| <!DOCTYPE html> |
| <html> |
| <head> |
| <script src="../../resources/js-test-pre.js"></script> |
| </head> |
| <body> |
| <canvas id="destination" width="300" height="300"></canvas> |
| <canvas id="source" width="300" height="300"></canvas> |
| <script> |
| // This is a regression test for bug https://bugs.webkit.org/show_bug.cgi?id=89018 |
| |
| description("Tests that disabling the imageSmoothingEnabled attribute still works after multiple repaints"); |
| var dstCanvas = document.getElementById("destination"); |
| var dstCtx = dstCanvas.getContext('2d'); |
| var srcCanvas = document.getElementById("source"); |
| var srcCtx = srcCanvas.getContext('2d'); |
| |
| |
| var srcCanvas, srcCtx, dstCanvas, dstCtx; |
| |
| function draw() |
| { |
| srcCtx.clearRect(0, 0, 300, 300); |
| dstCtx.clearRect(0, 0, 300, 300); |
| srcCtx.fillStyle = "rgb(255, 0, 0)"; |
| srcCtx.fillRect(0, 0, 1, 1); |
| srcCtx.fillStyle = "rgb(0, 255, 0)"; |
| srcCtx.fillRect(1, 0, 1, 1); |
| dstCtx.imageSmoothingEnabled = false; |
| dstCtx.drawImage(srcCanvas, 0, 0, 2, 1, 0, 0, 300, 300); |
| } |
| |
| function testResult() { |
| debug("Test that the image is not filtered"); |
| left_of_center_pixel = dstCtx.getImageData(149, 150, 1, 1); |
| shouldBe("left_of_center_pixel.data[0]", "255"); |
| shouldBe("left_of_center_pixel.data[1]", "0"); |
| shouldBe("left_of_center_pixel.data[2]", "0"); |
| right_of_center_pixel = dstCtx.getImageData(150, 150, 1, 1); |
| shouldBe("right_of_center_pixel.data[0]", "0"); |
| shouldBe("right_of_center_pixel.data[1]", "255"); |
| shouldBe("right_of_center_pixel.data[2]", "0"); |
| finishJSTest(); |
| } |
| |
| // Bug 89018 requires 2 draw iteration in order to manifest itself. |
| var drawIterations = 2; |
| |
| // Unrolled repaint loop for running the test in DumpRenderTree |
| function TestControllerPaint() { |
| while (drawIterations > 0) { |
| draw(); |
| testRunner.displayAndTrackRepaints(); |
| drawIterations = drawIterations - 1; |
| } |
| draw(); |
| testResult(); |
| } |
| |
| // Repaint loop for running the test in the browser |
| function BrowserPaint(){ |
| draw(); |
| if (drawIterations > 0) { |
| drawIterations = drawIterations - 1; |
| window.requestAnimationFrame(BrowserPaint); |
| } else { |
| testResult(); |
| } |
| } |
| |
| function onLoadHandler() |
| { |
| if (window.testRunner) { |
| TestControllerPaint(); |
| } else { |
| BrowserPaint(); |
| } |
| } |
| |
| window.jsTestIsAsync = true; |
| window.onload = onLoadHandler; |
| |
| </script> |
| <script src="../../resources/js-test-post.js"></script> |
| </body> |
| </html> |