blob: 7e7f29695c8f141d78f537a10ea7484d913ade3f [file] [log] [blame]
/*
* Copyright (C) 2009 Nokia Corporation and/or its subsidiary(-ies).
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#pragma once
#include "RenderBlockFlow.h"
namespace WebCore {
class HTMLProgressElement;
class RenderProgress final : public RenderBlockFlow {
WTF_MAKE_ISO_ALLOCATED(RenderProgress);
public:
RenderProgress(HTMLElement&, RenderStyle&&);
virtual ~RenderProgress();
double position() const { return m_position; }
double animationProgress() const;
MonotonicTime animationStartTime() const { return m_animationStartTime; }
bool isDeterminate() const;
void updateFromElement() override;
HTMLProgressElement* progressElement() const;
private:
ASCIILiteral renderName() const override { return "RenderProgress"_s; }
bool isProgress() const override { return true; }
LogicalExtentComputedValues computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop) const override;
void animationTimerFired();
void updateAnimationState();
double m_position;
MonotonicTime m_animationStartTime;
Seconds m_animationRepeatInterval { 0_s };
Seconds m_animationDuration { 0_s };
bool m_animating { false };
Timer m_animationTimer;
};
} // namespace WebCore
SPECIALIZE_TYPE_TRAITS_RENDER_OBJECT(RenderProgress, isProgress())