);
}
// Convert number to floating point
bool ok;
float floatValue = number.toString().toFloat(&ok);
if (!ok)
return false;
if (floatValue < 0 && !allowNegative)
return false;
if (unit.isEmpty()) {
// no explicit unit, this is a number that will act as a multiplier
lengthValue *= floatValue;
return true;
}
if (unit == "%") {
lengthValue *= floatValue / 100;
return true;
}
if (unit == "em") {
lengthValue = floatValue * style->font().size();
return true;
}
if (unit == "ex") {
lengthValue = floatValue * style->fontMetrics().xHeight();
return true;
}
if (unit == "px") {
lengthValue = floatValue;
return true;
}
if (unit == "pt") {
lengthValue = 4 * (floatValue / 3);
return true;
}
if (unit == "pc") {
lengthValue = 16 * floatValue;
return true;
}
if (unit == "in") {
lengthValue = 96 * floatValue;
return true;
}
if (unit == "cm") {
lengthValue = 96 * (floatValue / 2.54);
return true;
}
if (unit == "mm") {
lengthValue = 96 * (floatValue / 25.4);
return true;
}
// unexpected unit
return false;
}
bool parseMathMLNamedSpace(const String& string, LayoutUnit& lengthValue, const RenderStyle* style, bool allowNegative)
{
float length = 0;
// See if it is one of the namedspaces (ranging -7/18em, -6/18, ... 7/18em)
if (string == "veryverythinmathspace")
length = 1;
else if (string == "verythinmathspace")
length = 2;
else if (string == "thinmathspace")
length = 3;
else if (string == "mediummathspace")
length = 4;
else if (string == "thickmathspace")
length = 5;
else if (string == "verythickmathspace")
length = 6;
else if (string == "veryverythickmathspace")
length = 7;
else if (allowNegative) {
if (string == "negativeveryverythinmathspace")
length = -1;
else if (string == "negativeverythinmathspace")
length = -2;
else if (string == "negativethinmathspace")
length = -3;
else if (string == "negativemediummathspace")
length = -4;
else if (string == "negativethickmathspace")
length = -5;
else if (string == "negativeverythickmathspace")
length = -6;
else if (string == "negativeveryverythickmathspace")
length = -7;
}
if (length) {
lengthValue = length * style->font().size() / 18;
return true;
}
return false;
}
int RenderMathMLTable::firstLineBoxBaseline() const
{
// In legal MathML, we'll have a MathML parent. That RenderFlexibleBox parent will use our firstLineBoxBaseline() for baseline alignment, per
// http://dev.w3.org/csswg/css3-flexbox/#flex-baselines. We want to vertically center an <mtable>, such as a matrix. Essentially the whole <mtable> element fits on a
// single line, whose baseline gives this centering. This is different than RenderTable::firstLineBoxBaseline, which returns the baseline of the first row of a <table>.
return (logicalHeight() + style()->fontMetrics().xHeight()) / 2;
}
}
#endif