| description("Series of tests for Canvas.isPointInPath"); |
| |
| ctx = document.getElementById("canvas").getContext("2d"); |
| ctx.save(); |
| debug("Rectangle at (0,0) 20x20"); |
| ctx.rect(0, 0, 20, 20); |
| shouldBe("ctx.isPointInPath(5, 5)", "true"); |
| shouldBe("ctx.isPointInPath(10, 10)", "true"); |
| shouldBe("ctx.isPointInPath(19, 19)", "true"); |
| shouldBe("ctx.isPointInPath(30, 30)", "false"); |
| shouldBe("ctx.isPointInPath(-1, 10)", "false"); |
| shouldBe("ctx.isPointInPath(10, -1)", "false"); |
| debug("Translate context (10,10)"); |
| ctx.translate(10,10); |
| shouldBe("ctx.isPointInPath(5, 5)", "true"); |
| shouldBe("ctx.isPointInPath(10, 10)", "true"); |
| shouldBe("ctx.isPointInPath(19, 19)", "true"); |
| shouldBe("ctx.isPointInPath(30, 30)", "false"); |
| shouldBe("ctx.isPointInPath(-1, 10)", "false"); |
| shouldBe("ctx.isPointInPath(10, -1)", "false"); |
| debug("Collapse ctm to non-invertible matrix"); |
| ctx.scale(0,0); |
| shouldBe("ctx.isPointInPath(5, 5)", "false"); |
| shouldBe("ctx.isPointInPath(10, 10)", "false"); |
| shouldBe("ctx.isPointInPath(20, 20)", "false"); |
| shouldBe("ctx.isPointInPath(30, 30)", "false"); |
| shouldBe("ctx.isPointInPath(-1, 10)", "false"); |
| shouldBe("ctx.isPointInPath(10, -1)", "false"); |
| debug("Resetting context to a clean state"); |
| ctx.restore(); |
| |
| ctx.save(); |
| ctx.beginPath(); |
| debug("Translate context (10,10)"); |
| ctx.translate(10,10); |
| debug("Rectangle at (0,0) 20x20"); |
| ctx.rect(0, 0, 20, 20); |
| shouldBe("ctx.isPointInPath(5, 5)", "false"); |
| shouldBe("ctx.isPointInPath(10, 10)", "true"); |
| shouldBe("ctx.isPointInPath(20, 20)", "true"); |
| shouldBe("ctx.isPointInPath(29, 29)", "true"); |
| shouldBe("ctx.isPointInPath(-1, 10)", "false"); |
| shouldBe("ctx.isPointInPath(10, -1)", "false"); |
| ctx.restore(); |
| |
| ctx.save(); |
| ctx.beginPath(); |
| debug("Translate context (10,20)"); |
| ctx.translate(10,20); |
| debug("Transform context (1, 0, 0, -1, 0, 0)"); |
| ctx.transform(1, 0, 0, -1, 0, 0); |
| debug("Rectangle at (0,0) 20x20"); |
| ctx.rect(0, 0, 20, 20); |
| // After the flip, rect is actually 10, 0, 20, 20 |
| shouldBe("ctx.isPointInPath(5, 5)", "false"); |
| shouldBe("ctx.isPointInPath(10, 0)", "true"); |
| shouldBe("ctx.isPointInPath(29, 0)", "true"); |
| shouldBe("ctx.isPointInPath(10, 19)", "true"); |
| shouldBe("ctx.isPointInPath(21, 10)", "true"); |
| shouldBe("ctx.isPointInPath(29, 19)", "true"); |
| ctx.strokeStyle = 'green'; |
| ctx.stroke(); |
| ctx.restore(); |