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/*
* Copyright (C) 2020 Igalia S.L. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS''
* AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS
* BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
* SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
* INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
* CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
* ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
* THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "WebXRRenderState.h"
#if ENABLE(WEBXR)
#include "HTMLCanvasElement.h"
#include "WebXRWebGLLayer.h"
#include "XRRenderStateInit.h"
#include <wtf/IsoMallocInlines.h>
#include <wtf/MathExtras.h>
namespace WebCore {
WTF_MAKE_ISO_ALLOCATED_IMPL(WebXRRenderState);
Ref<WebXRRenderState> WebXRRenderState::create(XRSessionMode mode)
{
// https://immersive-web.github.io/webxr/#initialize-the-render-state
// depthNear, depthFar and baseLayer are initialized in the class definition
return adoptRef(*new WebXRRenderState(mode == XRSessionMode::Inline ? makeOptional(piOverTwoDouble) : WTF::nullopt));
}
WebXRRenderState::WebXRRenderState(Optional<double>&& inlineVerticalFieldOfView)
: m_inlineVerticalFieldOfView(WTFMove(inlineVerticalFieldOfView))
{
}
WebXRRenderState::WebXRRenderState(const XRRenderStateInit&)
{
}
WebXRRenderState::~WebXRRenderState() = default;
double WebXRRenderState::depthNear() const
{
return m_depth.near;
}
double WebXRRenderState::depthFar() const
{
return m_depth.far;
}
Optional<double> WebXRRenderState::inlineVerticalFieldOfView() const
{
return m_inlineVerticalFieldOfView;
}
RefPtr<WebXRWebGLLayer> WebXRRenderState::baseLayer() const
{
return m_baseLayer;
}
HTMLCanvasElement* WebXRRenderState::outputCanvas() const
{
return m_outputCanvas.get();
}
} // namespace WebCore
#endif // ENABLE(WEBXR)