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/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "GPUQueue.h"
#include "GPUSwapChain.h"
#include <wtf/Function.h>
#include <wtf/Optional.h>
#include <wtf/RefCounted.h>
#include <wtf/RetainPtr.h>
#include <wtf/WeakPtr.h>
OBJC_PROTOCOL(MTLDevice);
namespace WebCore {
class GPUBindGroupLayout;
class GPUBuffer;
class GPUCommandBuffer;
class GPUComputePipeline;
class GPUErrorScopes;
class GPUPipelineLayout;
class GPURenderPipeline;
class GPUSampler;
class GPUShaderModule;
class GPUTexture;
struct GPUBindGroupLayoutDescriptor;
struct GPUBufferDescriptor;
struct GPUComputePipelineDescriptor;
struct GPUPipelineLayoutDescriptor;
struct GPURenderPipelineDescriptor;
struct GPURequestAdapterOptions;
struct GPUSamplerDescriptor;
struct GPUShaderModuleDescriptor;
struct GPUSwapChainDescriptor;
struct GPUTextureDescriptor;
enum class GPUBufferMappedOption;
using PlatformDevice = MTLDevice;
using PlatformDeviceSmartPtr = RetainPtr<MTLDevice>;
class GPUDevice : public RefCounted<GPUDevice>, public CanMakeWeakPtr<GPUDevice> {
public:
static RefPtr<GPUDevice> tryCreate(const Optional<GPURequestAdapterOptions>&);
RefPtr<GPUBuffer> tryCreateBuffer(const GPUBufferDescriptor&, GPUBufferMappedOption, Ref<GPUErrorScopes>&&);
RefPtr<GPUTexture> tryCreateTexture(const GPUTextureDescriptor&) const;
RefPtr<GPUSampler> tryCreateSampler(const GPUSamplerDescriptor&) const;
RefPtr<GPUBindGroupLayout> tryCreateBindGroupLayout(const GPUBindGroupLayoutDescriptor&) const;
Ref<GPUPipelineLayout> createPipelineLayout(GPUPipelineLayoutDescriptor&&) const;
RefPtr<GPUShaderModule> tryCreateShaderModule(const GPUShaderModuleDescriptor&) const;
RefPtr<GPURenderPipeline> tryCreateRenderPipeline(const GPURenderPipelineDescriptor&) const;
RefPtr<GPUComputePipeline> tryCreateComputePipeline(const GPUComputePipelineDescriptor&) const;
RefPtr<GPUCommandBuffer> tryCreateCommandBuffer() const;
RefPtr<GPUQueue> tryGetQueue() const;
PlatformDevice* platformDevice() const { return m_platformDevice.get(); }
GPUSwapChain* swapChain() const { return m_swapChain.get(); }
void setSwapChain(RefPtr<GPUSwapChain>&&);
private:
explicit GPUDevice(PlatformDeviceSmartPtr&&);
PlatformDeviceSmartPtr m_platformDevice;
mutable RefPtr<GPUQueue> m_queue;
RefPtr<GPUSwapChain> m_swapChain;
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)