| /* |
| * Copyright (C) 2021 Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #import "config.h" |
| #import "ScrollAnimationRubberBand.h" |
| |
| #if HAVE(RUBBER_BANDING) |
| |
| #import "FloatPoint.h" |
| #import "GeometryUtilities.h" |
| #import <pal/spi/mac/NSScrollViewSPI.h> |
| |
| static float elasticDeltaForTimeDelta(float initialPosition, float initialVelocity, Seconds elapsedTime) |
| { |
| return _NSElasticDeltaForTimeDelta(initialPosition, initialVelocity, elapsedTime.seconds()); |
| } |
| |
| namespace WebCore { |
| |
| static inline float roundTowardZero(float num) |
| { |
| return num > 0 ? ceilf(num - 0.5f) : floorf(num + 0.5f); |
| } |
| |
| static inline float roundToDevicePixelTowardZero(float num) |
| { |
| float roundedNum = roundf(num); |
| if (fabs(num - roundedNum) < 0.125) |
| num = roundedNum; |
| |
| return roundTowardZero(num); |
| } |
| |
| ScrollAnimationRubberBand::ScrollAnimationRubberBand(ScrollAnimationClient& client) |
| : ScrollAnimation(Type::RubberBand, client) |
| { |
| } |
| |
| ScrollAnimationRubberBand::~ScrollAnimationRubberBand() = default; |
| |
| bool ScrollAnimationRubberBand::startRubberBandAnimation(const FloatSize& initialVelocity, const FloatSize& initialOverscroll) |
| { |
| m_initialVelocity = initialVelocity; |
| m_initialOverscroll = initialOverscroll; |
| |
| didStart(MonotonicTime::now()); |
| return true; |
| } |
| |
| bool ScrollAnimationRubberBand::retargetActiveAnimation(const FloatPoint&) |
| { |
| return false; |
| } |
| |
| void ScrollAnimationRubberBand::updateScrollExtents() |
| { |
| // FIXME: If we're rubberbanding at the bottom and the content size changes we should fix up m_targetOffset. |
| } |
| |
| void ScrollAnimationRubberBand::serviceAnimation(MonotonicTime currentTime) |
| { |
| auto elapsedTime = timeSinceStart(currentTime); |
| |
| // This is very similar to ScrollingMomentumCalculator logic, but I wasn't able to get to ScrollingMomentumCalculator to |
| // give the correct behavior when starting a rubberband with initial velocity (i.e. bouncing). |
| |
| auto rubberBandOffset = FloatSize { |
| roundToDevicePixelTowardZero(elasticDeltaForTimeDelta(m_initialOverscroll.width(), -m_initialVelocity.width(), elapsedTime)), |
| roundToDevicePixelTowardZero(elasticDeltaForTimeDelta(m_initialOverscroll.height(), -m_initialVelocity.height(), elapsedTime)) |
| }; |
| |
| // We might be rubberbanding away from an edge and back, so wait a frame or two before checking for completion. |
| bool animationComplete = rubberBandOffset.isZero() && elapsedTime > 24_ms; |
| |
| auto scrollDelta = rubberBandOffset - m_client.overscrollAmount(*this); |
| m_currentOffset = m_client.scrollOffset(*this) + scrollDelta; |
| |
| m_client.scrollAnimationDidUpdate(*this, m_currentOffset); |
| |
| if (animationComplete) |
| didEnd(); |
| } |
| |
| String ScrollAnimationRubberBand::debugDescription() const |
| { |
| TextStream textStream; |
| textStream << "ScrollAnimationRubberBand " << this << " active " << isActive() << " initial velocity " << m_initialVelocity << " initial overscroll " << m_initialOverscroll; |
| return textStream.release(); |
| } |
| |
| } // namespace WebCore |
| |
| #endif // HAVE(RUBBER_BANDING) |