blob: 92baa214ae02cb4ec1dadd70330c8007ed186500 [file] [log] [blame]
/*
* Copyright (C) 2018 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#if ENABLE(WEBGPU)
#include "DeferrableTask.h"
#include "GPUBufferUsage.h"
#include "GPUObjectBase.h"
#include <wtf/Function.h>
#include <wtf/OptionSet.h>
#include <wtf/Ref.h>
#include <wtf/RefCounted.h>
#include <wtf/RetainPtr.h>
#include <wtf/Vector.h>
#if USE(METAL)
OBJC_PROTOCOL(MTLBuffer);
OBJC_PROTOCOL(MTLCommandBuffer);
#endif
namespace JSC {
class ArrayBuffer;
}
namespace WebCore {
class GPUDevice;
struct GPUBufferDescriptor;
enum class GPUBufferMappedOption;
#if USE(METAL)
using PlatformBuffer = MTLBuffer;
#else
using PlatformBuffer = void;
#endif
using PlatformBufferSmartPtr = RetainPtr<PlatformBuffer>;
class GPUBuffer : public GPUObjectBase {
public:
enum class State {
Mapped,
Unmapped,
Destroyed
};
~GPUBuffer();
static RefPtr<GPUBuffer> tryCreate(Ref<GPUDevice>&&, const GPUBufferDescriptor&, GPUBufferMappedOption, Ref<GPUErrorScopes>&&);
PlatformBuffer *platformBuffer() const { return m_platformBuffer.get(); }
size_t byteLength() const { return m_byteLength; }
bool isTransferSource() const { return m_usage.contains(GPUBufferUsage::Flags::TransferSource); }
bool isTransferDestination() const { return m_usage.contains(GPUBufferUsage::Flags::TransferDestination); }
bool isIndex() const { return m_usage.contains(GPUBufferUsage::Flags::Index); }
bool isVertex() const { return m_usage.contains(GPUBufferUsage::Flags::Vertex); }
bool isUniform() const { return m_usage.contains(GPUBufferUsage::Flags::Uniform); }
bool isStorage() const { return m_usage.contains(GPUBufferUsage::Flags::Storage); }
bool isReadOnly() const;
bool isMappable() const { return m_usage.containsAny({ GPUBufferUsage::Flags::MapWrite, GPUBufferUsage::Flags::MapRead }); }
State state() const;
JSC::ArrayBuffer* mapOnCreation();
#if USE(METAL)
void commandBufferCommitted(MTLCommandBuffer *);
void commandBufferCompleted();
#endif
using MappingCallback = WTF::Function<void(JSC::ArrayBuffer*)>;
void registerMappingCallback(MappingCallback&&, bool);
void unmap();
void destroy();
private:
struct PendingMappingCallback : public RefCounted<PendingMappingCallback> {
static Ref<PendingMappingCallback> create(MappingCallback&& callback)
{
return adoptRef(*new PendingMappingCallback(WTFMove(callback)));
}
MappingCallback callback;
private:
PendingMappingCallback(MappingCallback&&);
};
GPUBuffer(PlatformBufferSmartPtr&&, Ref<GPUDevice>&&, size_t, OptionSet<GPUBufferUsage::Flags>, GPUBufferMappedOption, Ref<GPUErrorScopes>&&);
static bool validateBufferUsage(GPUDevice&, OptionSet<GPUBufferUsage::Flags>, GPUErrorScopes&);
JSC::ArrayBuffer* stagingBufferForRead();
JSC::ArrayBuffer* stagingBufferForWrite();
void runMappingCallback();
void copyStagingBufferToGPU();
bool isMapWrite() const { return m_usage.contains(GPUBufferUsage::Flags::MapWrite); }
bool isMapRead() const { return m_usage.contains(GPUBufferUsage::Flags::MapRead); }
bool isMapWriteable() const { return isMapWrite() && state() == State::Unmapped; }
bool isMapReadable() const { return isMapRead() && state() == State::Unmapped; }
PlatformBufferSmartPtr m_platformBuffer;
Ref<GPUDevice> m_device;
RefPtr<JSC::ArrayBuffer> m_stagingBuffer;
RefPtr<PendingMappingCallback> m_mappingCallback;
DeferrableTask<Timer> m_mappingCallbackTask;
size_t m_byteLength;
OptionSet<GPUBufferUsage::Flags> m_usage;
unsigned m_numScheduledCommandBuffers { 0 };
bool m_isMappedFromCreation { false };
};
} // namespace WebCore
#endif // ENABLE(WEBGPU)