| /* |
| * Copyright (C) 2010, Google Inc. All rights reserved. |
| * Copyright (C) 2020, Apple Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON |
| * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #pragma once |
| |
| // Defines the interface for several vector math functions whose implementation will ideally be optimized. |
| |
| namespace WebCore { |
| |
| namespace VectorMath { |
| |
| // Multiples inputVector by scalar then adds the result to outputVector (simplified vsma). |
| // for (n = 0; n < numberOfElementsToProcess; ++n) |
| // outputVector[n] += inputVector[n] * scalar; |
| void multiplyByScalarThenAddToOutput(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess); |
| |
| // Adds a vector inputVector2 to the product of a scalar value and a single-precision vector inputVector1 (vsma). |
| // for (n = 0; n < numberOfElementsToProcess; ++n) |
| // outputVector[n] = inputVector1[n] * scalar + inputVector2[n]; |
| void multiplyByScalarThenAddToVector(const float* inputVector1, float scalar, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess); |
| |
| // Multiplies the sum of two vectors by a scalar value (vasm). |
| void addVectorsThenMultiplyByScalar(const float* inputVector1, const float* inputVector2, float scalar, float* outputVector, size_t numberOfElementsToProcess); |
| |
| void multiplyByScalar(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess); |
| void addScalar(const float* inputVector, float scalar, float* outputVector, size_t numberOfElementsToProcess); |
| void add(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess); |
| void substract(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess); |
| |
| // Finds the maximum magnitude of a float vector. |
| float maximumMagnitude(const float* inputVector, size_t numberOfElementsToProcess); |
| |
| // Sums the squares of a float vector's elements (svesq). |
| float sumOfSquares(const float* inputVector, size_t numberOfElementsToProcess); |
| |
| // For an element-by-element multiply of two float vectors. |
| void multiply(const float* inputVector1, const float* inputVector2, float* outputVector, size_t numberOfElementsToProcess); |
| |
| // Multiplies two complex vectors (zvmul). |
| void multiplyComplex(const float* realVector1, const float* imagVector1, const float* realVector2, const float* imagVector2, float* realOutputVector, float* imagOutputVector, size_t numberOfElementsToProcess); |
| |
| // Copies elements while clipping values to the threshold inputs. |
| void clamp(const float* inputVector, float mininum, float maximum, float* outputVector, size_t numberOfElementsToProcess); |
| |
| void linearToDecibels(const float* inputVector, float* outputVector, size_t numberOfElementsToProcess); |
| |
| // Calculates the linear interpolation between the supplied single-precision vectors |
| // for (n = 0; n < numberOfElementsToProcess; ++n) |
| // outputVector[n] = inputVector1[n] + interpolationFactor * (inputVector2[n] - inputVector1[n]); |
| // NOTE: Internal implementation may modify inputVector2. |
| void interpolate(const float* inputVector1, float* inputVector2, float interpolationFactor, float* outputVector, size_t numberOfElementsToProcess); |
| |
| } // namespace VectorMath |
| |
| } // namespace WebCore |