| /* |
| * Copyright (C) 2010 Google Inc. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * 3. Neither the name of Apple Inc. ("Apple") nor the names of |
| * its contributors may be used to endorse or promote products derived |
| * from this software without specific prior written permission. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED |
| * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE |
| * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY |
| * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| |
| #if ENABLE(WEB_AUDIO) |
| |
| #include "Reverb.h" |
| |
| #include "AudioBus.h" |
| #include "AudioFileReader.h" |
| #include "ReverbConvolver.h" |
| #include "VectorMath.h" |
| #include <math.h> |
| #include <wtf/MathExtras.h> |
| |
| namespace WebCore { |
| |
| // Empirical gain calibration tested across many impulse responses to ensure perceived volume is same as dry (unprocessed) signal |
| constexpr float GainCalibration = -58; |
| constexpr float GainCalibrationSampleRate = 44100; |
| |
| // A minimum power value to when normalizing a silent (or very quiet) impulse response |
| constexpr float MinPower = 0.000125f; |
| |
| static float calculateNormalizationScale(AudioBus* response) |
| { |
| // Normalize by RMS power |
| size_t numberOfChannels = response->numberOfChannels(); |
| size_t length = response->length(); |
| |
| float power = 0; |
| |
| for (size_t i = 0; i < numberOfChannels; ++i) |
| power += VectorMath::sumOfSquares(response->channel(i)->data(), length); |
| |
| power = sqrt(power / (numberOfChannels * length)); |
| |
| // Protect against accidental overload |
| if (std::isinf(power) || std::isnan(power) || power < MinPower) |
| power = MinPower; |
| |
| float scale = 1 / power; |
| |
| scale *= powf(10, GainCalibration * 0.05f); // calibrate to make perceived volume same as unprocessed |
| |
| // Scale depends on sample-rate. |
| if (response->sampleRate()) |
| scale *= GainCalibrationSampleRate / response->sampleRate(); |
| |
| // True-stereo compensation |
| if (response->numberOfChannels() == 4) |
| scale *= 0.5f; |
| |
| return scale; |
| } |
| |
| Reverb::Reverb(AudioBus* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, bool useBackgroundThreads, bool normalize) |
| { |
| float scale = 1; |
| |
| if (normalize) |
| scale = calculateNormalizationScale(impulseResponse); |
| |
| initialize(impulseResponse, renderSliceSize, maxFFTSize, useBackgroundThreads, scale); |
| } |
| |
| void Reverb::initialize(AudioBus* impulseResponseBuffer, size_t renderSliceSize, size_t maxFFTSize, bool useBackgroundThreads, float scale) |
| { |
| m_impulseResponseLength = impulseResponseBuffer->length(); |
| |
| // The reverb can handle a mono impulse response and still do stereo processing |
| m_numberOfResponseChannels = impulseResponseBuffer->numberOfChannels(); |
| unsigned convolverCount = std::max(m_numberOfResponseChannels, 2u); |
| m_convolvers.reserveCapacity(convolverCount); |
| |
| int convolverRenderPhase = 0; |
| for (unsigned i = 0; i < convolverCount; ++i) { |
| auto* channel = impulseResponseBuffer->channel(std::min(i, m_numberOfResponseChannels - 1)); |
| |
| m_convolvers.append(makeUnique<ReverbConvolver>(channel, renderSliceSize, maxFFTSize, convolverRenderPhase, useBackgroundThreads, scale)); |
| |
| convolverRenderPhase += renderSliceSize; |
| } |
| |
| // For "True" stereo processing we allocate a temporary buffer to avoid repeatedly allocating it in the process() method. |
| // It can be bad to allocate memory in a real-time thread. |
| if (m_numberOfResponseChannels == 4) |
| m_tempBuffer = AudioBus::create(2, MaxFrameSize); |
| } |
| |
| void Reverb::process(const AudioBus* sourceBus, AudioBus* destinationBus, size_t framesToProcess) |
| { |
| // Do a fairly comprehensive sanity check. |
| // If these conditions are satisfied, all of the source and destination |
| // pointers will be valid for the various matrixing cases. |
| ASSERT(sourceBus); |
| ASSERT(destinationBus); |
| ASSERT(sourceBus->numberOfChannels() > 0u); |
| ASSERT(destinationBus->numberOfChannels() > 0u); |
| ASSERT(framesToProcess <= MaxFrameSize); |
| ASSERT(framesToProcess <= sourceBus->length()); |
| ASSERT(framesToProcess <= destinationBus->length()); |
| |
| // For now only handle mono or stereo output |
| if (destinationBus->numberOfChannels() > 2) { |
| destinationBus->zero(); |
| return; |
| } |
| |
| AudioChannel* destinationChannelL = destinationBus->channel(0); |
| const AudioChannel* sourceChannelL = sourceBus->channel(0); |
| |
| // Handle input -> output matrixing... |
| size_t numInputChannels = sourceBus->numberOfChannels(); |
| size_t numOutputChannels = destinationBus->numberOfChannels(); |
| size_t numberOfResponseChannels = m_numberOfResponseChannels; |
| |
| ASSERT(numInputChannels <= 2ul); |
| ASSERT(numOutputChannels <= 2ul); |
| ASSERT(numberOfResponseChannels == 1 || numberOfResponseChannels == 2 || numberOfResponseChannels == 4); |
| |
| // These are the possible combinations of number inputs, response |
| // channels and outputs channels that need to be supported: |
| // |
| // numInputChannels: 1 or 2 |
| // numberOfResponseChannels: 1, 2, or 4 |
| // numOutputChannels: 1 or 2 |
| // |
| // Not all possible combinations are valid. numOutputChannels is |
| // one only if both numInputChannels and numberOfResponseChannels are 1. |
| // Otherwise numOutputChannels MUST be 2. |
| // |
| // The valid combinations are |
| // |
| // Case in -> resp -> out |
| // 1 1 -> 1 -> 1 |
| // 2 1 -> 2 -> 2 |
| // 3 1 -> 4 -> 2 |
| // 4 2 -> 1 -> 2 |
| // 5 2 -> 2 -> 2 |
| // 6 2 -> 4 -> 2 |
| |
| if (numInputChannels == 2 && (numberOfResponseChannels == 1 || numberOfResponseChannels == 2) && numOutputChannels == 2) { |
| // Case 4 and 5: 2 -> 2 -> 2 or 2 -> 1 -> 2. |
| // |
| // These can be handled in the same way because in the latter |
| // case, two connvolvers are still created with the second being a |
| // copy of the first. |
| const AudioChannel* sourceChannelR = sourceBus->channel(1); |
| AudioChannel* destinationChannelR = destinationBus->channel(1); |
| m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| m_convolvers[1]->process(sourceChannelR, destinationChannelR, framesToProcess); |
| } else if (numInputChannels == 1 && numOutputChannels == 2 && numberOfResponseChannels == 2) { |
| // Case 2: 1 -> 2 -> 2 |
| for (int i = 0; i < 2; ++i) { |
| AudioChannel* destinationChannel = destinationBus->channel(i); |
| m_convolvers[i]->process(sourceChannelL, destinationChannel, framesToProcess); |
| } |
| } else if (numInputChannels == 1 && numberOfResponseChannels == 1) { |
| // Case 1: 1 -> 1 -> 1 |
| ASSERT(numOutputChannels == 1ul); |
| m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| } else if (numInputChannels == 2 && numberOfResponseChannels == 4 && numOutputChannels == 2) { |
| // Case 6: 2 -> 4 -> 2 ("True" stereo) |
| const AudioChannel* sourceChannelR = sourceBus->channel(1); |
| AudioChannel* destinationChannelR = destinationBus->channel(1); |
| |
| AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
| AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
| |
| // Process left virtual source |
| m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
| |
| // Process right virtual source |
| m_convolvers[2]->process(sourceChannelR, tempChannelL, framesToProcess); |
| m_convolvers[3]->process(sourceChannelR, tempChannelR, framesToProcess); |
| |
| destinationBus->sumFrom(*m_tempBuffer); |
| } else if (numInputChannels == 1 && numberOfResponseChannels == 4 && numOutputChannels == 2) { |
| // Case 3: 1 -> 4 -> 2 (Processing mono with "True" stereo impulse |
| // response) This is an inefficient use of a four-channel impulse |
| // response, but we should handle the case. |
| AudioChannel* destinationChannelR = destinationBus->channel(1); |
| |
| AudioChannel* tempChannelL = m_tempBuffer->channel(0); |
| AudioChannel* tempChannelR = m_tempBuffer->channel(1); |
| |
| // Process left virtual source |
| m_convolvers[0]->process(sourceChannelL, destinationChannelL, framesToProcess); |
| m_convolvers[1]->process(sourceChannelL, destinationChannelR, framesToProcess); |
| |
| // Process right virtual source |
| m_convolvers[2]->process(sourceChannelL, tempChannelL, framesToProcess); |
| m_convolvers[3]->process(sourceChannelL, tempChannelR, framesToProcess); |
| |
| destinationBus->sumFrom(*m_tempBuffer); |
| } else { |
| ASSERT_NOT_REACHED(); |
| destinationBus->zero(); |
| } |
| } |
| |
| void Reverb::reset() |
| { |
| for (size_t i = 0; i < m_convolvers.size(); ++i) |
| m_convolvers[i]->reset(); |
| } |
| |
| size_t Reverb::latencyFrames() const |
| { |
| return !m_convolvers.isEmpty() ? m_convolvers.first()->latencyFrames() : 0; |
| } |
| |
| } // namespace WebCore |
| |
| #endif // ENABLE(WEB_AUDIO) |