| // GENERATED CONTENT - DO NOT EDIT |
| // Content was automatically extracted by Reffy into reffy-reports |
| // (https://github.com/tidoust/reffy-reports) |
| // Source: WebGL Specification (https://www.khronos.org/registry/webgl/specs/latest/1.0/) |
| |
| typedef unsigned long GLenum; |
| typedef boolean GLboolean; |
| typedef unsigned long GLbitfield; |
| typedef byte GLbyte; /* 'byte' should be a signed 8 bit type. */ |
| typedef short GLshort; |
| typedef long GLint; |
| typedef long GLsizei; |
| typedef long long GLintptr; |
| typedef long long GLsizeiptr; |
| // Ideally the typedef below would use 'unsigned byte', but that doesn't currently exist in Web IDL. |
| typedef octet GLubyte; /* 'octet' should be an unsigned 8 bit type. */ |
| typedef unsigned short GLushort; |
| typedef unsigned long GLuint; |
| typedef unrestricted float GLfloat; |
| typedef unrestricted float GLclampf; |
| |
| // The power preference settings are documented in the WebGLContextAttributes |
| // section of the specification. |
| enum WebGLPowerPreference { "default", "low-power", "high-performance" }; |
| |
| dictionary WebGLContextAttributes { |
| boolean alpha = true; |
| boolean depth = true; |
| boolean stencil = false; |
| boolean antialias = true; |
| boolean premultipliedAlpha = true; |
| boolean preserveDrawingBuffer = false; |
| WebGLPowerPreference powerPreference = "default"; |
| boolean failIfMajorPerformanceCaveat = false; |
| boolean desynchronized = false; |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLBuffer : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLFramebuffer : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLProgram : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLRenderbuffer : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLShader : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLTexture : WebGLObject { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLUniformLocation { |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLActiveInfo { |
| readonly attribute GLint size; |
| readonly attribute GLenum type; |
| readonly attribute DOMString name; |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLShaderPrecisionFormat { |
| readonly attribute GLint rangeMin; |
| readonly attribute GLint rangeMax; |
| readonly attribute GLint precision; |
| }; |
| |
| typedef (ImageBitmap or |
| ImageData or |
| HTMLImageElement or |
| HTMLCanvasElement or |
| HTMLVideoElement or |
| OffscreenCanvas) TexImageSource; |
| |
| typedef ([AllowShared] Float32Array or sequence<GLfloat>) Float32List; |
| typedef ([AllowShared] Int32Array or sequence<GLint>) Int32List; |
| |
| interface mixin WebGLRenderingContextBase |
| { |
| |
| /* ClearBufferMask */ |
| const GLenum DEPTH_BUFFER_BIT = 0x00000100; |
| const GLenum STENCIL_BUFFER_BIT = 0x00000400; |
| const GLenum COLOR_BUFFER_BIT = 0x00004000; |
| |
| /* BeginMode */ |
| const GLenum POINTS = 0x0000; |
| const GLenum LINES = 0x0001; |
| const GLenum LINE_LOOP = 0x0002; |
| const GLenum LINE_STRIP = 0x0003; |
| const GLenum TRIANGLES = 0x0004; |
| const GLenum TRIANGLE_STRIP = 0x0005; |
| const GLenum TRIANGLE_FAN = 0x0006; |
| |
| /* AlphaFunction (not supported in ES20) */ |
| /* NEVER */ |
| /* LESS */ |
| /* EQUAL */ |
| /* LEQUAL */ |
| /* GREATER */ |
| /* NOTEQUAL */ |
| /* GEQUAL */ |
| /* ALWAYS */ |
| |
| /* BlendingFactorDest */ |
| const GLenum ZERO = 0; |
| const GLenum ONE = 1; |
| const GLenum SRC_COLOR = 0x0300; |
| const GLenum ONE_MINUS_SRC_COLOR = 0x0301; |
| const GLenum SRC_ALPHA = 0x0302; |
| const GLenum ONE_MINUS_SRC_ALPHA = 0x0303; |
| const GLenum DST_ALPHA = 0x0304; |
| const GLenum ONE_MINUS_DST_ALPHA = 0x0305; |
| |
| /* BlendingFactorSrc */ |
| /* ZERO */ |
| /* ONE */ |
| const GLenum DST_COLOR = 0x0306; |
| const GLenum ONE_MINUS_DST_COLOR = 0x0307; |
| const GLenum SRC_ALPHA_SATURATE = 0x0308; |
| /* SRC_ALPHA */ |
| /* ONE_MINUS_SRC_ALPHA */ |
| /* DST_ALPHA */ |
| /* ONE_MINUS_DST_ALPHA */ |
| |
| /* BlendEquationSeparate */ |
| const GLenum FUNC_ADD = 0x8006; |
| const GLenum BLEND_EQUATION = 0x8009; |
| const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */ |
| const GLenum BLEND_EQUATION_ALPHA = 0x883D; |
| |
| /* BlendSubtract */ |
| const GLenum FUNC_SUBTRACT = 0x800A; |
| const GLenum FUNC_REVERSE_SUBTRACT = 0x800B; |
| |
| /* Separate Blend Functions */ |
| const GLenum BLEND_DST_RGB = 0x80C8; |
| const GLenum BLEND_SRC_RGB = 0x80C9; |
| const GLenum BLEND_DST_ALPHA = 0x80CA; |
| const GLenum BLEND_SRC_ALPHA = 0x80CB; |
| const GLenum CONSTANT_COLOR = 0x8001; |
| const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002; |
| const GLenum CONSTANT_ALPHA = 0x8003; |
| const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004; |
| const GLenum BLEND_COLOR = 0x8005; |
| |
| /* Buffer Objects */ |
| const GLenum ARRAY_BUFFER = 0x8892; |
| const GLenum ELEMENT_ARRAY_BUFFER = 0x8893; |
| const GLenum ARRAY_BUFFER_BINDING = 0x8894; |
| const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; |
| |
| const GLenum STREAM_DRAW = 0x88E0; |
| const GLenum STATIC_DRAW = 0x88E4; |
| const GLenum DYNAMIC_DRAW = 0x88E8; |
| |
| const GLenum BUFFER_SIZE = 0x8764; |
| const GLenum BUFFER_USAGE = 0x8765; |
| |
| const GLenum CURRENT_VERTEX_ATTRIB = 0x8626; |
| |
| /* CullFaceMode */ |
| const GLenum FRONT = 0x0404; |
| const GLenum BACK = 0x0405; |
| const GLenum FRONT_AND_BACK = 0x0408; |
| |
| /* DepthFunction */ |
| /* NEVER */ |
| /* LESS */ |
| /* EQUAL */ |
| /* LEQUAL */ |
| /* GREATER */ |
| /* NOTEQUAL */ |
| /* GEQUAL */ |
| /* ALWAYS */ |
| |
| /* EnableCap */ |
| /* TEXTURE_2D */ |
| const GLenum CULL_FACE = 0x0B44; |
| const GLenum BLEND = 0x0BE2; |
| const GLenum DITHER = 0x0BD0; |
| const GLenum STENCIL_TEST = 0x0B90; |
| const GLenum DEPTH_TEST = 0x0B71; |
| const GLenum SCISSOR_TEST = 0x0C11; |
| const GLenum POLYGON_OFFSET_FILL = 0x8037; |
| const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E; |
| const GLenum SAMPLE_COVERAGE = 0x80A0; |
| |
| /* ErrorCode */ |
| const GLenum NO_ERROR = 0; |
| const GLenum INVALID_ENUM = 0x0500; |
| const GLenum INVALID_VALUE = 0x0501; |
| const GLenum INVALID_OPERATION = 0x0502; |
| const GLenum OUT_OF_MEMORY = 0x0505; |
| |
| /* FrontFaceDirection */ |
| const GLenum CW = 0x0900; |
| const GLenum CCW = 0x0901; |
| |
| /* GetPName */ |
| const GLenum LINE_WIDTH = 0x0B21; |
| const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D; |
| const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E; |
| const GLenum CULL_FACE_MODE = 0x0B45; |
| const GLenum FRONT_FACE = 0x0B46; |
| const GLenum DEPTH_RANGE = 0x0B70; |
| const GLenum DEPTH_WRITEMASK = 0x0B72; |
| const GLenum DEPTH_CLEAR_VALUE = 0x0B73; |
| const GLenum DEPTH_FUNC = 0x0B74; |
| const GLenum STENCIL_CLEAR_VALUE = 0x0B91; |
| const GLenum STENCIL_FUNC = 0x0B92; |
| const GLenum STENCIL_FAIL = 0x0B94; |
| const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95; |
| const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96; |
| const GLenum STENCIL_REF = 0x0B97; |
| const GLenum STENCIL_VALUE_MASK = 0x0B93; |
| const GLenum STENCIL_WRITEMASK = 0x0B98; |
| const GLenum STENCIL_BACK_FUNC = 0x8800; |
| const GLenum STENCIL_BACK_FAIL = 0x8801; |
| const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802; |
| const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803; |
| const GLenum STENCIL_BACK_REF = 0x8CA3; |
| const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4; |
| const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5; |
| const GLenum VIEWPORT = 0x0BA2; |
| const GLenum SCISSOR_BOX = 0x0C10; |
| /* SCISSOR_TEST */ |
| const GLenum COLOR_CLEAR_VALUE = 0x0C22; |
| const GLenum COLOR_WRITEMASK = 0x0C23; |
| const GLenum UNPACK_ALIGNMENT = 0x0CF5; |
| const GLenum PACK_ALIGNMENT = 0x0D05; |
| const GLenum MAX_TEXTURE_SIZE = 0x0D33; |
| const GLenum MAX_VIEWPORT_DIMS = 0x0D3A; |
| const GLenum SUBPIXEL_BITS = 0x0D50; |
| const GLenum RED_BITS = 0x0D52; |
| const GLenum GREEN_BITS = 0x0D53; |
| const GLenum BLUE_BITS = 0x0D54; |
| const GLenum ALPHA_BITS = 0x0D55; |
| const GLenum DEPTH_BITS = 0x0D56; |
| const GLenum STENCIL_BITS = 0x0D57; |
| const GLenum POLYGON_OFFSET_UNITS = 0x2A00; |
| /* POLYGON_OFFSET_FILL */ |
| const GLenum POLYGON_OFFSET_FACTOR = 0x8038; |
| const GLenum TEXTURE_BINDING_2D = 0x8069; |
| const GLenum SAMPLE_BUFFERS = 0x80A8; |
| const GLenum SAMPLES = 0x80A9; |
| const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA; |
| const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB; |
| |
| /* GetTextureParameter */ |
| /* TEXTURE_MAG_FILTER */ |
| /* TEXTURE_MIN_FILTER */ |
| /* TEXTURE_WRAP_S */ |
| /* TEXTURE_WRAP_T */ |
| |
| const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3; |
| |
| /* HintMode */ |
| const GLenum DONT_CARE = 0x1100; |
| const GLenum FASTEST = 0x1101; |
| const GLenum NICEST = 0x1102; |
| |
| /* HintTarget */ |
| const GLenum GENERATE_MIPMAP_HINT = 0x8192; |
| |
| /* DataType */ |
| const GLenum BYTE = 0x1400; |
| const GLenum UNSIGNED_BYTE = 0x1401; |
| const GLenum SHORT = 0x1402; |
| const GLenum UNSIGNED_SHORT = 0x1403; |
| const GLenum INT = 0x1404; |
| const GLenum UNSIGNED_INT = 0x1405; |
| const GLenum FLOAT = 0x1406; |
| |
| /* PixelFormat */ |
| const GLenum DEPTH_COMPONENT = 0x1902; |
| const GLenum ALPHA = 0x1906; |
| const GLenum RGB = 0x1907; |
| const GLenum RGBA = 0x1908; |
| const GLenum LUMINANCE = 0x1909; |
| const GLenum LUMINANCE_ALPHA = 0x190A; |
| |
| /* PixelType */ |
| /* UNSIGNED_BYTE */ |
| const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033; |
| const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034; |
| const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363; |
| |
| /* Shaders */ |
| const GLenum FRAGMENT_SHADER = 0x8B30; |
| const GLenum VERTEX_SHADER = 0x8B31; |
| const GLenum MAX_VERTEX_ATTRIBS = 0x8869; |
| const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB; |
| const GLenum MAX_VARYING_VECTORS = 0x8DFC; |
| const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D; |
| const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C; |
| const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872; |
| const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD; |
| const GLenum SHADER_TYPE = 0x8B4F; |
| const GLenum DELETE_STATUS = 0x8B80; |
| const GLenum LINK_STATUS = 0x8B82; |
| const GLenum VALIDATE_STATUS = 0x8B83; |
| const GLenum ATTACHED_SHADERS = 0x8B85; |
| const GLenum ACTIVE_UNIFORMS = 0x8B86; |
| const GLenum ACTIVE_ATTRIBUTES = 0x8B89; |
| const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C; |
| const GLenum CURRENT_PROGRAM = 0x8B8D; |
| |
| /* StencilFunction */ |
| const GLenum NEVER = 0x0200; |
| const GLenum LESS = 0x0201; |
| const GLenum EQUAL = 0x0202; |
| const GLenum LEQUAL = 0x0203; |
| const GLenum GREATER = 0x0204; |
| const GLenum NOTEQUAL = 0x0205; |
| const GLenum GEQUAL = 0x0206; |
| const GLenum ALWAYS = 0x0207; |
| |
| /* StencilOp */ |
| /* ZERO */ |
| const GLenum KEEP = 0x1E00; |
| const GLenum REPLACE = 0x1E01; |
| const GLenum INCR = 0x1E02; |
| const GLenum DECR = 0x1E03; |
| const GLenum INVERT = 0x150A; |
| const GLenum INCR_WRAP = 0x8507; |
| const GLenum DECR_WRAP = 0x8508; |
| |
| /* StringName */ |
| const GLenum VENDOR = 0x1F00; |
| const GLenum RENDERER = 0x1F01; |
| const GLenum VERSION = 0x1F02; |
| |
| /* TextureMagFilter */ |
| const GLenum NEAREST = 0x2600; |
| const GLenum LINEAR = 0x2601; |
| |
| /* TextureMinFilter */ |
| /* NEAREST */ |
| /* LINEAR */ |
| const GLenum NEAREST_MIPMAP_NEAREST = 0x2700; |
| const GLenum LINEAR_MIPMAP_NEAREST = 0x2701; |
| const GLenum NEAREST_MIPMAP_LINEAR = 0x2702; |
| const GLenum LINEAR_MIPMAP_LINEAR = 0x2703; |
| |
| /* TextureParameterName */ |
| const GLenum TEXTURE_MAG_FILTER = 0x2800; |
| const GLenum TEXTURE_MIN_FILTER = 0x2801; |
| const GLenum TEXTURE_WRAP_S = 0x2802; |
| const GLenum TEXTURE_WRAP_T = 0x2803; |
| |
| /* TextureTarget */ |
| const GLenum TEXTURE_2D = 0x0DE1; |
| const GLenum TEXTURE = 0x1702; |
| |
| const GLenum TEXTURE_CUBE_MAP = 0x8513; |
| const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514; |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515; |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516; |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517; |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518; |
| const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519; |
| const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A; |
| const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C; |
| |
| /* TextureUnit */ |
| const GLenum TEXTURE0 = 0x84C0; |
| const GLenum TEXTURE1 = 0x84C1; |
| const GLenum TEXTURE2 = 0x84C2; |
| const GLenum TEXTURE3 = 0x84C3; |
| const GLenum TEXTURE4 = 0x84C4; |
| const GLenum TEXTURE5 = 0x84C5; |
| const GLenum TEXTURE6 = 0x84C6; |
| const GLenum TEXTURE7 = 0x84C7; |
| const GLenum TEXTURE8 = 0x84C8; |
| const GLenum TEXTURE9 = 0x84C9; |
| const GLenum TEXTURE10 = 0x84CA; |
| const GLenum TEXTURE11 = 0x84CB; |
| const GLenum TEXTURE12 = 0x84CC; |
| const GLenum TEXTURE13 = 0x84CD; |
| const GLenum TEXTURE14 = 0x84CE; |
| const GLenum TEXTURE15 = 0x84CF; |
| const GLenum TEXTURE16 = 0x84D0; |
| const GLenum TEXTURE17 = 0x84D1; |
| const GLenum TEXTURE18 = 0x84D2; |
| const GLenum TEXTURE19 = 0x84D3; |
| const GLenum TEXTURE20 = 0x84D4; |
| const GLenum TEXTURE21 = 0x84D5; |
| const GLenum TEXTURE22 = 0x84D6; |
| const GLenum TEXTURE23 = 0x84D7; |
| const GLenum TEXTURE24 = 0x84D8; |
| const GLenum TEXTURE25 = 0x84D9; |
| const GLenum TEXTURE26 = 0x84DA; |
| const GLenum TEXTURE27 = 0x84DB; |
| const GLenum TEXTURE28 = 0x84DC; |
| const GLenum TEXTURE29 = 0x84DD; |
| const GLenum TEXTURE30 = 0x84DE; |
| const GLenum TEXTURE31 = 0x84DF; |
| const GLenum ACTIVE_TEXTURE = 0x84E0; |
| |
| /* TextureWrapMode */ |
| const GLenum REPEAT = 0x2901; |
| const GLenum CLAMP_TO_EDGE = 0x812F; |
| const GLenum MIRRORED_REPEAT = 0x8370; |
| |
| /* Uniform Types */ |
| const GLenum FLOAT_VEC2 = 0x8B50; |
| const GLenum FLOAT_VEC3 = 0x8B51; |
| const GLenum FLOAT_VEC4 = 0x8B52; |
| const GLenum INT_VEC2 = 0x8B53; |
| const GLenum INT_VEC3 = 0x8B54; |
| const GLenum INT_VEC4 = 0x8B55; |
| const GLenum BOOL = 0x8B56; |
| const GLenum BOOL_VEC2 = 0x8B57; |
| const GLenum BOOL_VEC3 = 0x8B58; |
| const GLenum BOOL_VEC4 = 0x8B59; |
| const GLenum FLOAT_MAT2 = 0x8B5A; |
| const GLenum FLOAT_MAT3 = 0x8B5B; |
| const GLenum FLOAT_MAT4 = 0x8B5C; |
| const GLenum SAMPLER_2D = 0x8B5E; |
| const GLenum SAMPLER_CUBE = 0x8B60; |
| |
| /* Vertex Arrays */ |
| const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622; |
| const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623; |
| const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624; |
| const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625; |
| const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A; |
| const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645; |
| const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; |
| |
| /* Read Format */ |
| const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A; |
| const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B; |
| |
| /* Shader Source */ |
| const GLenum COMPILE_STATUS = 0x8B81; |
| |
| /* Shader Precision-Specified Types */ |
| const GLenum LOW_FLOAT = 0x8DF0; |
| const GLenum MEDIUM_FLOAT = 0x8DF1; |
| const GLenum HIGH_FLOAT = 0x8DF2; |
| const GLenum LOW_INT = 0x8DF3; |
| const GLenum MEDIUM_INT = 0x8DF4; |
| const GLenum HIGH_INT = 0x8DF5; |
| |
| /* Framebuffer Object. */ |
| const GLenum FRAMEBUFFER = 0x8D40; |
| const GLenum RENDERBUFFER = 0x8D41; |
| |
| const GLenum RGBA4 = 0x8056; |
| const GLenum RGB5_A1 = 0x8057; |
| const GLenum RGB565 = 0x8D62; |
| const GLenum DEPTH_COMPONENT16 = 0x81A5; |
| const GLenum STENCIL_INDEX8 = 0x8D48; |
| const GLenum DEPTH_STENCIL = 0x84F9; |
| |
| const GLenum RENDERBUFFER_WIDTH = 0x8D42; |
| const GLenum RENDERBUFFER_HEIGHT = 0x8D43; |
| const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44; |
| const GLenum RENDERBUFFER_RED_SIZE = 0x8D50; |
| const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51; |
| const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52; |
| const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53; |
| const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54; |
| const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55; |
| |
| const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0; |
| const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1; |
| const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2; |
| const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3; |
| |
| const GLenum COLOR_ATTACHMENT0 = 0x8CE0; |
| const GLenum DEPTH_ATTACHMENT = 0x8D00; |
| const GLenum STENCIL_ATTACHMENT = 0x8D20; |
| const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A; |
| |
| const GLenum NONE = 0; |
| |
| const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5; |
| const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6; |
| const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7; |
| const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9; |
| const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD; |
| |
| const GLenum FRAMEBUFFER_BINDING = 0x8CA6; |
| const GLenum RENDERBUFFER_BINDING = 0x8CA7; |
| const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8; |
| |
| const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506; |
| |
| /* WebGL-specific enums */ |
| const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240; |
| const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241; |
| const GLenum CONTEXT_LOST_WEBGL = 0x9242; |
| const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243; |
| const GLenum BROWSER_DEFAULT_WEBGL = 0x9244; |
| |
| [Exposed=Window] readonly attribute (HTMLCanvasElement or OffscreenCanvas) canvas; |
| [Exposed=Worker] readonly attribute OffscreenCanvas canvas; |
| readonly attribute GLsizei drawingBufferWidth; |
| readonly attribute GLsizei drawingBufferHeight; |
| |
| [WebGLHandlesContextLoss] WebGLContextAttributes? getContextAttributes(); |
| [WebGLHandlesContextLoss] boolean isContextLost(); |
| |
| sequence<DOMString>? getSupportedExtensions(); |
| object? getExtension(DOMString name); |
| |
| void activeTexture(GLenum texture); |
| void attachShader(WebGLProgram program, WebGLShader shader); |
| void bindAttribLocation(WebGLProgram program, GLuint index, DOMString name); |
| void bindBuffer(GLenum target, WebGLBuffer? buffer); |
| void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer); |
| void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer); |
| void bindTexture(GLenum target, WebGLTexture? texture); |
| void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void blendEquation(GLenum mode); |
| void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha); |
| void blendFunc(GLenum sfactor, GLenum dfactor); |
| void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, |
| GLenum srcAlpha, GLenum dstAlpha); |
| |
| [WebGLHandlesContextLoss] GLenum checkFramebufferStatus(GLenum target); |
| void clear(GLbitfield mask); |
| void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); |
| void clearDepth(GLclampf depth); |
| void clearStencil(GLint s); |
| void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); |
| void compileShader(WebGLShader shader); |
| |
| void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, |
| GLint x, GLint y, GLsizei width, GLsizei height, |
| GLint border); |
| void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| WebGLBuffer? createBuffer(); |
| WebGLFramebuffer? createFramebuffer(); |
| WebGLProgram? createProgram(); |
| WebGLRenderbuffer? createRenderbuffer(); |
| WebGLShader? createShader(GLenum type); |
| WebGLTexture? createTexture(); |
| |
| void cullFace(GLenum mode); |
| |
| void deleteBuffer(WebGLBuffer? buffer); |
| void deleteFramebuffer(WebGLFramebuffer? framebuffer); |
| void deleteProgram(WebGLProgram? program); |
| void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer); |
| void deleteShader(WebGLShader? shader); |
| void deleteTexture(WebGLTexture? texture); |
| |
| void depthFunc(GLenum func); |
| void depthMask(GLboolean flag); |
| void depthRange(GLclampf zNear, GLclampf zFar); |
| void detachShader(WebGLProgram program, WebGLShader shader); |
| void disable(GLenum cap); |
| void disableVertexAttribArray(GLuint index); |
| void drawArrays(GLenum mode, GLint first, GLsizei count); |
| void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset); |
| |
| void enable(GLenum cap); |
| void enableVertexAttribArray(GLuint index); |
| void finish(); |
| void flush(); |
| void framebufferRenderbuffer(GLenum target, GLenum attachment, |
| GLenum renderbuffertarget, |
| WebGLRenderbuffer? renderbuffer); |
| void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, |
| WebGLTexture? texture, GLint level); |
| void frontFace(GLenum mode); |
| |
| void generateMipmap(GLenum target); |
| |
| WebGLActiveInfo? getActiveAttrib(WebGLProgram program, GLuint index); |
| WebGLActiveInfo? getActiveUniform(WebGLProgram program, GLuint index); |
| sequence<WebGLShader>? getAttachedShaders(WebGLProgram program); |
| |
| [WebGLHandlesContextLoss] GLint getAttribLocation(WebGLProgram program, DOMString name); |
| |
| any getBufferParameter(GLenum target, GLenum pname); |
| any getParameter(GLenum pname); |
| |
| [WebGLHandlesContextLoss] GLenum getError(); |
| |
| any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, |
| GLenum pname); |
| any getProgramParameter(WebGLProgram program, GLenum pname); |
| DOMString? getProgramInfoLog(WebGLProgram program); |
| any getRenderbufferParameter(GLenum target, GLenum pname); |
| any getShaderParameter(WebGLShader shader, GLenum pname); |
| WebGLShaderPrecisionFormat? getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype); |
| DOMString? getShaderInfoLog(WebGLShader shader); |
| |
| DOMString? getShaderSource(WebGLShader shader); |
| |
| any getTexParameter(GLenum target, GLenum pname); |
| |
| any getUniform(WebGLProgram program, WebGLUniformLocation location); |
| |
| WebGLUniformLocation? getUniformLocation(WebGLProgram program, DOMString name); |
| |
| any getVertexAttrib(GLuint index, GLenum pname); |
| |
| [WebGLHandlesContextLoss] GLintptr getVertexAttribOffset(GLuint index, GLenum pname); |
| |
| void hint(GLenum target, GLenum mode); |
| [WebGLHandlesContextLoss] GLboolean isBuffer(WebGLBuffer? buffer); |
| [WebGLHandlesContextLoss] GLboolean isEnabled(GLenum cap); |
| [WebGLHandlesContextLoss] GLboolean isFramebuffer(WebGLFramebuffer? framebuffer); |
| [WebGLHandlesContextLoss] GLboolean isProgram(WebGLProgram? program); |
| [WebGLHandlesContextLoss] GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer); |
| [WebGLHandlesContextLoss] GLboolean isShader(WebGLShader? shader); |
| [WebGLHandlesContextLoss] GLboolean isTexture(WebGLTexture? texture); |
| void lineWidth(GLfloat width); |
| void linkProgram(WebGLProgram program); |
| void pixelStorei(GLenum pname, GLint param); |
| void polygonOffset(GLfloat factor, GLfloat units); |
| |
| void renderbufferStorage(GLenum target, GLenum internalformat, |
| GLsizei width, GLsizei height); |
| void sampleCoverage(GLclampf value, GLboolean invert); |
| void scissor(GLint x, GLint y, GLsizei width, GLsizei height); |
| |
| void shaderSource(WebGLShader shader, DOMString source); |
| |
| void stencilFunc(GLenum func, GLint ref, GLuint mask); |
| void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask); |
| void stencilMask(GLuint mask); |
| void stencilMaskSeparate(GLenum face, GLuint mask); |
| void stencilOp(GLenum fail, GLenum zfail, GLenum zpass); |
| void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass); |
| |
| void texParameterf(GLenum target, GLenum pname, GLfloat param); |
| void texParameteri(GLenum target, GLenum pname, GLint param); |
| |
| void uniform1f(WebGLUniformLocation? location, GLfloat x); |
| void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y); |
| void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z); |
| void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| |
| void uniform1i(WebGLUniformLocation? location, GLint x); |
| void uniform2i(WebGLUniformLocation? location, GLint x, GLint y); |
| void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z); |
| void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w); |
| |
| void useProgram(WebGLProgram? program); |
| void validateProgram(WebGLProgram program); |
| |
| void vertexAttrib1f(GLuint index, GLfloat x); |
| void vertexAttrib2f(GLuint index, GLfloat x, GLfloat y); |
| void vertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z); |
| void vertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| |
| void vertexAttrib1fv(GLuint index, Float32List values); |
| void vertexAttrib2fv(GLuint index, Float32List values); |
| void vertexAttrib3fv(GLuint index, Float32List values); |
| void vertexAttrib4fv(GLuint index, Float32List values); |
| |
| void vertexAttribPointer(GLuint index, GLint size, GLenum type, |
| GLboolean normalized, GLsizei stride, GLintptr offset); |
| |
| void viewport(GLint x, GLint y, GLsizei width, GLsizei height); |
| }; |
| |
| interface mixin WebGLRenderingContextOverloads |
| { |
| void bufferData(GLenum target, GLsizeiptr size, GLenum usage); |
| void bufferData(GLenum target, [AllowShared] BufferSource? data, GLenum usage); |
| void bufferSubData(GLenum target, GLintptr offset, [AllowShared] BufferSource data); |
| |
| void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat, |
| GLsizei width, GLsizei height, GLint border, |
| [AllowShared] ArrayBufferView data); |
| void compressedTexSubImage2D(GLenum target, GLint level, |
| GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, GLenum format, |
| [AllowShared] ArrayBufferView data); |
| |
| void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, |
| GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); |
| |
| void texImage2D(GLenum target, GLint level, GLint internalformat, |
| GLsizei width, GLsizei height, GLint border, GLenum format, |
| GLenum type, [AllowShared] ArrayBufferView? pixels); |
| void texImage2D(GLenum target, GLint level, GLint internalformat, |
| GLenum format, GLenum type, TexImageSource source); // May throw DOMException |
| |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLsizei width, GLsizei height, |
| GLenum format, GLenum type, [AllowShared] ArrayBufferView? pixels); |
| void texSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, |
| GLenum format, GLenum type, TexImageSource source); // May throw DOMException |
| |
| void uniform1fv(WebGLUniformLocation? location, Float32List v); |
| void uniform2fv(WebGLUniformLocation? location, Float32List v); |
| void uniform3fv(WebGLUniformLocation? location, Float32List v); |
| void uniform4fv(WebGLUniformLocation? location, Float32List v); |
| |
| void uniform1iv(WebGLUniformLocation? location, Int32List v); |
| void uniform2iv(WebGLUniformLocation? location, Int32List v); |
| void uniform3iv(WebGLUniformLocation? location, Int32List v); |
| void uniform4iv(WebGLUniformLocation? location, Int32List v); |
| |
| void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); |
| void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); |
| void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32List value); |
| }; |
| |
| [Exposed=(Window,Worker)] |
| interface WebGLRenderingContext |
| { |
| }; |
| WebGLRenderingContext includes WebGLRenderingContextBase; |
| WebGLRenderingContext includes WebGLRenderingContextOverloads; |
| |
| [Exposed=(Window,Worker), |
| Constructor(DOMString type, |
| optional WebGLContextEventInit eventInit = {})] |
| interface WebGLContextEvent : Event { |
| readonly attribute DOMString statusMessage; |
| }; |
| |
| // EventInit is defined in the DOM4 specification. |
| dictionary WebGLContextEventInit : EventInit { |
| DOMString statusMessage = ""; |
| }; |