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/*
* Copyright (C) 2019 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "AirAllocateRegistersAndStackAndGenerateCode.h"
#if ENABLE(B3_JIT)
#include "AirArgInlines.h"
#include "AirBlockInsertionSet.h"
#include "AirCode.h"
#include "AirHandleCalleeSaves.h"
#include "AirLowerStackArgs.h"
#include "AirStackAllocation.h"
#include "AirTmpMap.h"
#include "CCallHelpers.h"
#include "DisallowMacroScratchRegisterUsage.h"
namespace JSC { namespace B3 { namespace Air {
GenerateAndAllocateRegisters::GenerateAndAllocateRegisters(Code& code)
: m_code(code)
, m_map(code)
{ }
ALWAYS_INLINE void GenerateAndAllocateRegisters::checkConsistency()
{
#if !ASSERT_DISABLED
m_code.forEachTmp([&] (Tmp tmp) {
Reg reg = m_map[tmp].reg;
if (!reg)
return;
ASSERT(!m_availableRegs[tmp.bank()].contains(reg));
ASSERT(m_currentAllocation->at(reg) == tmp);
});
for (Reg reg : RegisterSet::allRegisters()) {
if (isDisallowedRegister(reg))
continue;
Tmp tmp = m_currentAllocation->at(reg);
if (!tmp) {
ASSERT(m_availableRegs[bankForReg(reg)].contains(reg));
continue;
}
ASSERT(!m_availableRegs[tmp.bank()].contains(reg));
ASSERT(m_map[tmp].reg == reg);
}
#endif
}
void GenerateAndAllocateRegisters::buildLiveRanges(UnifiedTmpLiveness& liveness)
{
m_liveRangeEnd = TmpMap<size_t>(m_code, 0);
m_globalInstIndex = 0;
for (BasicBlock* block : m_code) {
for (Tmp tmp : liveness.liveAtHead(block)) {
if (!tmp.isReg())
m_liveRangeEnd[tmp] = m_globalInstIndex;
}
for (Inst& inst : *block) {
inst.forEachTmpFast([&] (Tmp tmp) {
if (!tmp.isReg())
m_liveRangeEnd[tmp] = m_globalInstIndex;
});
++m_globalInstIndex;
}
for (Tmp tmp : liveness.liveAtTail(block)) {
if (!tmp.isReg())
m_liveRangeEnd[tmp] = m_globalInstIndex;
}
}
}
void GenerateAndAllocateRegisters::insertBlocksForFlushAfterTerminalPatchpoints()
{
BlockInsertionSet blockInsertionSet(m_code);
for (BasicBlock* block : m_code) {
Inst& inst = block->last();
if (inst.kind.opcode != Patch)
continue;
HashMap<Tmp, Arg*> needToDef;
inst.forEachArg([&] (Arg& arg, Arg::Role role, Bank, Width) {
if (!arg.isTmp())
return;
Tmp tmp = arg.tmp();
if (Arg::isAnyDef(role) && !tmp.isReg())
needToDef.add(tmp, &arg);
});
if (needToDef.isEmpty())
continue;
for (FrequentedBlock& frequentedSuccessor : block->successors()) {
BasicBlock* successor = frequentedSuccessor.block();
BasicBlock* newBlock = blockInsertionSet.insertBefore(successor, successor->frequency());
newBlock->appendInst(Inst(Jump, inst.origin));
newBlock->setSuccessors(successor);
newBlock->addPredecessor(block);
frequentedSuccessor.block() = newBlock;
successor->replacePredecessor(block, newBlock);
m_blocksAfterTerminalPatchForSpilling.add(newBlock, PatchSpillData { CCallHelpers::Jump(), CCallHelpers::Label(), needToDef });
}
}
blockInsertionSet.execute();
}
static ALWAYS_INLINE CCallHelpers::Address callFrameAddr(CCallHelpers& jit, intptr_t offsetFromFP)
{
if (isX86()) {
ASSERT(Arg::addr(Air::Tmp(GPRInfo::callFrameRegister), offsetFromFP).isValidForm(Width64));
return CCallHelpers::Address(GPRInfo::callFrameRegister, offsetFromFP);
}
ASSERT(pinnedExtendedOffsetAddrRegister());
auto addr = Arg::addr(Air::Tmp(GPRInfo::callFrameRegister), offsetFromFP);
if (addr.isValidForm(Width64))
return CCallHelpers::Address(GPRInfo::callFrameRegister, offsetFromFP);
GPRReg reg = *pinnedExtendedOffsetAddrRegister();
jit.move(CCallHelpers::TrustedImmPtr(offsetFromFP), reg);
jit.add64(GPRInfo::callFrameRegister, reg);
return CCallHelpers::Address(reg);
}
ALWAYS_INLINE void GenerateAndAllocateRegisters::release(Tmp tmp, Reg reg)
{
ASSERT(reg);
ASSERT(m_currentAllocation->at(reg) == tmp);
m_currentAllocation->at(reg) = Tmp();
ASSERT(!m_availableRegs[tmp.bank()].contains(reg));
m_availableRegs[tmp.bank()].set(reg);
ASSERT(m_map[tmp].reg == reg);
m_map[tmp].reg = Reg();
}
ALWAYS_INLINE void GenerateAndAllocateRegisters::flush(Tmp tmp, Reg reg)
{
ASSERT(tmp);
intptr_t offset = m_map[tmp].spillSlot->offsetFromFP();
if (tmp.isGP())
m_jit->store64(reg.gpr(), callFrameAddr(*m_jit, offset));
else
m_jit->storeDouble(reg.fpr(), callFrameAddr(*m_jit, offset));
}
ALWAYS_INLINE void GenerateAndAllocateRegisters::spill(Tmp tmp, Reg reg)
{
ASSERT(reg);
ASSERT(m_map[tmp].reg == reg);
flush(tmp, reg);
release(tmp, reg);
}
ALWAYS_INLINE void GenerateAndAllocateRegisters::alloc(Tmp tmp, Reg reg, bool isDef)
{
if (Tmp occupyingTmp = m_currentAllocation->at(reg))
spill(occupyingTmp, reg);
else {
ASSERT(!m_currentAllocation->at(reg));
ASSERT(m_availableRegs[tmp.bank()].get(reg));
}
m_map[tmp].reg = reg;
m_availableRegs[tmp.bank()].clear(reg);
m_currentAllocation->at(reg) = tmp;
if (!isDef) {
intptr_t offset = m_map[tmp].spillSlot->offsetFromFP();
if (tmp.bank() == GP)
m_jit->load64(callFrameAddr(*m_jit, offset), reg.gpr());
else
m_jit->loadDouble(callFrameAddr(*m_jit, offset), reg.fpr());
}
}
ALWAYS_INLINE void GenerateAndAllocateRegisters::freeDeadTmpsIfNeeded()
{
if (m_didAlreadyFreeDeadSlots)
return;
m_didAlreadyFreeDeadSlots = true;
for (size_t i = 0; i < m_currentAllocation->size(); ++i) {
Tmp tmp = m_currentAllocation->at(i);
if (!tmp)
continue;
if (tmp.isReg())
continue;
if (m_liveRangeEnd[tmp] >= m_globalInstIndex)
continue;
release(tmp, Reg::fromIndex(i));
}
}
ALWAYS_INLINE bool GenerateAndAllocateRegisters::assignTmp(Tmp& tmp, Bank bank, bool isDef)
{
ASSERT(!tmp.isReg());
if (Reg reg = m_map[tmp].reg) {
ASSERT(!m_namedDefdRegs.contains(reg));
tmp = Tmp(reg);
m_namedUsedRegs.set(reg);
ASSERT(!m_availableRegs[bank].get(reg));
return true;
}
if (!m_availableRegs[bank].numberOfSetRegisters())
freeDeadTmpsIfNeeded();
if (m_availableRegs[bank].numberOfSetRegisters()) {
// We first take an available register.
for (Reg reg : m_registers[bank]) {
if (m_namedUsedRegs.contains(reg) || m_namedDefdRegs.contains(reg))
continue;
if (!m_availableRegs[bank].contains(reg))
continue;
m_namedUsedRegs.set(reg); // At this point, it doesn't matter if we add it to the m_namedUsedRegs or m_namedDefdRegs. We just need to mark that we can't use it again.
alloc(tmp, reg, isDef);
tmp = Tmp(reg);
return true;
}
RELEASE_ASSERT_NOT_REACHED();
}
// Nothing was available, let's make some room.
for (Reg reg : m_registers[bank]) {
if (m_namedUsedRegs.contains(reg) || m_namedDefdRegs.contains(reg))
continue;
m_namedUsedRegs.set(reg);
alloc(tmp, reg, isDef);
tmp = Tmp(reg);
return true;
}
// This can happen if we have a #WarmAnys > #Available registers
return false;
}
ALWAYS_INLINE bool GenerateAndAllocateRegisters::isDisallowedRegister(Reg reg)
{
return !m_allowedRegisters.get(reg);
}
void GenerateAndAllocateRegisters::prepareForGeneration()
{
// We pessimistically assume we use all callee saves.
handleCalleeSaves(m_code, RegisterSet::calleeSaveRegisters());
allocateEscapedStackSlots(m_code);
// Each Tmp gets its own stack slot.
auto createStackSlot = [&] (const Tmp& tmp) {
TmpData data;
data.spillSlot = m_code.addStackSlot(8, StackSlotKind::Spill);
data.reg = Reg();
m_map[tmp] = data;
#if !ASSERT_DISABLED
m_allTmps[tmp.bank()].append(tmp);
#endif
};
m_code.forEachTmp([&] (Tmp tmp) {
ASSERT(!tmp.isReg());
createStackSlot(tmp);
});
m_allowedRegisters = RegisterSet();
forEachBank([&] (Bank bank) {
m_registers[bank] = m_code.regsInPriorityOrder(bank);
for (Reg reg : m_registers[bank]) {
m_allowedRegisters.set(reg);
createStackSlot(Tmp(reg));
}
});
{
unsigned nextIndex = 0;
for (StackSlot* slot : m_code.stackSlots()) {
if (slot->isLocked())
continue;
intptr_t offset = -static_cast<intptr_t>(m_code.frameSize()) - static_cast<intptr_t>(nextIndex) * 8 - 8;
++nextIndex;
slot->setOffsetFromFP(offset);
}
}
updateFrameSizeBasedOnStackSlots(m_code);
m_code.setStackIsAllocated(true);
lowerStackArgs(m_code);
// Verify none of these passes add any tmps.
#if !ASSERT_DISABLED
forEachBank([&] (Bank bank) {
ASSERT(m_allTmps[bank].size() - m_registers[bank].size() == m_code.numTmps(bank));
});
#endif
}
void GenerateAndAllocateRegisters::generate(CCallHelpers& jit)
{
m_jit = &jit;
TimingScope timingScope("Air::generateAndAllocateRegisters");
insertBlocksForFlushAfterTerminalPatchpoints();
DisallowMacroScratchRegisterUsage disallowScratch(*m_jit);
UnifiedTmpLiveness liveness(m_code);
buildLiveRanges(liveness);
IndexMap<BasicBlock*, IndexMap<Reg, Tmp>> currentAllocationMap(m_code.size());
{
IndexMap<Reg, Tmp> defaultCurrentAllocation(Reg::maxIndex() + 1);
for (BasicBlock* block : m_code)
currentAllocationMap[block] = defaultCurrentAllocation;
// The only things live that are in registers at the root blocks are
// the explicitly named registers that are live.
for (unsigned i = m_code.numEntrypoints(); i--;) {
BasicBlock* entrypoint = m_code.entrypoint(i).block();
for (Tmp tmp : liveness.liveAtHead(entrypoint)) {
if (tmp.isReg())
currentAllocationMap[entrypoint][tmp.reg()] = tmp;
}
}
}
// And now, we generate code.
GenerationContext context;
context.code = &m_code;
context.blockLabels.resize(m_code.size());
for (BasicBlock* block : m_code)
context.blockLabels[block] = Box<CCallHelpers::Label>::create();
IndexMap<BasicBlock*, CCallHelpers::JumpList> blockJumps(m_code.size());
auto link = [&] (CCallHelpers::Jump jump, BasicBlock* target) {
if (context.blockLabels[target]->isSet()) {
jump.linkTo(*context.blockLabels[target], m_jit);
return;
}
blockJumps[target].append(jump);
};
Disassembler* disassembler = m_code.disassembler();
m_globalInstIndex = 0;
for (BasicBlock* block : m_code) {
context.currentBlock = block;
context.indexInBlock = UINT_MAX;
blockJumps[block].link(m_jit);
CCallHelpers::Label label = m_jit->label();
*context.blockLabels[block] = label;
if (disassembler)
disassembler->startBlock(block, *m_jit);
if (Optional<unsigned> entrypointIndex = m_code.entrypointIndex(block)) {
ASSERT(m_code.isEntrypoint(block));
if (disassembler)
disassembler->startEntrypoint(*m_jit);
m_code.prologueGeneratorForEntrypoint(*entrypointIndex)->run(*m_jit, m_code);
if (disassembler)
disassembler->endEntrypoint(*m_jit);
} else
ASSERT(!m_code.isEntrypoint(block));
auto startLabel = m_jit->labelIgnoringWatchpoints();
{
auto iter = m_blocksAfterTerminalPatchForSpilling.find(block);
if (iter != m_blocksAfterTerminalPatchForSpilling.end()) {
auto& data = iter->value;
data.jump = m_jit->jump();
data.continueLabel = m_jit->label();
}
}
forEachBank([&] (Bank bank) {
#if !ASSERT_DISABLED
// By default, everything is spilled at block boundaries. We do this after we process each block
// so we don't have to walk all Tmps, since #Tmps >> #Available regs. Instead, we walk the register file at
// each block boundary and clear entries in this map.
for (Tmp tmp : m_allTmps[bank])
ASSERT(m_map[tmp].reg == Reg());
#endif
RegisterSet availableRegisters;
for (Reg reg : m_registers[bank])
availableRegisters.set(reg);
m_availableRegs[bank] = WTFMove(availableRegisters);
});
IndexMap<Reg, Tmp>& currentAllocation = currentAllocationMap[block];
m_currentAllocation = &currentAllocation;
for (unsigned i = 0; i < currentAllocation.size(); ++i) {
Tmp tmp = currentAllocation[i];
if (!tmp)
continue;
Reg reg = Reg::fromIndex(i);
m_map[tmp].reg = reg;
m_availableRegs[tmp.bank()].clear(reg);
}
bool isReplayingSameInst = false;
for (size_t instIndex = 0; instIndex < block->size(); ++instIndex) {
checkConsistency();
if (instIndex && !isReplayingSameInst)
startLabel = m_jit->labelIgnoringWatchpoints();
context.indexInBlock = instIndex;
Inst& inst = block->at(instIndex);
m_didAlreadyFreeDeadSlots = false;
m_namedUsedRegs = RegisterSet();
m_namedDefdRegs = RegisterSet();
bool needsToGenerate = ([&] () -> bool {
// FIXME: We should consider trying to figure out if we can also elide Mov32s
if (!(inst.kind.opcode == Move || inst.kind.opcode == MoveDouble))
return true;
ASSERT(inst.args.size() >= 2);
Arg source = inst.args[0];
Arg dest = inst.args[1];
if (!source.isTmp() || !dest.isTmp())
return true;
// FIXME: We don't track where the last use of a reg is globally so we don't know where we can elide them.
ASSERT(source.isReg() || m_liveRangeEnd[source.tmp()] >= m_globalInstIndex);
if (source.isReg() || m_liveRangeEnd[source.tmp()] != m_globalInstIndex)
return true;
// If we are doing a self move at the end of the temps liveness we can trivially elide the move.
if (source == dest)
return false;
Reg sourceReg = m_map[source.tmp()].reg;
// If the value is not already materialized into a register we may still move it into one so let the normal generation code run.
if (!sourceReg)
return true;
ASSERT(m_currentAllocation->at(sourceReg) == source.tmp());
if (dest.isReg() && dest.reg() != sourceReg)
return true;
if (Reg oldReg = m_map[dest.tmp()].reg)
release(dest.tmp(), oldReg);
m_map[dest.tmp()].reg = sourceReg;
m_currentAllocation->at(sourceReg) = dest.tmp();
m_map[source.tmp()].reg = Reg();
return false;
})();
checkConsistency();
inst.forEachArg([&] (Arg& arg, Arg::Role role, Bank, Width) {
if (!arg.isTmp())
return;
Tmp tmp = arg.tmp();
if (tmp.isReg() && isDisallowedRegister(tmp.reg()))
return;
if (tmp.isReg()) {
if (Arg::isAnyUse(role))
m_namedUsedRegs.set(tmp.reg());
if (Arg::isAnyDef(role))
m_namedDefdRegs.set(tmp.reg());
}
// We convert any cold uses that are already in the stack to just point to
// the canonical stack location.
if (!Arg::isColdUse(role))
return;
if (!inst.admitsStack(arg))
return;
auto& entry = m_map[tmp];
if (!entry.reg) {
// We're a cold use, and our current location is already on the stack. Just use that.
arg = Arg::addr(Tmp(GPRInfo::callFrameRegister), entry.spillSlot->offsetFromFP());
}
});
RegisterSet clobberedRegisters;
{
Inst* nextInst = block->get(instIndex + 1);
if (inst.kind.opcode == Patch || (nextInst && nextInst->kind.opcode == Patch)) {
if (inst.kind.opcode == Patch)
clobberedRegisters.merge(inst.extraClobberedRegs());
if (nextInst && nextInst->kind.opcode == Patch)
clobberedRegisters.merge(nextInst->extraEarlyClobberedRegs());
clobberedRegisters.filter(m_allowedRegisters);
clobberedRegisters.exclude(m_namedDefdRegs);
m_namedDefdRegs.merge(clobberedRegisters);
}
}
auto allocNamed = [&] (const RegisterSet& named, bool isDef) {
for (Reg reg : named) {
if (Tmp occupyingTmp = currentAllocation[reg]) {
if (occupyingTmp == Tmp(reg))
continue;
}
freeDeadTmpsIfNeeded(); // We don't want to spill a dead tmp.
alloc(Tmp(reg), reg, isDef);
}
};
allocNamed(m_namedUsedRegs, false); // Must come before the defd registers since we may use and def the same register.
allocNamed(m_namedDefdRegs, true);
if (needsToGenerate) {
auto tryAllocate = [&] {
Vector<Tmp*, 8> usesToAlloc;
Vector<Tmp*, 8> defsToAlloc;
inst.forEachTmp([&] (Tmp& tmp, Arg::Role role, Bank, Width) {
if (tmp.isReg())
return;
// We treat Use+Def as a use.
if (Arg::isAnyUse(role))
usesToAlloc.append(&tmp);
else if (Arg::isAnyDef(role))
defsToAlloc.append(&tmp);
});
auto tryAllocateTmps = [&] (auto& vector, bool isDef) {
bool success = true;
for (Tmp* tmp : vector)
success &= assignTmp(*tmp, tmp->bank(), isDef);
return success;
};
// We first handle uses, then defs. We want to be able to tell the register allocator
// which tmps need to be loaded from memory into their assigned register. Those such
// tmps are uses. Defs don't need to be reloaded since we're defining them. However,
// some tmps may both be used and defd. So we handle uses first since forEachTmp could
// walk uses/defs in any order.
bool success = true;
success &= tryAllocateTmps(usesToAlloc, false);
success &= tryAllocateTmps(defsToAlloc, true);
return success;
};
// We first allocate trying to give any Tmp a register. If that makes us exhaust the
// available registers, we convert anything that accepts stack to be a stack addr
// instead. This can happen for programs Insts that take in many args, but most
// args can just be stack values.
bool success = tryAllocate();
if (!success) {
RELEASE_ASSERT(!isReplayingSameInst); // We should only need to do the below at most once per inst.
// We need to capture the register state before we start spilling things
// since we may have multiple arguments that are the same register.
IndexMap<Reg, Tmp> allocationSnapshot = currentAllocation;
// We rewind this Inst to be in its previous state, however, if any arg admits stack,
// we move to providing that arg in stack form. This will allow us to fully allocate
// this inst when we rewind.
inst.forEachArg([&] (Arg& arg, Arg::Role, Bank, Width) {
if (!arg.isTmp())
return;
Tmp tmp = arg.tmp();
if (tmp.isReg() && isDisallowedRegister(tmp.reg()))
return;
if (tmp.isReg()) {
Tmp originalTmp = allocationSnapshot[tmp.reg()];
if (originalTmp.isReg()) {
ASSERT(tmp.reg() == originalTmp.reg());
// This means this Inst referred to this reg directly. We leave these as is.
return;
}
tmp = originalTmp;
}
if (!inst.admitsStack(arg)) {
arg = tmp;
return;
}
auto& entry = m_map[tmp];
if (Reg reg = entry.reg)
spill(tmp, reg);
arg = Arg::addr(Tmp(GPRInfo::callFrameRegister), entry.spillSlot->offsetFromFP());
});
--instIndex;
isReplayingSameInst = true;
continue;
}
isReplayingSameInst = false;
}
if (m_code.needsUsedRegisters() && inst.kind.opcode == Patch) {
freeDeadTmpsIfNeeded();
RegisterSet registerSet;
for (size_t i = 0; i < currentAllocation.size(); ++i) {
if (currentAllocation[i])
registerSet.set(Reg::fromIndex(i));
}
inst.reportUsedRegisters(registerSet);
}
if (inst.isTerminal() && block->numSuccessors()) {
// By default, we spill everything between block boundaries. However, we have a small
// heuristic to pass along register state. We should eventually make this better.
// What we do now is if we have a successor with a single predecessor (us), and we
// haven't yet generated code for it, we give it our register state. If all our successors
// can take on our register state, we don't flush at the end of this block.
bool everySuccessorGetsOurRegisterState = true;
for (unsigned i = 0; i < block->numSuccessors(); ++i) {
BasicBlock* successor = block->successorBlock(i);
if (successor->numPredecessors() == 1 && !context.blockLabels[successor]->isSet())
currentAllocationMap[successor] = currentAllocation;
else
everySuccessorGetsOurRegisterState = false;
}
if (!everySuccessorGetsOurRegisterState) {
for (Tmp tmp : liveness.liveAtTail(block)) {
if (tmp.isReg() && isDisallowedRegister(tmp.reg()))
continue;
if (Reg reg = m_map[tmp].reg)
flush(tmp, reg);
}
}
}
if (!inst.isTerminal()) {
CCallHelpers::Jump jump;
if (needsToGenerate)
jump = inst.generate(*m_jit, context);
ASSERT_UNUSED(jump, !jump.isSet());
for (Reg reg : clobberedRegisters) {
Tmp tmp(reg);
ASSERT(currentAllocation[reg] == tmp);
m_availableRegs[tmp.bank()].set(reg);
m_currentAllocation->at(reg) = Tmp();
m_map[tmp].reg = Reg();
}
} else {
ASSERT(needsToGenerate);
if (inst.kind.opcode == Jump && block->successorBlock(0) == m_code.findNextBlock(block))
needsToGenerate = false;
if (isReturn(inst.kind.opcode)) {
needsToGenerate = false;
// We currently don't represent the full epilogue in Air, so we need to
// have this override.
if (m_code.frameSize()) {
m_jit->emitRestore(m_code.calleeSaveRegisterAtOffsetList());
m_jit->emitFunctionEpilogue();
} else
m_jit->emitFunctionEpilogueWithEmptyFrame();
m_jit->ret();
}
if (needsToGenerate) {
CCallHelpers::Jump jump = inst.generate(*m_jit, context);
// The jump won't be set for patchpoints. It won't be set for Oops because then it won't have
// any successors.
if (jump.isSet()) {
switch (block->numSuccessors()) {
case 1:
link(jump, block->successorBlock(0));
break;
case 2:
link(jump, block->successorBlock(0));
if (block->successorBlock(1) != m_code.findNextBlock(block))
link(m_jit->jump(), block->successorBlock(1));
break;
default:
RELEASE_ASSERT_NOT_REACHED();
break;
}
}
}
}
auto endLabel = m_jit->labelIgnoringWatchpoints();
if (disassembler)
disassembler->addInst(&inst, startLabel, endLabel);
++m_globalInstIndex;
}
// Registers usually get spilled at block boundaries. We do it this way since we don't
// want to iterate the entire TmpMap, since usually #Tmps >> #Regs. We may not actually spill
// all registers, but at the top of this loop we handle that case by pre-populating register
// state. Here, we just clear this map. After this loop, this map should contain only
// null entries.
for (size_t i = 0; i < currentAllocation.size(); ++i) {
if (Tmp tmp = currentAllocation[i])
m_map[tmp].reg = Reg();
}
}
for (auto& entry : m_blocksAfterTerminalPatchForSpilling) {
entry.value.jump.linkTo(m_jit->label(), m_jit);
const HashMap<Tmp, Arg*>& spills = entry.value.defdTmps;
for (auto& entry : spills) {
Arg* arg = entry.value;
if (!arg->isTmp())
continue;
Tmp originalTmp = entry.key;
Tmp currentTmp = arg->tmp();
ASSERT_WITH_MESSAGE(currentTmp.isReg(), "We already did register allocation so we should have assigned this Tmp to a register.");
flush(originalTmp, currentTmp.reg());
}
m_jit->jump().linkTo(entry.value.continueLabel, m_jit);
}
context.currentBlock = nullptr;
context.indexInBlock = UINT_MAX;
Vector<CCallHelpers::Label> entrypointLabels(m_code.numEntrypoints());
for (unsigned i = m_code.numEntrypoints(); i--;)
entrypointLabels[i] = *context.blockLabels[m_code.entrypoint(i).block()];
m_code.setEntrypointLabels(WTFMove(entrypointLabels));
if (disassembler)
disassembler->startLatePath(*m_jit);
// FIXME: Make late paths have Origins: https://bugs.webkit.org/show_bug.cgi?id=153689
for (auto& latePath : context.latePaths)
latePath->run(*m_jit, context);
if (disassembler)
disassembler->endLatePath(*m_jit);
}
} } } // namespace JSC::B3::Air
#endif // ENABLE(B3_JIT)