| /* |
| * Copyright (C) 2003, 2006, 2007 Apple Inc. All rights reserved. |
| * Copyright (C) 2005 Nokia. All rights reserved. |
| * |
| * Redistribution and use in source and binary forms, with or without |
| * modification, are permitted provided that the following conditions |
| * are met: |
| * 1. Redistributions of source code must retain the above copyright |
| * notice, this list of conditions and the following disclaimer. |
| * 2. Redistributions in binary form must reproduce the above copyright |
| * notice, this list of conditions and the following disclaimer in the |
| * documentation and/or other materials provided with the distribution. |
| * |
| * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY |
| * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE |
| * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR |
| * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR |
| * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, |
| * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, |
| * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR |
| * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY |
| * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| */ |
| |
| #include "config.h" |
| #include "FloatRect.h" |
| |
| #include "FloatConversion.h" |
| #include "FractionalLayoutRect.h" |
| #include "IntRect.h" |
| #include <algorithm> |
| #include <math.h> |
| #include <wtf/MathExtras.h> |
| |
| using std::max; |
| using std::min; |
| |
| namespace WebCore { |
| |
| FloatRect::FloatRect(const IntRect& r) : m_location(r.location()), m_size(r.size()) |
| { |
| } |
| |
| FloatRect::FloatRect(const FractionalLayoutRect& r) : m_location(r.location()), m_size(r.size()) |
| { |
| } |
| |
| FloatRect FloatRect::narrowPrecision(double x, double y, double width, double height) |
| { |
| return FloatRect(narrowPrecisionToFloat(x), narrowPrecisionToFloat(y), narrowPrecisionToFloat(width), narrowPrecisionToFloat(height)); |
| } |
| |
| bool FloatRect::isExpressibleAsIntRect() const |
| { |
| return isWithinIntRange(x()) && isWithinIntRange(y()) |
| && isWithinIntRange(width()) && isWithinIntRange(height()) |
| && isWithinIntRange(maxX()) && isWithinIntRange(maxY()); |
| } |
| |
| bool FloatRect::intersects(const FloatRect& other) const |
| { |
| // Checking emptiness handles negative widths as well as zero. |
| return !isEmpty() && !other.isEmpty() |
| && x() < other.maxX() && other.x() < maxX() |
| && y() < other.maxY() && other.y() < maxY(); |
| } |
| |
| bool FloatRect::contains(const FloatRect& other) const |
| { |
| return x() <= other.x() && maxX() >= other.maxX() |
| && y() <= other.y() && maxY() >= other.maxY(); |
| } |
| |
| bool FloatRect::contains(const FloatPoint& point, ContainsMode containsMode) const |
| { |
| if (containsMode == InsideOrOnStroke) |
| return contains(point.x(), point.y()); |
| return x() < point.x() && maxX() > point.x() && y() < point.y() && maxY() > point.y(); |
| } |
| |
| void FloatRect::intersect(const FloatRect& other) |
| { |
| float l = max(x(), other.x()); |
| float t = max(y(), other.y()); |
| float r = min(maxX(), other.maxX()); |
| float b = min(maxY(), other.maxY()); |
| |
| // Return a clean empty rectangle for non-intersecting cases. |
| if (l >= r || t >= b) { |
| l = 0; |
| t = 0; |
| r = 0; |
| b = 0; |
| } |
| |
| setLocationAndSizeFromEdges(l, t, r, b); |
| } |
| |
| void FloatRect::unite(const FloatRect& other) |
| { |
| // Handle empty special cases first. |
| if (other.isEmpty()) |
| return; |
| if (isEmpty()) { |
| *this = other; |
| return; |
| } |
| |
| uniteEvenIfEmpty(other); |
| } |
| |
| void FloatRect::uniteEvenIfEmpty(const FloatRect& other) |
| { |
| float minX = min(x(), other.x()); |
| float minY = min(y(), other.y()); |
| float maxX = max(this->maxX(), other.maxX()); |
| float maxY = max(this->maxY(), other.maxY()); |
| |
| setLocationAndSizeFromEdges(minX, minY, maxX, maxY); |
| } |
| |
| void FloatRect::uniteIfNonZero(const FloatRect& other) |
| { |
| // Handle empty special cases first. |
| if (other.isZero()) |
| return; |
| if (isZero()) { |
| *this = other; |
| return; |
| } |
| |
| uniteEvenIfEmpty(other); |
| } |
| |
| void FloatRect::scale(float sx, float sy) |
| { |
| m_location.setX(x() * sx); |
| m_location.setY(y() * sy); |
| m_size.setWidth(width() * sx); |
| m_size.setHeight(height() * sy); |
| } |
| |
| FloatRect unionRect(const Vector<FloatRect>& rects) |
| { |
| FloatRect result; |
| |
| size_t count = rects.size(); |
| for (size_t i = 0; i < count; ++i) |
| result.unite(rects[i]); |
| |
| return result; |
| } |
| |
| void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1) |
| { |
| float left = min(p0.x(), p1.x()); |
| float top = min(p0.y(), p1.y()); |
| float right = max(p0.x(), p1.x()); |
| float bottom = max(p0.y(), p1.y()); |
| |
| setLocationAndSizeFromEdges(left, top, right, bottom); |
| } |
| |
| namespace { |
| // Helpers for 3- and 4-way max and min. |
| |
| template <typename T> |
| T min3(const T& v1, const T& v2, const T& v3) |
| { |
| return min(min(v1, v2), v3); |
| } |
| |
| template <typename T> |
| T max3(const T& v1, const T& v2, const T& v3) |
| { |
| return max(max(v1, v2), v3); |
| } |
| |
| template <typename T> |
| T min4(const T& v1, const T& v2, const T& v3, const T& v4) |
| { |
| return min(min(v1, v2), min(v3, v4)); |
| } |
| |
| template <typename T> |
| T max4(const T& v1, const T& v2, const T& v3, const T& v4) |
| { |
| return max(max(v1, v2), max(v3, v4)); |
| } |
| |
| } // anonymous namespace |
| |
| void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2) |
| { |
| float left = min3(p0.x(), p1.x(), p2.x()); |
| float top = min3(p0.y(), p1.y(), p2.y()); |
| float right = max3(p0.x(), p1.x(), p2.x()); |
| float bottom = max3(p0.y(), p1.y(), p2.y()); |
| |
| setLocationAndSizeFromEdges(left, top, right, bottom); |
| } |
| |
| void FloatRect::fitToPoints(const FloatPoint& p0, const FloatPoint& p1, const FloatPoint& p2, const FloatPoint& p3) |
| { |
| float left = min4(p0.x(), p1.x(), p2.x(), p3.x()); |
| float top = min4(p0.y(), p1.y(), p2.y(), p3.y()); |
| float right = max4(p0.x(), p1.x(), p2.x(), p3.x()); |
| float bottom = max4(p0.y(), p1.y(), p2.y(), p3.y()); |
| |
| setLocationAndSizeFromEdges(left, top, right, bottom); |
| } |
| |
| IntRect enclosingIntRect(const FloatRect& rect) |
| { |
| float left = floorf(rect.x()); |
| float top = floorf(rect.y()); |
| float width = ceilf(rect.maxX()) - left; |
| float height = ceilf(rect.maxY()) - top; |
| |
| return IntRect(clampToInteger(left), clampToInteger(top), |
| clampToInteger(width), clampToInteger(height)); |
| } |
| |
| IntRect enclosedIntRect(const FloatRect& rect) |
| { |
| int x = clampToInteger(ceilf(rect.x())); |
| int y = clampToInteger(ceilf(rect.y())); |
| float maxX = clampToInteger(floorf(rect.maxX())); |
| float maxY = clampToInteger(floorf(rect.maxY())); |
| // A rect of width 0 should not become a rect of width -1 due to ceil/floor. |
| int width = max(clampToInteger(maxX - x), 0); |
| int height = max(clampToInteger(maxY - y), 0); |
| |
| return IntRect(x, y, width, height); |
| } |
| |
| IntRect roundedIntRect(const FloatRect& rect) |
| { |
| return IntRect(roundedIntPoint(rect.location()), roundedIntSize(rect.size())); |
| } |
| |
| FloatRect mapRect(const FloatRect& r, const FloatRect& srcRect, const FloatRect& destRect) |
| { |
| if (srcRect.width() == 0 || srcRect.height() == 0) |
| return FloatRect(); |
| |
| float widthScale = destRect.width() / srcRect.width(); |
| float heightScale = destRect.height() / srcRect.height(); |
| return FloatRect(destRect.x() + (r.x() - srcRect.x()) * widthScale, |
| destRect.y() + (r.y() - srcRect.y()) * heightScale, |
| r.width() * widthScale, r.height() * heightScale); |
| } |
| |
| } |