blob: 3c23af4c8da6d6ae01cbcbbe96af5e88708683be [file] [log] [blame]
/*
* Copyright (C) 2010, Google Inc. All rights reserved.
* Copyright (C) 2020, Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
* DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#pragma once
#include "AudioBufferSourceNode.h"
#include "AudioParam.h"
namespace WebCore {
class WebKitAudioBufferSourceNode final : public AudioBufferSourceNode {
WTF_MAKE_ISO_ALLOCATED(WebKitAudioBufferSourceNode);
public:
static Ref<WebKitAudioBufferSourceNode> create(BaseAudioContext& context)
{
return adoptRef(*new WebKitAudioBufferSourceNode(context));
}
AudioParam& gain() const { return m_gain.get(); }
private:
explicit WebKitAudioBufferSourceNode(BaseAudioContext& context)
: AudioBufferSourceNode(context)
, m_gain(AudioParam::create(context, "gain"_s, 1.0, 0.0, 1.0))
{
}
double legacyGainValue() const final { return gain().value(); }
Ref<AudioParam> m_gain;
};
}