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/**
* Copyright (C) 2021 Igalia S.L.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#pragma once
#if ENABLE(LAYER_BASED_SVG_ENGINE)
#include "RenderLayerModelObject.h"
#include <functional>
#include <wtf/Noncopyable.h>
#include <wtf/Vector.h>
namespace WebCore {
class SVGContainerLayout {
WTF_MAKE_NONCOPYABLE(SVGContainerLayout);
public:
explicit SVGContainerLayout(RenderLayerModelObject&);
~SVGContainerLayout() = default;
// 'containerNeedsLayout' denotes if the container for which the
// SVGContainerLayout object was created needs to be laid out or not.
void layoutChildren(bool containerNeedsLayout);
void positionChildrenRelativeToContainer();
static void verifyLayoutLocationConsistency(const RenderLayerModelObject&);
static bool transformToRootChanged(const RenderObject* ancestor);
private:
void layoutDifferentRootIfNeeded(const RenderElement&);
void invalidateResourcesOfChildren(RenderElement&);
bool layoutSizeOfNearestViewportChanged() const;
RenderLayerModelObject& m_container;
Vector<std::reference_wrapper<RenderLayerModelObject>> m_positionedChildren;
};
} // namespace WebCore
#endif // ENABLE(LAYER_BASED_SVG_ENGINE)