| /* |
| * Copyright (C) 1999 Lars Knoll (knoll@kde.org) |
| * (C) 1999 Antti Koivisto (koivisto@kde.org) |
| * (C) 2005 Allan Sandfeld Jensen (kde@carewolf.com) |
| * (C) 2005, 2006 Samuel Weinig (sam.weinig@gmail.com) |
| * Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved. |
| * Copyright (C) 2010, 2012 Google Inc. All rights reserved. |
| * |
| * This library is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Library General Public |
| * License as published by the Free Software Foundation; either |
| * version 2 of the License, or (at your option) any later version. |
| * |
| * This library is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Library General Public License for more details. |
| * |
| * You should have received a copy of the GNU Library General Public License |
| * along with this library; see the file COPYING.LIB. If not, write to |
| * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
| * Boston, MA 02110-1301, USA. |
| */ |
| |
| #include "config.h" |
| #include "RenderLayerModelObject.h" |
| |
| #include "RenderLayer.h" |
| #include "RenderLayerBacking.h" |
| #include "RenderLayerCompositor.h" |
| #include "RenderLayerScrollableArea.h" |
| #include "RenderSVGBlock.h" |
| #include "RenderSVGModelObject.h" |
| #include "RenderView.h" |
| #include "SVGGraphicsElement.h" |
| #include "Settings.h" |
| #include "StyleScrollSnapPoints.h" |
| #include "TransformState.h" |
| #include <wtf/IsoMallocInlines.h> |
| |
| namespace WebCore { |
| |
| WTF_MAKE_ISO_ALLOCATED_IMPL(RenderLayerModelObject); |
| |
| bool RenderLayerModelObject::s_wasFloating = false; |
| bool RenderLayerModelObject::s_hadLayer = false; |
| bool RenderLayerModelObject::s_hadTransform = false; |
| bool RenderLayerModelObject::s_layerWasSelfPainting = false; |
| |
| RenderLayerModelObject::RenderLayerModelObject(Element& element, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderElement(element, WTFMove(style), baseTypeFlags | RenderLayerModelObjectFlag) |
| { |
| } |
| |
| RenderLayerModelObject::RenderLayerModelObject(Document& document, RenderStyle&& style, BaseTypeFlags baseTypeFlags) |
| : RenderElement(document, WTFMove(style), baseTypeFlags | RenderLayerModelObjectFlag) |
| { |
| } |
| |
| RenderLayerModelObject::~RenderLayerModelObject() |
| { |
| // Do not add any code here. Add it to willBeDestroyed() instead. |
| } |
| |
| void RenderLayerModelObject::willBeDestroyed() |
| { |
| if (isPositioned()) { |
| if (style().hasViewportConstrainedPosition()) |
| view().frameView().removeViewportConstrainedObject(*this); |
| } |
| |
| if (hasLayer()) { |
| setHasLayer(false); |
| destroyLayer(); |
| } |
| |
| RenderElement::willBeDestroyed(); |
| } |
| |
| void RenderLayerModelObject::willBeRemovedFromTree(IsInternalMove isInternalMove) |
| { |
| if (auto* layer = this->layer(); layer && layer->needsFullRepaint() && isInternalMove == IsInternalMove::No) |
| issueRepaint(std::nullopt, ClipRepaintToLayer::No, ForceRepaint::Yes); |
| |
| RenderElement::willBeRemovedFromTree(isInternalMove); |
| } |
| |
| void RenderLayerModelObject::destroyLayer() |
| { |
| ASSERT(!hasLayer()); |
| ASSERT(m_layer); |
| m_layer = nullptr; |
| } |
| |
| void RenderLayerModelObject::createLayer() |
| { |
| ASSERT(!m_layer); |
| m_layer = makeUnique<RenderLayer>(*this); |
| setHasLayer(true); |
| m_layer->insertOnlyThisLayer(RenderLayer::LayerChangeTiming::StyleChange); |
| } |
| |
| bool RenderLayerModelObject::hasSelfPaintingLayer() const |
| { |
| return m_layer && m_layer->isSelfPaintingLayer(); |
| } |
| |
| void RenderLayerModelObject::styleWillChange(StyleDifference diff, const RenderStyle& newStyle) |
| { |
| s_wasFloating = isFloating(); |
| s_hadLayer = hasLayer(); |
| s_hadTransform = hasTransform(); |
| if (s_hadLayer) |
| s_layerWasSelfPainting = layer()->isSelfPaintingLayer(); |
| |
| auto* oldStyle = hasInitializedStyle() ? &style() : nullptr; |
| if (diff == StyleDifference::RepaintLayer && parent() && oldStyle && oldStyle->clip() != newStyle.clip()) |
| layer()->clearClipRectsIncludingDescendants(); |
| RenderElement::styleWillChange(diff, newStyle); |
| } |
| |
| void RenderLayerModelObject::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) |
| { |
| RenderElement::styleDidChange(diff, oldStyle); |
| updateFromStyle(); |
| |
| if (requiresLayer()) { |
| if (!layer() && layerCreationAllowedForSubtree()) { |
| if (s_wasFloating && isFloating()) |
| setChildNeedsLayout(); |
| createLayer(); |
| if (parent() && !needsLayout() && containingBlock()) |
| layer()->setRepaintStatus(NeedsFullRepaint); |
| } |
| } else if (layer() && layer()->parent()) { |
| #if ENABLE(CSS_COMPOSITING) |
| if (oldStyle && oldStyle->hasBlendMode()) |
| layer()->willRemoveChildWithBlendMode(); |
| #endif |
| setHasTransformRelatedProperty(false); // All transform-related properties force layers, so we know we don't have one or the object doesn't support them. |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| setHasSVGTransform(false); // Same reason as for setHasTransformRelatedProperty(). |
| #endif |
| setHasReflection(false); |
| |
| // Repaint the about to be destroyed self-painting layer when style change also triggers repaint. |
| if (layer()->isSelfPaintingLayer() && layer()->repaintStatus() == NeedsFullRepaint && layer()->repaintRects()) |
| repaintUsingContainer(containerForRepaint().renderer, layer()->repaintRects()->clippedOverflowRect); |
| |
| layer()->removeOnlyThisLayer(RenderLayer::LayerChangeTiming::StyleChange); // calls destroyLayer() which clears m_layer |
| if (s_wasFloating && isFloating()) |
| setChildNeedsLayout(); |
| if (s_hadTransform) |
| setNeedsLayoutAndPrefWidthsRecalc(); |
| } |
| |
| if (layer()) { |
| layer()->styleChanged(diff, oldStyle); |
| if (s_hadLayer && layer()->isSelfPaintingLayer() != s_layerWasSelfPainting) |
| setChildNeedsLayout(); |
| } |
| |
| bool newStyleIsViewportConstrained = style().hasViewportConstrainedPosition(); |
| bool oldStyleIsViewportConstrained = oldStyle && oldStyle->hasViewportConstrainedPosition(); |
| if (newStyleIsViewportConstrained != oldStyleIsViewportConstrained) { |
| if (newStyleIsViewportConstrained && layer()) |
| view().frameView().addViewportConstrainedObject(*this); |
| else |
| view().frameView().removeViewportConstrainedObject(*this); |
| } |
| |
| const RenderStyle& newStyle = style(); |
| if (oldStyle && oldStyle->scrollPadding() != newStyle.scrollPadding()) { |
| if (isDocumentElementRenderer()) { |
| FrameView& frameView = view().frameView(); |
| frameView.updateScrollbarSteps(); |
| } else if (RenderLayer* renderLayer = layer()) |
| renderLayer->updateScrollbarSteps(); |
| } |
| |
| bool scrollMarginChanged = oldStyle && oldStyle->scrollMargin() != newStyle.scrollMargin(); |
| bool scrollAlignChanged = oldStyle && oldStyle->scrollSnapAlign() != newStyle.scrollSnapAlign(); |
| bool scrollSnapStopChanged = oldStyle && oldStyle->scrollSnapStop() != newStyle.scrollSnapStop(); |
| if (scrollMarginChanged || scrollAlignChanged || scrollSnapStopChanged) { |
| if (auto* scrollSnapBox = enclosingScrollableContainerForSnapping()) |
| scrollSnapBox->setNeedsLayout(); |
| } |
| } |
| |
| bool RenderLayerModelObject::shouldPlaceVerticalScrollbarOnLeft() const |
| { |
| // RTL Scrollbars require some system support, and this system support does not exist on certain versions of OS X. iOS uses a separate mechanism. |
| #if PLATFORM(IOS_FAMILY) |
| return false; |
| #else |
| switch (settings().userInterfaceDirectionPolicy()) { |
| case UserInterfaceDirectionPolicy::Content: |
| return style().shouldPlaceVerticalScrollbarOnLeft(); |
| case UserInterfaceDirectionPolicy::System: |
| return settings().systemLayoutDirection() == TextDirection::RTL; |
| } |
| ASSERT_NOT_REACHED(); |
| return style().shouldPlaceVerticalScrollbarOnLeft(); |
| #endif |
| } |
| |
| std::optional<LayerRepaintRects> RenderLayerModelObject::layerRepaintRects() const |
| { |
| return hasLayer() ? layer()->repaintRects() : std::nullopt; |
| } |
| |
| bool RenderLayerModelObject::startAnimation(double timeOffset, const Animation& animation, const KeyframeList& keyframes) |
| { |
| if (!layer() || !layer()->backing()) |
| return false; |
| return layer()->backing()->startAnimation(timeOffset, animation, keyframes); |
| } |
| |
| void RenderLayerModelObject::animationPaused(double timeOffset, const String& name) |
| { |
| if (!layer() || !layer()->backing()) |
| return; |
| layer()->backing()->animationPaused(timeOffset, name); |
| } |
| |
| void RenderLayerModelObject::animationFinished(const String& name) |
| { |
| if (!layer() || !layer()->backing()) |
| return; |
| layer()->backing()->animationFinished(name); |
| } |
| |
| void RenderLayerModelObject::transformRelatedPropertyDidChange() |
| { |
| if (!layer() || !layer()->backing()) |
| return; |
| layer()->backing()->transformRelatedPropertyDidChange(); |
| } |
| |
| void RenderLayerModelObject::suspendAnimations(MonotonicTime time) |
| { |
| if (!layer() || !layer()->backing()) |
| return; |
| layer()->backing()->suspendAnimations(time); |
| } |
| |
| void RenderLayerModelObject::updateLayerTransform() |
| { |
| // Transform-origin depends on box size, so we need to update the layer transform after layout. |
| if (hasLayer()) |
| layer()->updateTransform(); |
| } |
| |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| std::optional<LayoutRect> RenderLayerModelObject::computeVisibleRectInSVGContainer(const LayoutRect& rect, const RenderLayerModelObject* container, RenderObject::VisibleRectContext context) const |
| { |
| ASSERT(is<RenderSVGModelObject>(this) || is<RenderSVGBlock>(this)); |
| ASSERT(!style().hasInFlowPosition()); |
| ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled()); |
| |
| if (container == this) |
| return rect; |
| |
| bool containerIsSkipped; |
| auto* localContainer = this->container(container, containerIsSkipped); |
| if (!localContainer) |
| return rect; |
| |
| ASSERT_UNUSED(containerIsSkipped, !containerIsSkipped); |
| |
| LayoutRect adjustedRect = rect; |
| |
| // FIXME: [LBSE] Upstream RenderSVGForeignObject changes |
| // Move to origin of local coordinate system, if this is the first call to computeVisibleRectInContainer() originating |
| // from a SVG renderer (RenderSVGModelObject / RenderSVGBlock) or if we cross the boundary from HTML -> SVG via RenderSVGForeignObject. |
| // bool moveToOrigin = is<RenderSVGForeignObject>(renderer); |
| bool moveToOrigin = false; |
| |
| /* FIXME: [LBSE] Upstream RenderObject changes |
| if (context.options.contains(RenderObject::VisibleRectContextOption::TranslateToSVGRendererOrigin)) { |
| context.options.remove(RenderObject::VisibleRectContextOption::TranslateToSVGRendererOrigin); |
| moveToOrigin = true; |
| } |
| */ |
| |
| if (moveToOrigin) |
| adjustedRect.moveBy(nominalSVGLayoutLocation()); |
| |
| if (auto* transform = layer()->transform()) |
| adjustedRect = transform->mapRect(adjustedRect); |
| |
| return localContainer->computeVisibleRectInContainer(adjustedRect, container, context); |
| } |
| |
| void RenderLayerModelObject::mapLocalToSVGContainer(const RenderLayerModelObject* ancestorContainer, TransformState& transformState, OptionSet<MapCoordinatesMode> mode, bool* wasFixed) const |
| { |
| // FIXME: [LBSE] Upstream RenderSVGBlock changes |
| // ASSERT(is<RenderSVGModelObject>(this) || is<RenderSVGBlock>(this)); |
| ASSERT(is<RenderSVGModelObject>(this)); |
| ASSERT(style().position() == PositionType::Static); |
| |
| if (ancestorContainer == this) |
| return; |
| |
| ASSERT(!view().frameView().layoutContext().isPaintOffsetCacheEnabled()); |
| |
| bool ancestorSkipped; |
| auto* container = this->container(ancestorContainer, ancestorSkipped); |
| if (!container) |
| return; |
| |
| ASSERT_UNUSED(ancestorSkipped, !ancestorSkipped); |
| |
| // If this box has a transform, it acts as a fixed position container for fixed descendants, |
| // and may itself also be fixed position. So propagate 'fixed' up only if this box is fixed position. |
| if (hasTransform()) |
| mode.remove(IsFixed); |
| |
| if (wasFixed) |
| *wasFixed = mode.contains(IsFixed); |
| |
| auto containerOffset = offsetFromContainer(*container, LayoutPoint(transformState.mappedPoint())); |
| |
| bool preserve3D = mode & UseTransforms && (container->style().preserves3D() || style().preserves3D()); |
| if (mode & UseTransforms && shouldUseTransformFromContainer(container)) { |
| TransformationMatrix t; |
| getTransformFromContainer(container, containerOffset, t); |
| transformState.applyTransform(t, preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| } else |
| transformState.move(containerOffset.width(), containerOffset.height(), preserve3D ? TransformState::AccumulateTransform : TransformState::FlattenTransform); |
| |
| mode.remove(ApplyContainerFlip); |
| |
| container->mapLocalToContainer(ancestorContainer, transformState, mode, wasFixed); |
| } |
| |
| void RenderLayerModelObject::applySVGTransform(TransformationMatrix& transform, SVGGraphicsElement& graphicsElement, const RenderStyle& style, const FloatRect& boundingBox, OptionSet<RenderStyle::TransformOperationOption> options) const |
| { |
| // This check does not use style.hasTransformRelatedProperty() on purpose -- we only want to know if either the 'transform' property, an |
| // offset path, or the individual transform operations are set (perspective / transform-style: preserve-3d are not relevant here). |
| bool hasCSSTransform = style.hasTransform() || style.rotate() || style.translate() || style.scale(); |
| |
| bool affectedByTransformOrigin = false; |
| std::optional<AffineTransform> svgTransform; |
| |
| if (hasCSSTransform) |
| affectedByTransformOrigin = style.affectedByTransformOrigin(); |
| else if (auto affineTransform = graphicsElement.animatedLocalTransform(); !affineTransform.isIdentity()) { |
| svgTransform = affineTransform; |
| affectedByTransformOrigin = affineTransform.a() != 1 || affineTransform.b() || affineTransform.c() || affineTransform.d() != 1; |
| } |
| |
| if (!hasCSSTransform && !svgTransform.has_value()) |
| return; |
| |
| FloatPoint3D originTranslate; |
| if (options.contains(RenderStyle::TransformOperationOption::TransformOrigin) && affectedByTransformOrigin) |
| originTranslate = style.computeTransformOrigin(boundingBox); |
| |
| style.applyTransformOrigin(transform, originTranslate); |
| |
| // CSS transforms take precedence over SVG transforms. |
| if (hasCSSTransform) |
| style.applyCSSTransform(transform, boundingBox, options); |
| else |
| transform.multiplyAffineTransform(svgTransform.value()); |
| |
| style.unapplyTransformOrigin(transform, originTranslate); |
| } |
| |
| void RenderLayerModelObject::updateHasSVGTransformFlags(const SVGGraphicsElement& graphicsElement) |
| { |
| bool hasSVGTransform = !graphicsElement.animatedLocalTransform().isIdentity(); |
| setHasTransformRelatedProperty(style().hasTransformRelatedProperty() || hasSVGTransform); |
| setHasSVGTransform(hasSVGTransform); |
| } |
| #endif |
| |
| bool rendererNeedsPixelSnapping(const RenderLayerModelObject& renderer) |
| { |
| #if ENABLE(LAYER_BASED_SVG_ENGINE) |
| if (renderer.document().settings().layerBasedSVGEngineEnabled() && renderer.isSVGLayerAwareRenderer() && !renderer.isSVGRoot()) |
| return false; |
| #else |
| UNUSED_PARAM(renderer); |
| #endif |
| |
| return true; |
| } |
| |
| FloatRect snapRectToDevicePixelsIfNeeded(const LayoutRect& rect, const RenderLayerModelObject& renderer) |
| { |
| if (!rendererNeedsPixelSnapping(renderer)) |
| return rect; |
| return snapRectToDevicePixels(rect, renderer.document().deviceScaleFactor()); |
| } |
| |
| FloatRect snapRectToDevicePixelsIfNeeded(const FloatRect& rect, const RenderLayerModelObject& renderer) |
| { |
| if (!rendererNeedsPixelSnapping(renderer)) |
| return rect; |
| return snapRectToDevicePixels(LayoutRect { rect }, renderer.document().deviceScaleFactor()); |
| } |
| |
| } // namespace WebCore |
| |